

LorenLuke
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Everything posted by LorenLuke
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Worth noting is that if you select your acquisition source to GHS in the TADS, and then switch to your HMD as sight, it can't set the acquisition source to itself, so it defaults to 'fixed', which remains when you switch back to another sight. This is true for switching to the the FCR with the FCR as your ACQ, as well.
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I mean, this is just the same for the Kiowa as for any other module. Once it has left pre-order/early access periods, it's full price.
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https://store.heatblur.com/products/dcs-f-4-phantom-1
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None of that matters- work isn't being done, so I'm asking the peeps who are supposed to be doing the work. I also wager RB said they'd abide by a contract and then didn't, and since there's a breach of contract you can't really call it 'lack of payment' when you don't follow the terms of your payment.
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RB's the one who's not supporting the module they said they'd support. RB is the one whose code it is. RB is the one who puts out bugfixes. RB is the one who's saying they're going to fold their arms and pout rather than do anything for the people who bought the product they made.
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If they were, I don't think the SCAS and FMC systes would work the way they do.
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You should probably ask RazBam, given they 1) Are the ones who have the choice to fix bugs or not, 2) Are equal party to the negotiations, 3) collectively had a whole hell of a lot to say two months ago.
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It would be awesome for them to use the same method as the new bomb fuze dialogue. Have the pod selection be zone E, then select the A/C and B/D contents from dropdowns to load (same rocket type as the E zone by default). Other zones are automatically copied to any mirror pylons.
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Can we claim false advertising? I very much recall something like five months of posts by RAZBAM for 'the year of the Strike Eagle', and it didn't even last a year!
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Same thing for the 12- and 9- view modes in the back seat for the TPOD.
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DCS F-4E Phantom II Release Date Announcement- May 21st 2024
LorenLuke replied to IronMike's topic in DCS: F-4E Phantom
'Nay-tience?' -
Then that feature wasn't made for you. They were made for players with kind of reaction.
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Are... are the turboshaft blades turning the wrong way in that video?
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And the WCMDs. And the Datalink. And the 9Xs. And the JHMCS. And the AGM-130/GBU-15. And the Mavericks. And the manual bomb drop. And the full TSD functionality. And the additional functions for the TPOD like CUE and UPDT. And for multicrew synchronization on the PACS and SMART weapons pages. And the gun sight fix. And bug fixes for things like the SMART weapons page freeze, and TPOD drifting on designation. And probably a few more things I missed.
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DCS F-4E Phantom II Release Date Announcement- May 21st 2024
LorenLuke replied to IronMike's topic in DCS: F-4E Phantom
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I was able to get him to do so. AH-64Laser.trk
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Polychop Simulations OH-58D Kiowa
LorenLuke replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
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What makes the Apache the most difficult helicopter module to fly?
LorenLuke replied to Schmidtfire's topic in DCS: AH-64D
Keep in mind how the control authority changes though. In forward flight, the aircraft is basically one of these: Always wanting to turn into the wind (which, in forward flight at those speeds is a stiff 40+ knots). It will stabilize in that direction; it's why you can't exactly 'slide' right or left at 80 knots. As a result of that, in order to maintain deflection at speed, you're going to need the rotational force to maintain that sideways aspect. and the required force gets much, much more the faster you go. This is why the rudder seems to barely do anything at 100 knots; the amount of rotational force the tail rotor gives is the same, but the amount it needs to push back is much higher, so the deflection is less. This is not at all to say that the SCAS systems don't have issues in the yaw channel, I've seen it go plenty squirrelly myself. But the fact that the rudder suddenly seems to lose a significant amount of authority over the aircraft's turning capability at some critical range of speed isn't necessarily the flight systems, it's just largely the physics of the aircraft. -
You might get a singular lase ranging blip in real life IF they use it, but that's wildly different from a laser beam that HAS to be on the entire time the missile is flying towards the target.
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Except the fact that the TOW has an IR strobe on the back that the sensor on the launcher uses to steer the projectile. This means the only way the target knows is to either see the missile or have the missile miss, and the target sees the strobe. By contrast, a lot of (though not exclusively) the Soviet and successor stuff shoots a laser beam that the target (aiming it has the proper warning sensor) CAN detect and see, as the back of the missile itself basically has a laser interferometer to guide it on to the target. So while the practice of how to aim a SACLOS missile is consistent bergen the two types, the actual mechanism, including what something like a Hokum or Apache can pick up a a target, are very different.
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Step 4.5, SSS Up to select the Maverick.