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Hillman

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Everything posted by Hillman

  1. I have been using Vaicom previously, but that was on an older PC. So now there should be no ref to Vaicom. I have never had problems with VoiceAttack before this campaign and I don't see why it should interfere in any way. I do however see that VA gets delayed by DCS from time to time. When I press the PTT button it seems do be qued somewhere before VA react. Happens 2-3% of the time. Very strange and a bit frustrating.
  2. After getting orders to RTB, you are asked to switch to marshall on PRI. The usuall graphic/message about using F10/Spacabar/R/I to confirm only says F10 and remains after switching channel and pressing space. Looks like the new nice logic with joystick bind does not work in this mission. This also seem to mess up the Kiss-off logic. Another thing. I my first try Pshyco dived into the ocean after laying out the smoke. I used voice attack (but no mods) so I tried again without and she did not crash this time. First time I have had an issue with VA in any campaigns. A bit unfortunate as VA is nearly mandatory for me in VR and motion rig.
  3. In the kneeboard the callsigns are given as Raven 1. Should be Springfield 7.
  4. A minor detail question on the briefing: In the screenshot it says EVT 1 LAU: 8000 REC: 09:00 CASE 1 Should it be 08:00 instead of 8000? Looking forward to get started on the legendary campaign!
  5. Yes, I double-checked this creating a simple mission with a 2-plan flight and asking my wingman to "go to tanker". If I then call the tanker I will get the starboard hose. If I call the tanker first and then ask wingman to hit the tanker, I will get the port hose. Played around a bit on this and pretty sure this is how it works.
  6. I had the same probelm in M13: Impossible to refuel on the right hose. No problem on the left. I seem to remember plugging on the right in M8. In M13 I arrived after Lead already had finnished. I wonder if that is the problem... (If left is not in use, then right is not working? Something to test...)
  7. Ah. I see what I did wrong. I pushed the swithes 1-4 forward, not to the B position! Never used ext power before and did not read the instructions properly. Learn something new every day.
  8. Seems like it has nothing to do with the campaign. Tested in one of the Instant action and it's the same there. Maybe something has changed in DCS or I'm missing something.
  9. Hi, I think I followed the instructions (ask for ground power, switch on battery, ext. power reset (which springs back to mid pos) and then swithces P1-P4), but the radio won't turn on and the alignment wont start. Most instruments work, but not the radio. Only when I start the R engine can I progress. Am I missing something herre?
  10. I had no issues until I was sent to intercept the enemy. The callouts from the Awcs said the altitude was 15.000, but in reality he was at 1.000 feet. The bullseye references was correct though. He was extremely fast and I ran out of gass before I could hit the tanker after being called off the chase... Apart from this issue with the altitude callouts the mission seems to be fine.
  11. Hi, A question not strictly related to the campaign, but anyway: When locating the enemy the JTAC says something like "3.5 miles to the north of <known point>"; How du I judge 3.5 miles when operating the TPOD? Thanks for a great campaign!
  12. I have the DOF H3 rig and confirm I have the same problem entering the catapult shuttle. Clearly there must be something off here and I don't understand why not ED can look into this without having a motion rig available. I would assume the telemetry is possible to capture without? Anyway I have managed to reduce the oscilations by tuning up the "Smoothing Effects" on the "Sway" effect/axis in SRS (the software for the rig). Of course this then reduce other cases for this effect, but at least I can launch now.
  13. Also look into if you can disable afterburner use for lead until the time of actual combat. I recently watched a youtube from Spudnocker explaining this feature in the ME.
  14. Hi, I enjoy the campaign, but I get a bit frustrated with leads fuel-management where he/she constantly use the afterburner after a turn on way to target or in a holding pattern. I understand there now is a way in DCS to restrict the AI from using AB. It would be great if this could be enabled until you get to the actual battle. This I believe also would make it a bit easier to keep in formation and avoid all the complaints from lead. I enjoy the fact that you are actually not flying lead, but the abrupt flying from the AI makes it a bit frustrating sometimes.
  15. I changed my speed from 420 kts to 570 kts and this fixed the problem!
  16. Hi Badger, I have the same problem; I drop the bombs as soon as I get the "in range" on the HUD, but they always seem to fall 200-300 meters short of the target. I make sure I'm level and with a speed of ca 400 kts. If I wait too long I'm always hit by the SAM. Any tips? By the way; really enjoy this campaign and have all your campaigns now. Very clear explained, interesting plots and good voice acting. Also like things that you sense the radio channel swithcing etc. Looking forward to getting started on Green line. Hope you will make something for the newer maps as well.
  17. I have had this setup with DOF H3 and Pimax Crystal Light for a year now and have some input: First I think it's very important to also get a motion compensation device if you are in VR. There are a few ways to do this, but I chose the Witmotion sensor that SRS (software vendor) recommends. Without the motion compensation you will get strange motions around inside the cockpit since the headset will pick up the headset moving around in the room in the real world while you are actually sitting relatively still in your cockpit seat in the virtual world. Some remarks on the OP input: >Maybe it was the tuning of the software, but both left me a little underwhelmed on the first try in each. It was less about the amount of roll, but more the speed of response. Neither felt truly natural, e.g. the squat you get under breaking whilst driving The speed and reaction is actually very fast/strong. This can and must be tuned. I experienced the whole rig jumping around on the floor when for example crashing because I had too high speed. There are many sliders for max angel, speed, boost, smoothing etc. and this needs to be tuned. (There are some example profiles to be found, but not many for DCS. Hopefully more people will have this setup over time and we will see more examples.) So I don't think you should be worried about the speed of the response. Of course it's electric motors and some inertia is unavoidable, but I have not experienced this as a problem. >Whilst I wasn't that impressed with either DOF unit whilst using a monitor, that impression changed when in VR, which I got to use with FS2020. I can't explain why, but when I was in VR, the feeling of immersion from the DOF was significantly more effective The combination of visual input in VR and physical input combined is very strong. A complete roll or loop won't feel totally realistic of course, but banking and pitching feels very real. Even though the banking angle of the rig is much less than in the VR world the combination makes it feel very real. Having a motion rig without VR don't make sense to me, at least not for flightsims. Below you see some of the parameters that can be tuned for the motion part. a27d24_39919c0801394f14b84b2ad3909056a7_mv2.avif
  18. >I could certainly see the potential if it was possible to improve the response speed Did you do any tweaking in the SRS software. The response speed is very good in my view if you pull the leavers all the way. In fact I had to dial it back several notches as I was nearly thrown out of the seat when crashing. A VR headset is a must, I don't think you will get the immersion with a flat screen.
  19. I have the DOF H3. I would say the benefit of the 3rd sensor is quite apparent when flying helis or when you are taxing on the ground. Also dogfights in WWII you often use the rudder actively. Not so much in air in a modern jet maybe. So go for 3. Wrgt the seat I purchased this as part of the package. Tweaking SRS (the software controlling the motion rig) takes some time. There are some examples to be found, but I wish there was more profiles examples shared. The biggest challenge for me has been the motion compensation setup. Without this things become very strange in VR. I got it to work fine earlier, but with a newer version I'm still pondering on the configuration.
  20. I this resolved? I have a hard time to locate the tanks in M8 and would like to enable labels for a few minutes, but it's impossible. I have not noticed this in other campaigns.
  21. Hi, Unfornatley I forgot to save a track and I disabled Tacview some time ago due to performance. Maybe time to enable it now that performance in DCS is much better in VR. Will make a track next time.
  22. I had a similar problem: After taking down the Syrian Mig's, lead starts to report "SAM launched" repeatedly. Suddenly she is gone from the SA/datalink and I did not hear anymore from her or any others. I assumed she was downed and returned to the boat and contacted Marshal myself. Landed ok and then got a debrief.
  23. Hi Sandman, Just completed M1 and M2 and I must say this is realy excellent so far. I loved the intro sequence, music and the voiced briefings. I also like flying as #4 despite the rather eratic AI behaviour. Makes a nice change from alway being lead. The judgement from lead in M1 was quite strict, but fair. Some ideas for improvements; Would be nice if the campaign automatically detected when you tuned to the right radio freq. And also it would be nice if you could, instead of pressing spacebar, you could flip a switch. Baltic Dragon implemented both these in his latest campaigns and it is very helpeful for the imersion and flow. Looking forward to continue with the campaign. Also enjoyed your excellent Sandworm campaign btw. Keep them coming!
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