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virgo47

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Everything posted by virgo47

  1. During the third/last training mission for the Landing and shutdown procedure, I managed to get to the point after "burn through the spark plugs" after which the next step was: "Set all other switches OFF." Whatever I did, the mission didn't move on from there. I decided to investigate, but I'm totally puzzled after the look on the mission. After sparks, there should be actually trigger "SWITCHED CONDITION (27.sparks)" with the message "Reduce the throttle..." and then the Magneto step and after these two should come the "Set all other switches OFF". I was looking for some simple flag number mismatch, but I can't find any. There are a few more issues with the mission: Some voice lines follow too closely and the previous one is cut (e.g. after the third turn, but there are more occasions). Sometimes, the highlighted instrument doesn't make sense, e.g. after the landing and "turn left" instruction, the RPM and manovacuumeter are highlighted. I'm adding not that short (obviously) track file for the mission. Not sure how important that is for track file playing, but I'm using FMOptions adjustment for Yak-52: -- See https://forum.dcs.world/topic/187159-no-buguncommanded-left-rudder-during-flight/ aileronTrimTab = -0.016 rudderTrimTab = -0.25 --aileronTrimTab = 0.0 elevatorTrimTab = 0.0 --rudderTrimTab = -0.666 yak_landing.miz_05092023_21-22.trk
  2. One can trial Black Shark 2. I assume, if it's good, BS3 should be better (and hopefully without (m)any new bugs).
  3. After getting frustrated with the constant roll to the left, and then checking bazillions of related threads, I decided to bite the bullet and change the LUA file - which is not that hard, I just don't like to mess with LUA files in the installation directory (BTW: does it break consistency check?). Now the Yak-52 flies normally - FINALLY. There is just one thing I don't get. Why can't ED edit the file for us? If the team can't do some proper fix, at least give us some stopgap solution. Is this an inherently problematic fix or what? Dragging some bugs for many years makes it also very difficult to communication-wise. ED ppl are nagged about the same thing again and again, new players don't always find the old threads (e.g. bad keyword choice), start a duplicate one, etc. Yak-52 is actually a very nice plane. But trying it for just a few hours makes me run to the forums to check whether this and that is a bug or a feature. It's mostly an old bug. Anyway, thanks for the LUA fix.
  4. Never mind... now, after realizing it's not just "Brake Override Switch" but most of the toggles, I can see the other threads I didn't find previously. E.g. But, c'mon, two (or more) years later new module users have to be surprised by this? "Solved" as a duplicate.
  5. I experimented a bit with the mission, so if you accept a tip from an amateur, the easy fix for the markers should be to raise the wind at 10m to 4 m/s. To make the crosswind component roughly the same, you may change the angle (blows to dir) from 60 to around 52, it will still ring the right markers (NDBs KW and K) as expected. No more nagging from me, the trial for MiG-15 ends today.
  6. Binding "Brake Override Switch, toggle" works as ON only. ON/OFF bindings work as advertised, but the toggle does not toggle. BTW: Strangely enough, it is called Brake Override in the cockpit and bindings, but the string "Brake Override" (or any "override") is nowhere to be found in the manual - where it is referred to as "Brake release switch/circuit breaker" and the function is not well explained (unless hidden elsewhere). EDIT: Similarly, "Canopy, toggle" seems to work only as "Canopy OPEN", it definitely does not close - and from both closed and vent positions it only opens the canopy. EDIT 2: To my horror (because half of my bindings are now useless ;-)), many other toggle bindings do not work, e.g. the left CBs (all eight) don't. Similarly, "Fuel Quantity Indicator Dimmer, toggle" works only towards NIGHT position, carburetor hot/cold goes one way as well, etc. I appreciate the theoretical flexibility in bindings - for me, the binding for next/previous + toggle + each position is a control freak's dream come true - but all the options have to work. Reliability in binding departure is a great thing I like to lean on.
  7. Thanks for the good news. Just to be sure - by "both" you mean LOD and pathing, or (LOD+pathing) AND markers as well? Or will I report the markers (possibly with some wind suggestions) in another topic?
  8. I've been playing MiG-15 for three days and I encountered many of the bugs reported here, often for years. It really begs for more love. Without ejection, it's a flying coffin.
  9. I'm playing with MiG-15 and doing the tutorials. The fourth training mission - Landing - is broken after the landing. There is a vehicle, which is invisible with a typical FOV and only appears when I zoom in, even when it's just a few meters away. I should follow the vehicle, but it goes on the grass and does not lead me anywhere, even if I try to go on the taxiway next to it (you don't wanna go on the grass for obvious reasons). It seems like this mission misses some update after the Caucasus update? Track attached (don't mind my "approach"). Short video of the funny vehicle: Also, the markers (explicitly mentioned in the mission) are silent - because in this Caucasus with this weather, the ATC prefers the opposite runway 04 (and those markers are indeed active). MiG-15bis Training - Landing2.miz_22082023_20-15.trk
  10. Just a guess, but in these missions the instructor has the final say on weapons - via his switch in the rear cockpit. I remember the first rocket mission only vaguely now, but you can't fire too soon, before firing range gives you the go and even too low (there's a voice line about being too low as well). This is also a strong point of these missions, but it may be confusing, as you can't just ask "Hey, did you do something with my weapons?" I strongly suspect it's your instructor and his powerful switch in the rear cockpit.
  11. I've been waiting for this before the throttle upgrade, but this might be it. I don't mind the plastic, really, if it is built well, of course. But I like the layout of the things there - something I wasn't that sure on the Virpil throttle. Now, the price for the max version seems very good, actually - and with it, we get a lot of buttons. Sure, the minimalistic base is... well, minimalistic, but the extension seems fine. Yes, it's kind of NXT level, but that's fine for me. I fly multiple planes and I want the flexibility. Yes, I'd welcome to have a bit wider product with a few additional axes/levers, but I was afraid I may not like (S)TECS when it would come out. And I like what I see. Looking forward to it, I'll wait for a few reviews, of course, but this really may be it. Thanks for the good work, VKB!
  12. In the A2A MSL training (the first training for A2A and radar) the voiceover says there is unlimited ammo, but there is not. The next two missions are fine and set correctly. I checked in the ME and it really should be a quick fix. As a minor confusing point, the voiceover also says "When radar range setting is 40 nm or less, the radar acquisition symbol is visible." - but it should be 20 nm or less. With 40 nm range the symbol is not visible and TDC can't control it. This is how it works as of now, and also matches the steps from the manual, p 213. But I guess the voiceover fix is unlikely. After all, have you ever gone to a school where the teacher was always right?
  13. On Caucasus, most of the aerodromes have a preferred direction when there is no wind (or matching upwind). To "reverse" the ATC instruction from their defaults just make the wind go against the default and set it to 5 m/s or more. There are a few exceptions, some mentioned above: Batumi is always 31 for TO and 13 for landing. Gelendzhik 19/01 for TO/L, respectively Nalchik 06/24 TO/L Novorossiysk 22/04 TO/L Sochi 24/06 TO/L And then there's Soganlug with ATC providing the wrong instructions - it sends you to the right approach starting point but reports the other RWY (reported here). I didn't do such detailed tests on other maps. So shortly: In general, aerodrome prefers some direction and if there is strong enough opposite wind, TAC reverses the instructions - including beacons, as available (e.g. only approach NDBs are on). Some aerodromes have one direction for TO whatever you do, typically with a reverse direction for landing. As for the prefered RWY for TO/L, those are the bold ones in the following table:
  14. I'd love to recheck it - but the first thing I encountered is this when I wanted to drag the NS430 more to the center of the screen before resizing it: In words: the header/title bar moves, but the window does not - the window snaps after I hide and reshow it again (Close Look to NS430 On Off). My first reaction was "REALLY?!" Am I the only one encountering this? Following this... I was not able to resize the window. There was no change in the mouse cursor and no way to resize the window. I barely stop myself from being sarcastic (like "it's really not a problem anymore"). Again - am I the only one with this problem? EDIT: I'm actually glad there is a change at all. It gives me hope we're heading into the right direction. This is probably just the effect of "NS430 inoperable. Not in 2D neither 3D" in Known issues for Multithreading. But the post above mentioned that it works now in MT. I have to disagree.
  15. Generally yes, I totally agree, and I never thought about it for other planes. In my original post, I forgot to mention that "Trim neutral" is a checklist item for landing this plane. Unless "neutral" means "to trim it" - but that doesn't sound right. I don't know whether there is any reason or danger when landing this plane trimmed for the current situation, but I'll probably ignore the "neutral trim" item for now and see whether it makes landing easier or not. Thanks.
  16. Hello guys, it's pretty quiet on this part of the forum, but I'll try again. At first, it puzzled me why I needed to push the stick so much in landing instant actions, while in most other situations I needed to pull it in most cases. I thought "perhaps it's the Nevada thin air" (silly me), but in the end, I'd bet it's the fuel level! When I start the plane and take off, I have more fuel - which is in the front. When I land in some of these instant actions, it says I have 10-15m of fuel, hence a comparatively lighter front, hence rising nose and the need to push the stick. But I need to push the stick (or, conversely, pull with a full airplane) quite a lot - with any fine curve I'll easily get to the less comfortable steeper part of the curve. Do you really never trim the plane before the landing? Is it reasonable to land without any trim when using two quite a "different planes"? Or do you not use any curve on this plane? What are your best practices? Any tips are dearly welcome.
  17. Radio seems also dead for me... but I found both displays eventually - just not where I expected them. They move around in a funny way when I look around, but they are never in front of me really.
  18. I'm confused about the Fuel display - it did not come alive in the cold start, neither does it work in the free flight instant action. Is it bugged somehow or do I need to do something to make it work? I checked the manual, but from the cursory check I can't find any explicit action mentioned around it. Also, the "Fuel indicator mode" buttons are not bindable at all.
  19. Actually, I wanted to bind the flashlight (pilot torch) to the mouse as well (as for any other aircraft) and now I see that nothing can be really bound to the mouse buttons! Also, I cannot bind the eject action (and many other button-suitable actions) to my throttle or joystick either. It can be pressed on the keyboard, but not on the buttons. I'm surprised by these things, this is the first plane where I have had such problems.
  20. For most planes, I use mouse button 3 to switch between the clickable cockpit and mouse view. It's super handy, the hand is already on the mouse... but Christen Eagle II has a dark/disabled field in the mouse column for this action. Why? Is it just some simple omission? It seems like an inconsistency (read "a bug") to me.
  21. Hello guys, I can't find the answer to the purpose of this general input profile. What is it, when and how does it work? I'd assume it is some kind of default to which diff.lua for a particular airplane is added - but this seems NOT to be the case, because I have some camera/snap views redefined in General profile but it doesn't work at all for a new plane I get in DCS. Instead, some kind of "mysterious" default (which probably can be found somewhere in the installation directory) is applied and the diff.lua starts from there. That diff.lua is also a bit fishy - you can't simply save it and then edit it - because the things not modified are simply not there. Some option to save non-diff (complete) profile would be great, but in the end I can work around diff.lua mechanics as well. But when does the General profile apply - this is still puzzling me.
  22. +1 This happened to me in L-39 Albatros as well (with mirrors) on Friday but I couldn't find any thread for it and wasn't sure if it's not just some GPU driver thing (or something in the shady area between GPU and the game). But I've seen it in Growling Sidewinder's video today, so it seems like something with the new patch. And I found this thread. Good to know it's not just me because such bugs bug me the most. Definitely not Sinai-specific though, I don't have that map. I experienced it with the Persian Gulf map.
  23. I disagree - I started the game first with the very same version(MT does not auto-update) and it forgot my authorization as well, not more than 24 hours since the last time I'd played. I actually started the update after I encountered the problem. So it doesn't quite work the way you suggested, at least not on my end. Luckily, I planned to play Su-25T today anyway (for real, no sarcasm). But it didn't make me feel better in general, as just a few days ago I was trialling the wrong version of Normandy (actually, on the shop it still says my trial "Ends in 175 days" for Normandy 1944, at the same time my trial for Normandy 2.0, which I'd never really seen, is over), so I'm not sure how consistent some things are between various customers. Not a big deal after all, but with so many modules and such complexity, it sometimes seems like QA is a bit behind.
  24. For the sake of completeness - I first got unauthorized with 502 BEFORE the update (MT version does not auto-update), so it doesn't seem to be related to the update. Yesterday, I played, today, because of a single 502, I couldn't. Some kind of offline mode/authorization cache would be appreciated. A few days would be more than enough. BUT: I'm back in business at this moment, seems the problem is fixed on their side. EDIT after less than 2h: Back to 504 again... I should have kept the game going in the background just to stay authorized so it seems. This really sucks, I put the head tracking on, getting ready, knowing it's up again... and it isn't.
  25. @YoungBuckThanks for the info, I haven't seen it. I am actually patient, I see there is a new update as well with tons of new stuff, great. I'm just suggesting a more graceful way how to at least let us play the game in the meantime for the future. Things happen, I know. BTW, my code was neither 503 nor 500, it was 502 (Bad Gateway, the same currently often visible on their page).
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