

Pande4360
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Everything posted by Pande4360
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It´s 100 percent not aircraft type related, if anything it´s maps issues too. but the essential issue is apparaent with just any aircraft. I tested it with just F16s and SA10s and the older builds could handle 50% more active units. The issue you have might be ofc real but is not really related to the core of this thread which is purely about unit count. Again the issue is also prevailent with just hosting a server with no graphical computing.
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I mean the mission is part of the game. The whole point of this thread is that it used to work perfectly fine and the latest updates heavily decreased the unit count that can be used. So yeah the mission is basically too big now for the game to handle. or rather bigger mission use up so much more cpu that even the best computers cant handle them anymore. And the question remains if that can be improved again. The idea is to check if mods are the cause of individual spikes. so yes you should remove all the mods by e.g. renaming the saved games folder. Globally there is a confirmed decrease in performance thoughg outsdie of mods.
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It does affect MP but only the machine that hosts, and accordingly the clients do lag. Huge missions are rather liberation campaigns. Any normal mission and campaign mission is usually not big. As reference i pointed out the 10 air wings + 11 sams +60 tanks which are 40 jets and over 150 ground units.
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The fps drop is only occur if you host yourself. The server itself can however lag due to the performance issue mentioned. Which would simply cause rubberbanding for the players or heavy desync. Lots of units is also relative to server power. e.g. my dcs can run around 16 full air sqaudrons witth 16 full sam templates and around 60 ground units all fighting at once pre update and now it can only handle 10 air squadrons and 11 sams and 60 ground units with very stuttery result. Hosting a dedicated server with the same cpu will cause no stuttering for players joining but the server has issues which causes rubberbanding.
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https://www.dropbox.com/scl/fi/7ea6uwy0arl5z5kuilqz0/Starship-Troopers-Bugs-V-2.8.6.zip?e=2&rlkey=u0ioad3nuppf7i60wwzajbzhm&dl=0
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v2.0 of the Star Wars Mod is released
Pande4360 replied to Rudel_chw's topic in Flyable/Drivable Mods for DCS World
Mod updated on Nexus https://www.nexusmods.com/dcsworld/mods/7 -
Issue: Mixed Reality is on the rise with Virtual Desktop and others supporting Chromakeying with passthrough. The base need is to create a layer that is a pure color and not affected by any lighting or shadows. Currently the main way to achieve this is to use 3rd party software that you can create layers with. the issue is however most need steamvr which has bad performance impact or they need to generally by adjusted each flight start to match the cockpit alignment. Solution: The other sim game has an option to add ingame layers. It´s a mesh that covers eveyrthing or partially and has the necessary attributes which can be turned on/off. Ofc for this to fully work for every setup these meshes need to be moddable as in custom meshes. The advantage is, it will be super performance efficient compared to the others, and it will always stay in place. So much less need to fine tune things each flight start.
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Hi, i noticed that online the ATC radio isnt working. Known issue?
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Well yeah the difference would be mainly that it´s much faster to look up during a mission also in multiplayer to have it on the kneeboard.
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I think those 2 are quite helpful to quickly look up during a mission. Idk if it would be hard to implement or not. Cheers.
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Hi is it possible to have a Kneeboard generated with a list of Targets? Just so we can see what to is part of the objective. Like it is done in Liberation. Cheers!
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Hey apparentl any symbols I add dont wokr anymore
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Hi any idea how this interacts with VirtualDesktop? The OpenXR version seems to be recognizing the game with VD, the ingame menu seems to work, however the effects are inconsistent. E.g. the color corrections seems to sometimes work and sometimes it doesnt, it switches on and off midflight depending on parameters i havent quite figured out yet. Anyway this shows me the app is generally working but seems to be buggy.
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Hi there, so yeah there has been arguments that the steamversion isnt supported as of now. Other than that using the standalone should involve simply launching it via app. Make sure you have a good enough router. I tried 3 in all kind of different modes and settings AX/AC/g/n and they all perform very differently. So the router and the perfect setting for the specific model play an important role. Some routers wont probably work at all. For more information on good routers and further help, you can join the VD discord. If your router runs poor on AX you migh wanna try AC instead, Furthermore install NVidia´s latest drivers. I think that also helped a lot. For AMD go to the discord there is more information available. There is also a beta avaiable which might futher improve performance.
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Quest2 running with oculusxr, no extra software. DCS PD 1.0 Oculus: 90 hz @ 4128x 2096 TRACKS: https://drive.google.com/file/d/1qp3LSMRg7YPo8tCQHE8KeMXBmgHQewFd/view?usp=share_link DCS Test Environment: Caucasus, TAKEOFF F16 & Custom mission with Rain(OP Unbroken Eclipse), same location. Just starting at airport and flying over the city, if fps are low i will also fly at around 20k alt. Test(accumulating settings): 2.7(high alt./airport./City) 2.8 (high alt./airport./City) Low setting: 90fps 90fps +textures high 90fps 90fps +Shadows High 90/90slight dips/90sl. dips 90fps/90fps(s.d.)/85(78low) +Sec.Shadows 90 /90 s.d./90(85low) 90/90(s.d.)/82(78low) +TerrainS Default 90/ 90s.d./ 76-85 90(88low)/80(76low)/72(66low) +Gl.Illum. not much difference +Terr. Tex High 90/90s.d./78 90(86)/75(69)/72(66) +Rainmap 90/80/75 90(85)/72/69 now with Terr.Tex. back to low: +UltraClouds 90/ 60(45)/65 72/55(52low)/54(49low) +PD 1.3 80 /45/45(35low) 50(40)/41(39)/40(36) Caucasus - Operation Unbroken Eclipse.miz Dx Diag.txt
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BUmp, I would like to have a natively supported feature for snapping to left or right. So I dont have to use steamvr or OpenComposite.