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Ogrex

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Everything posted by Ogrex

  1. Each plane has its own tab in the controls page
  2. I get the same thing, alt-tabbing over to another program and then back seems to resolve it
  3. Just confirmed, You can DL/install dcs-world and use your current bs2/a-10c login to fly the su-25t online So please with this surprise bonus
  4. Is there a plan to at anytime 3d/clickable-ize the su25t?
  5. As soon as the toad gets a 3d pit i'm gonna do it up like the ka-50 woodpit
  6. Being a current owner of A-10c and BS2, will i be mulitplayer capable with the su-25t now(WITHOUT owning p-51 atm), or not until a-10c/bs2 get their patch to bring them into dcs world.
  7. What started out as a joke really blew out of hand in the last few days. If you want something fresh-er looking than the old worn and tired shark pit, this is for you. I Present to you all my new Daily Flyer The Happy Pit http://www.mediafire.com/download.php?0p781lp783mchh2 (fixed link, it wasn't modman compatible, now it is) I understand its not for everyone, and later I might do a Modernized style pit But right now this does it for me - Happpants
  8. i haven't gotten anywhere with the cockpit or hind's gun, it really died for me when i found out the flightmodel wasn't changing at all. Mod ends up boiling down to a weapons + visual model change
  9. Cannon isntt working, it fires but sprays wildly. I had the mi-28's icon and weapons in the mission editor, I moved to fix those and started getting game crashes. Trouble pinning it down. Gear works Default weapons don't work (replace with vikhrs) Blade collision model and flight model = ka-50, i'll post here when I resolve whats causing the crash on loads
  10. The default missiles that come on the hind don't work, and i had the wrong pylon/weapon rules for it. I'll see about getting it sorted and will post it in here when i do. Startup functions just like the ka-50, you are still in a ka-50 cockpit on the inside.
  11. Its pretty funny that you ask about the hind and mention gear problems in the same line. I threw together to stuff to make the hind work, and its landing gear work just fine. The internal view is in the back seat at knee hight, so you can see unless you go alt-f1. Still haven't nailed down how to move cockpits Also the flight model for all of these is unchanged. The file that(i thought) has engine power characteristics is apparently just a holdover and no longer used Video of the hind rolling
  12. It changes Allowed weapons, Collision model and appearance, and part of the flight model. Engine power stuff is adjusted, but bank and pitching speed are the same. Still have to deal with 2 sets of rotors hitting each other
  13. Short clip of some cobra flying in BS2, still trying to correct cockpit position and landing gear.(tips on the landing gear would be great) The (unfinished)mod replaces the black shark with the Cobra, I also did the Apache but i can't get more than 1 flyable chopper at a time
  14. http://www.lockonfiles.com/index.php/files/file/1804-modman-7-dcs-a-10c-and-ka-50-v2-patch/ Looking forward to your missions in BS2/a-10
  15. Has anyone had luck getting this working in BS2? I've been going through the files for the mi28 trying to copy as little as possible while still making it work but when you start the mission it always crashed at the end of loading. I'm still going through every file and seeing what I can change. Edit: I've been able to turn the blackshark into any other chopper with proper model, flight characteristics, collision model, and weapons, But i still can't find what i'm missing when i try to make a chopper flyable on its own. Landing gear doesn't work at all.
  16. Is there a quick way to get a mission that is currently BS/FC2 working in a-10c, currently running the mission crashes the server on load. Looking for a shortcut before i start manually re placing every unit Removing all clients and triggers in the fc2 editor and saving, then you can open it in a-10c
  17. i landed on a russian carrer by setting winds to max and carrier to top speed, not easy, but at least its solid
  18. all 3 in 1 run hopefully i'll find some tunnel or something somewhere to go through
  19. I believe the default Key is C if you don't have a hotas
  20. Try Rwin + home, it will put both forward, causing right to start, then left. Might work the way you wand if you start the right engine then press it, causing the left to go asweel.
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