

LorenLuke
Members-
Posts
369 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by LorenLuke
-
It'd be nice if you could just... toggle it off as a 'Special' setting.
-
Apache AH-64D Flight Model and further Development Status in 2024?
LorenLuke replied to Terrifier's topic in DCS: AH-64D
Well, let's look at the other helos for a moment. The Ka-50 is counter rotating, so nothing there. The Hind has a canted rotor, so its lift vector is tilted a few degrees sideways to offset crabbing. The Gazelle and Kiowa are so light, the output for the engines isn't the same as trying to lift a 10 ton helo, and conversely the gearboxing isn't going to turn the tailrotor into a sideways hurricane. And the Mi-8 and Huey don't have flight path markers, so could you really tell anyway? The AH-64 instructor Pilot you're quoting here is also sure of this. The crabbing issues are known and have been mentioned by him and others countless times before that the Apache has about two and a half more sideways movement than it should. Doesn't mean the rest of the flight model is unstable or otherwise garbage. -
December 2024 Update: LMC and WPN switches for buttons
LorenLuke posted a topic in Bugs and Problems
The LMC and WPN switches for the copilot still are broken when using a HOTAS/Button Box to toggle them. Using buttons to display the WPN page displays the ASE page, and using a button to activate the LMC does not work. Worth noting: The WPN switch and LMC switches DO flip correctly, but the functionality for using buttons are not the same as simply clicking on them with a mouse. -
We're all already here, playing our 'flip switch in cockpit like it's the real deal'-simulator/game with various aircraft, developed and curated for this experience based on their fidelity to the genuine article... Find someone among us who isn't an enthusiast.
-
If you've seen the actual controls for the YakB, it's this massive contraption that looks kind of like those binocular viewing things you put a coin in and look around the bay, or from the Observation deck of the empire state building or whatever. As far as I could tell, it's something that requires two hands and even then is aimed by a reflex/holographic sight. I can't find it, but I do recall reading a translation of an interview given by one of the people working on the Hind P for DCS, and they mentioned this was a deliberate choice: if the pilot does, the gunner can control the aircraft without losing the functionality of the gun. I presume this to be since they can aim it via a fixed sight AND don't have to take their hands off the flight controls to operate it, this was ultimately one of the reasons why. Also, the GSh30-2 long is a rather chunky and high-velocity cartridge, so it has decent armor stopping power and a flatter trajectory, versus the YakB's 12.7mm (personally the middle ground of the VP's turreted GSh23-2 would be the best option, but I digress). I still think, reasoning aside, the turret would be more fun for the pilot-operator's seat and gives them more engaging things to do, besides navigation, countermeasures, firing 4/8 missiles, and then that's it, however, the point of this post is to show that there was reasoning (and a reasoning I understand, even if I don't completely agree) in choosing the P variant Hind.
-
That said, if you use the LST, find the target, turn off the LST, then give a quick squirt with the LRFD, it should show you a distance you can use (if it's within ten clicks).
-
The LRFD is only for direction, not range. The only way to get range is to guess, or to correlate what you see with the map, and put a point down, using distance to that point.
-
AH-64D TADS artefacting in MP, almost unusable
LorenLuke replied to Hammer1-1's topic in Bugs and Problems
Random question @Hammer1-1... Are you using TAA (temporal anti-aliasing)? I've found that to make a lot of screens near unusable, such as in the Kiowa. Try some of the other anti-alias settings, and that might help out (or at least mitigate). -
Did you connect to the ground air supply as well? Engines are started via bleed air from the APU, not by electric power it generates.
- 7 replies
-
- cold start
- ground power
-
(and 1 more)
Tagged with:
-
correct as is FCR can turn while radiating in ATM
LorenLuke replied to LorenLuke's topic in DCS: AH-64D
The website hasn't updated the manual since March. So that's not exactly an option. -
I'm not sure that this is a bug, but its behavior just seems so different from the other radar search modes (but given that it's an air search mode and all the others principally aren't, I could see how it behaving like this would make sense). AH-64ATM.trk
-
Your radar was set to Auto Elevation, which tries to scam the ground in front of you as best it can based on your radar altitude. Given how low you were, and the fact that this means the radar was pointing downwards per this automatic elevation logic means that any air targets above you would have had to be very close to be picked up. And that all assumes that the trees in front of you wouldn't interfere with the radar in some way, either. Try again, but use the manual elevation and move the elevation indicator to about 2-3 ticks above that large line on the vertical scale (you can do this from the front seat only with the FCR as sight and using the manual track thumbstick up/down) before scanning. Very likely it was shot off in the barrage of cannon fire.
-
Double messages from the same originator when using dlink
LorenLuke replied to Mekako's topic in DCS: AH-64D
Were you using the FM radios? This issue had occurred to me as well, but only with FM radio usage. I can't say for certain why, try ensuring that both your FM radio presets are on different frequencies, as it might somehow be sending from both FM1 and FM2 (whether that's correct to the aircraft or not), and therefore your teammate picking up two broadcasts. -
user resolved Zoom-Button on the RHG doesn't work only on MFD
LorenLuke replied to v2tec's topic in Bugs and Problems
AFAIK, it's only available to the pilot via the FCR MFD. They seem to be mentioning the 'zoom button' on the CPG's right handgrip, and that for whatever reason the MFD button wasn't working for them previously, until now. -
Kept it. The radar is too good. That said, if it gets resolved, not-refunding it just means RB gets my money anyway, and I still have that initial discount, and hopefully I get to play with my GBU-15 at some point.
-
fixed FCR C-Scope not working with datalink target report
LorenLuke replied to Xvraiden's topic in Bugs and Problems
Asked and answered. -
fixed FCR C-Scope not working with datalink target report
LorenLuke replied to Xvraiden's topic in Bugs and Problems
I've noticed that upon receiving datalink target data, or an RFHO track from a donor Apache, the C-Scope on the receiving aircraft does not display the data. For RFHOs, the NTS is shown on the TADS around the RFHO target, but again, there's no C-Scope visual indicators shown. I'm curious how true to life such case are or are not. -
What did I think of Kiowa? It needs to improve in some areas!
LorenLuke replied to ThorBrasil's topic in DCS: OH-58 Kiowa
It's less about seeing someone's opinion, as much as it is seeing it, expressed repeatedly, unchanging, over a prolonged period of time, in the same space, with each subsequent iteration deviating in no way from the original in terms of form or content, including in response to varied feedback and points addressed in peeps new ways.- 591 replies
-
- 2
-
-
I know it's possible to fly with no weapons... is it possible to have a configuration without the empty pylons and just have a clean bird?
-
What did I think of Kiowa? It needs to improve in some areas!
LorenLuke replied to ThorBrasil's topic in DCS: OH-58 Kiowa
- 591 replies
-
- 11
-
-
My point is that there's no functions to find a player-generated spot. I can't point a laser from a platform and be like 'get that point'. There is no command to 'get that point'. I can only (as best I can tell) create an ENTIRELY DIFFERENT laser spot via scripting, and return ONLY THE SPOT CREATED BY SCRIPTING. If you know a way to find a spot generated by a player, point to it specifically, please, so I can use it, as it continues to evade me.
-
I found a way to generate a laser spot, and return that artificially created laser spot, but in a scenario where it's 'hey, I have an A10 with a targeting pod... boop, laser's on, tell me where that location is in code terms', I can't find it.
-
Just a way to find a laser spot on the map that wasn't created by script. Possible other things including the designating unit, and the code.
-
How? If you know a command to find a player's laser point, I'm all ears.