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speckfire

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Everything posted by speckfire

  1. Exactly not the T version !!!!
  2. Can we expect the workhorse of the Russian air force to make a comeback in DCS world?
  3. Yeah sure no problems. I have my squad skin showing up very nicely. Just check your description.lua entries and your textures should be in dds format. Create a folder for the skin under /bazar/liveries/Su-25T and put the textures there.
  4. Thanks Shark-bait
  5. Bllllaaaazing a new trail !!!!!! Thanks a lot Blaze :)
  6. Auto what???? Noooooooooooooooooooo !!!!!!
  7. +1000000000!!!!!!!!11111
  8. As Grimes mentioned, there is no need to edit the graphics.cfg file to add skins in DCS world, BS2 or A-10C. All you need is to place the dds textures in the DCS World/Bazar/liveries/(aircraft)/(skin) and edit the description.lua file to reflect your skin names. Make sure you change the "true" at the end of each line identifying your texture name in the lua file to false. That will tell the program to look for the actual skin in the directory you put it in.
  9. Exactly.. What's the point of showing them off?? Unless they want $$$ for them now that the paid option for addons has been implemented in the downloads area ;)
  10. Great work on the F-16. Too bad it's for private use and used to tease ED members. It's freaking cruel :(
  11. Good work Joey :)
  12. Are you on full screen mode? ok try airdog's suggestion. He seem to have the same issue as you. Put back viewporthandeling.lua back to original and add the below code to the end of your SHKVAL_init.lua
  13. Airdog Are you sure? Because I have that one line commented out and everything is in the 3d cockpit except the shkval. I did not even touch SHKVAL_init.lua This is my viewporthandling.lua in BS-2
  14. Hi Damage, for BS-2 as stated By ZMEY-HS link Go to <your DCS folder>\Scripts\Aircrafts\_Common\Cockpit\Viewport Handling.lua On line 31 comment out "render_purpose.GENERAL" So the complete line looks like this:
  15. Excellent job !!!!
  16. For SHKVAL only OK BS1 procedure works different than BS2 it seems For BS1 you need to edit SHKAVL_init.lua line 50 and comment out render_purpose.GENERAL with -- For BS2 as stated by ZMEY-HS
  17. For the skhval only and BS1 only, to disable the skhval in the 3d view You need to edit the file SHKAVL_init.lua line 50 and put -- infront of render_purpose.GENERAL Example purposes = {--render_purpose.GENERAL, render_purpose.HUD_ONLY_VIEW, render_purpose.SCREENSPACE_OUTSIDE_COCKPIT, render_purpose.SCREENSPACE_INSIDE_COCKPIT} -- set purposes to draw it always
  18. Could this method work only for let's say the shkval?
  19. Jack do you know something we don't??? You keep making beautiful F-18 skins ;)
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