

Punkmonkey22
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Everything posted by Punkmonkey22
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As title. It seems this is going the way of the Hawk, with a map missing lots of planned features, numerous bugs and barely any comms from the developer. In the months following release we were presented with a roadmap for missing airfields to be added, bugs to be fixed, improvements to textures etc. And nothing has happened apart from the devs promising that "soon" we will get a grand total of two airfields added and a vague promise of bug squashing. At what point can ED step in and force them to update? And if this isn't possible, can people who bought this map at the beginning have at least some money back? I look at other releases and see the hotfixes and such added within weeks of release, but we still can't even use the bullseye function of this map 12 months later. A crucial feature in mission building.
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Thanks, I did do a search but I guess I used the wrong keywords. I take it back about people choosing to use them, I honestly never considered the performance aspect as I personally don't enjoy using the older models. Mods feel free to lock this/delete if needed. I stand corrected.
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As the modules released for DCS keep growing, and increasing the library of flyable aircraft, I am noticing more and more that we have duplicates of aircraft in the game. Are there any plans to remove the AI versions of aircraft that have a paid module included? This is a problem that is only going to grow as the Chinook, Tornado, C-130 for example get released. We currently have the following with one old core game and one new hi-fidelity version in the mission editor; F-5, F-14A, F-15E, OH-58, F-16C, F-4E, F/A-18C, Mirage-2000, AH-64 For a couple of these there may be block differences, but I doubt any users are choosing low-poly over the new versions in missions.
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Missing Fictional Europeans Liveries....
Punkmonkey22 replied to Bigskill's topic in DCS: OH-58 Kiowa
Same with Iraq. Though the French fictional one suits the desert and has minimal markings so I can use that for AI -
Which object is the white building? Not seen that before?
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DCS F-4E Phantom II Release Date Announcement- May 21st 2024
Punkmonkey22 replied to IronMike's topic in DCS: F-4E Phantom
Person who has all the toys is upset they can't have a new one.... -
DCS F-4E Phantom II Release Date Announcement- May 21st 2024
Punkmonkey22 replied to IronMike's topic in DCS: F-4E Phantom
You have I assume every aircraft, but you're upset that today you can't learn to fly another one? You could just, I dunno. Maybe fly one of the others? -
Would Heatblur consider re-naming Jester for the F-4E?
Punkmonkey22 replied to Spino's topic in DCS: F-4E Phantom
On a related note, i've heard in some of the youtube previews that he tends to come out with outbursts fairly often, ie "Goddamn man, too fast!". Will "silence jester" option remove chit chat and outbursts leaving just mission specific, or silence completely? -
Why does it matter?
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A small group of popular streamers got it early to help promote it. It comes out in 4 days, I'm sure you'll survive the wait....
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It's a digital plane to fly around in for fun. It's not going to ruin your lives if it releases three months from now instead of TODAY, just because you want to use it. The people like myself who paid for it already got a discount, THAT is the reason to order early.They never gave any contractual promises that you could use the product at a given date. They said "we are hoping it will be released winter '24". I think a lot of people here need to really re-evaluate how they are reacting to what is a complete non-issue, and let the developers just get on with fixing the product so you can enjoy it better when it releases. Which it will, when it's ready. I say all this as a massive fan of the aircraft, but there is honestly far more important things to worry about in the world than when a digital plane gets to be flown.
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"Official" F-4E Livery Discussion
Punkmonkey22 replied to LanceCriminal86's topic in DCS: F-4E Phantom
I don't even need a flyable module, just more 50's/60's ai aircraft would be great to go with upcoming modules -
Military Assets for DCS by Currenthill
Punkmonkey22 replied to currenthill's topic in Static/AI Mods for DCS World
Hi, I know I can do this, it's what I currently do. But it get's tiresome to have to do this for 80+ units everytime the country pack is updated. Plus other people may not be as comfortable editing luas. I'm happy whatever CH decides to do regarding this as his mods are incredible, it would just be a little quality of life improvement. -
Military Assets for DCS by Currenthill
Punkmonkey22 replied to currenthill's topic in Static/AI Mods for DCS World
I love your stuff CH, but is it possible to remove the country restrictions on units to roleplay equipment being sold to other nations? Thanks -
Changes to flight model in latest update
Punkmonkey22 replied to Punkmonkey22's topic in DCS: MB-339
Thanks! Def seems faster, that might just be me getting more efficient at flying it then -
Hi, Am I right in thinking there has been changes to the flight model of the Macchi? Might be placebo, but she feels more lively, builds airspeed quicker than I remember, and generally seems more "sporty". I've started using it again to improve my flying and attack basics in prep for the Phantom, and having a blast! Thanks
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Will it be possible to turn the feature off entirely, or disable it for a mission in the editor?
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Military Assets for DCS by Currenthill
Punkmonkey22 replied to currenthill's topic in Static/AI Mods for DCS World
I had the same issue with USA pack. I'd forgotten to delete B21 out of aircraft folder when updating to country packs. Didn't think to look outside of the tech folder lol -
Just seen the Episode1 feature on Youtube. The more I see of this "individually modelled systems", the more I worry about performance. Will using the Phantom mean we can have less AI in a mission compared to other modules if we wish to maintain the same level of performance from the sim?
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"Official" F-4E Livery Discussion
Punkmonkey22 replied to LanceCriminal86's topic in DCS: F-4E Phantom
What I'd give for a Voodoo module, or even AI... Will the paintkit for the Phantom be released at the same time as the module? -
A-4E-C Nose Wheel Steering missing.
Punkmonkey22 replied to GBU10's topic in How To Mod for DCS World
So has nobody been successful in re-adding NWS to the mod? I had a go and it caused the mod to fail to load.