

LorenLuke
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Everything posted by LorenLuke
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Are flechettes and/or MPSM planned? What about just a rocket zone interface for the loadout menu? My recollection is that they were announced initially (both in the roadmap thread and the initial early access guide), but I see no mention of them presently. Nobody officially has commented that they HAVE been removed or 'We're having a hard time getting literature on them' or anything like... Is there anything you can say about these? EDIT: Or for that matter, the smoke marker rockets (to be clear: smoke rockets used for actually marking targets for other forces, rather than just training rockets with a little 'hit indicator' smoke warhead)
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F-16 only has a GPS-corrected INS, not a full Enhanced GPS-INS (EGI) navigation system. So when you make a mark point, it's an offset based on the INS present position. As you turn, especially for sharp maneuvers, the INS will drift, and with it, your markpoints (and really every waypoint, coordinate, and such in the jet) will drift as well, moving them off-target.
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check procedures HARM in HAD mode with HTS pod issue
LorenLuke replied to skywalker22's topic in Bugs and Problems
I believe it's not unheard of to hit on a PGM 3, and I think that's the lowest threshold which a HARM launch is considered 'feasible' to hit the target, but obviously if you can a higher precision value, go with that, and PGM 2 will be more on the money than PGM 3, but my recollection is that PGM 3 represents sort of the 'maximum sized basket' in which you could sling the missile and have no expectation to just straight up miss. -
PGM 5 is the least accurate precision factor, PGM 1 is the most accurate.
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Just as a work around, could you set your home pit ejection seat control to have functionality similar to a 'turbo' button, which just presses is input rapidly when actuated, instead of holding it?
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Just a quick addendum to note that if one saves targets via a mix of methods (both keypad entry and via shkval), any targets saved using the shkval and laser rangefinder will have their altitudes shifted as well, so if you go to engage those targets, be sure that your altitude is set to the same value when you stored the targets before caging the sensor to engage.
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Make sure the binding for the front seat actually uses the WAS switch on the TEDAC and not on the cyclic grip. COOP rockets will not select if the gunner uses the cyclic grip. I'm no 64 pilot, but I've been lead to believe this is also the case on the real aircraft.
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In real life how do Apache pilots roll or Immelman the helicopter
LorenLuke replied to DmitriKozlowsky's topic in DCS: AH-64D
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IHADSS gunner sight is not really match from pilot seat
LorenLuke replied to Danhopark323's topic in Bugs and Problems
I believe the monocle is calibrated to the right eye, so you need to boresight with the right eye for it to work. -
IHADSS gunner sight is not really match from pilot seat
LorenLuke replied to Danhopark323's topic in Bugs and Problems
User error. I can tell immediately from the IHADSS that your acquisition source is set to a Cursor Acquisition/Terrain Point (TRN). Whenever you CAQ on the map, where you drop that point becomes the Acquisition Source (ACQ). The reason the dotted cross is pointing to an open field is because the dotted cross points out your Acquisition Source, and your Acquisition Source is a TRN point in an open field. You need to set your Acquisition Source back to TADS to see where George is pointing the TADS in your helmet (I recommend through the weapons page). -
Exactly what the title says: Add an area search mode to George's current 5 area search modes, where he engages the Laser Spot Tracker to 'Automatic' for the duration of the search. Stopping the scan can be commanded with any other search, or repeating the area search, or when George finds a valid laser point, and all with appropriate dialogue to match.
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Check out the DEST page for usage with Offset Aimpoints (OAP). If you're familiar with Chuck's guide, check section 7.1 (Pg 681, I think).
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1 doesn't apply here, as if you see the small squares in the Arm/Safe box, and the lack of other wrap options in the bottom row, it indicates the weapon is WAS'd. That said, 2 appears to be in play. You'll definitely get a MSL NOT RDY indication if you have no missiles left of the selected type to shoot, and it appears those are all laser missiles. It's L for Longbow Hellfires, not L for Laser!
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They mentioned the planned addition of the Terrain Profiling Mode for the radar in the newsletter, targeted for summer of this year (which I imagine is next update). According to the roadmap, the RFI is one of the items very closely following after that.
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+1
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One thing I've imagined as sorely lacking, both in technical versions as well as a static emplacement is any sort of recoilless rifle. Having some sort of serious AT capability bolted to a technical while still having an insurgent unit look like an insurgent unit (nevermind actual nations using something like a static SPG-9), would fill a niche that I believe to be lacking in our current unit list.
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Barring the flight changes, it's got about all its currently listed early-access features. We've yet to receive the RFI (and the cued search function with it), the Terrain Profiling Mode for the FCR, and (initially but no longer indicated), red/orange marking rockets; Multi-Purpose Submunition (MPSM) rockets; and flechette rockets (and hopes of a more granular, thorough implementation of selectable rocket zones for the pods).
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Honestly, I always thought that they should (to my recollection, they aren't but I could be wrong,) be categorised such that the top target should have the least angular difference between it and your george-up direction, and each subsequent one is just greater and greater angle differences from that point. Even if it's not, having some way to set that up as a menu option would be nice.
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[MULTICREW] CAQ point and BAM Zone misplacement
LorenLuke replied to LorenLuke's topic in Bugs and Problems
To clarify, can I drop a waypoint after using the pan mode, and then use the pan-to-point functionality to cancel out the desync of the previous pan-mode usage? i.e. pan to the target area, drop a waypoint, pan-to-point onto it, and then drop the CAQ point/BAM zone from there? -
Re: Comms menu- Sometimes certain servers disable easy comms. This means the regular comms menu will not work by default when not on the ground. Check out bindings specifically for the radio and test those. Those should always bring up the menu. Re: TADS- Just to be clear, you do not have the PNVS on? Depending on the position of certain switches, the PNVS switch from the backseat can actually take control of the TADS instead of the PNVS and render it unusable to the front-seater for the duration of its usage. It's possible that this could be a reason that I could think of a to why the TADS could be unusable from the front seat.
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reported [MULTICREW] CAQ point and BAM Zone misplacement
LorenLuke posted a topic in Bugs and Problems
While in a multicrew apache, BAM Zones and CAQ points may be inaccurately placed or represented to the crew, and may jump around upon activation or switching of the BAM page. Apache_BAM_Test-CPG.trkApache BAM Test-Pilot.trk -
Honestly, some civilian stuff for vehicles, infantry, and aviation assets. Pretty much every time I see a foot-mobile, it's almost assured just by existing that they're a bad guy. Having neutral plain-clothed, unarmed personnel to complicate the battlespace, plus having actual regular unarmed vehicles that aren't some sort of military vehicle or 5 ton truck (other than the bus), would be nice, too.
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Not 100% sure, I think SKR becomes available when a hellfire is in a LOBL mode, and either points to where it's seeing the laser energy or, for a Longbow hellfire, the target on which it has an RF MISSILE TRACK.
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did you 1) make sure the circle in Weapons -> Util -> Laser is filled in 2) make sure TADS is current sight 3) make sure the Laser Spot Search is set to 'off' 4) make sure the aircraft is armed (and Ground Override is on first, if you're on the ground) 5) make sure you have the second detent of the Right Hand Grip (RHG) properly bound ?