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bal2o

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Everything posted by bal2o

  1. bal2o

    IFF Mode 4

    IFF code 2 can't be change. it's your personnal plane code. you can find here, in french, a vids about how it works : In summary, there is 2 systems on your scrachpad : IFF it's what your plane is sending (code 1 to 3, - code 4 A/B is on the left pilot : A is the day's key, B is the day's +1 key) : you need to box (stars) what mod you want to send (except for mod4 : use switch). Be careful in pvp : it's possible to find a plane whitout radar with IFF, if IFF mod 1-3 are used. AAI/EID are two program used to interrogate IFF plane. Both AAI/EID act as same, except that is possible to couple EID to NCTR (if NCTR is on) : when you launch EID program, you use NCT too. For bind, it's long coolie left for AAI, long coolie right for EID. short right for manual NCTR. short left coolie to reset NCTR track. Like IFF, you need to box what mod you want used for scanning : mod 4 for friendly/unknow, or mod 1-3 (be careful if you used more that 1 mod : scan stop after first positive reply). Without code for mod 1-3, all plane sendind an IFF M1-3 will reply (cercle on your radar + text), friendly or not. To find a specific plane with specific M2 code (or a specific plane with spcifique mission code M1 or M3), you need to enter code + C. ex : to find a plane with 5000 M2 => 5000C It's also possible to activate auto IFF when you are a track in your radar : in EID or AAI programm, set auto id STT (for automatic when radar is in STT) or PDT (when STT or in TWS). better is to set auto-PDT in EID programm, because in EID you have also NCTR system. So in AUTO-EID-PDT, when you enter in TWS mod (or STT), plane make IFF mod 4 automatically and if your contact is hot, you also have auto NCTR. pretty cool. I forget a point : now you have a text in radar screen when plane reply to IFF : text is like +/-CodeH/L : + => positive to IFF asking. code : iff mod, ex : if you send EID mod 4A, you see 4A : +4A if friendly, -4A if unknow (~ennemy) H/L : Hight confidence or low confidence. so friendly will be like +4AH, ennemy like -4A Other think : be careful if friendly is close to ennemy, ennemy can respond +4H (because you see friendly respond), so nctr is useful to find exactly what plane you have lock. last think : there is a bug in last build : first lock in stt show friendly for ennemy... make your first scan in TWS or do a manual scan first
  2. For information, still bug in last update :s
  3. Hi, i think the script need short update because 2.9 update and change in dcs API : foundObject:getCategory() need to be replace by Object.getCategory(foundObject)
  4. see nothing about it in patch log and test show that bug is still here :s
  5. and still not map update. No update after 5 months it's really a bad thing about this studio. Where are dev ? i never order again an EA made by OneReTech
  6. rename miz to zip, open/edit file, replace file in zip, rename to .miz Enjoy ^^
  7. patch note say that MIDS is not working, but "for now", so i think dev in progress ;).
  8. Ok thanks for confirmation
  9. Hi, when enter many waypoint, i see that sequence orderer is not exactly the same after 20 wpt : For WPT 1 to 20 (inc), it's : STPT => ICP incr => ICP down (selector on MAN) => ICP Down (selector on Lat) => etc For WPT 21 and more : SPTP => ICP incr => ICP down only once (selector is directly on Lat line) => etc Is "as expected" or not ? Thanks, Trk in attach, on caucasus (free flight on instant action) F16WPT.trk
  10. Hi, any news about this bug ? it's very hard for newbie to play on server with fog of war but without Reaper/Awacs F10 informations :s Thanks
  11. Hi Thanks for helping. Indeed the issue is related to the air-to-air mode being activated. I use a three-way toggle switch, and when I cycle between internal, external, and air-to-air armament, it automatically activates the air-to-air mode on my left panel. I hadn't thought about this function until you pointed it out. Thank you for the response I will pay more attention to it.
  12. sorry cooking time... new trk in attach on Caucasus. thanks KA-50_Vikhr_bug_C.trk
  13. sorry, i'm training on NTTR .... i will make a need trk on Caucase
  14. Hi, I've noticed a bug with the Vikhrs on the KA-50 III. When in firing mode, they don't seem to hit the target designated by the Shkval. They explode in front of the target and therefore do no damage. Is this a bug or is it intentional? If it's intentional, then the KA-50 becomes completely ineffective compared to the AH-64D and its AGM-114K.... Trk in attachKA-50_Vikhr_bug.trk Thanks,
  15. there is OvGme for that ^^
  16. See nothing is new path log about this problem, so i think it's not solved for now ?
  17. Good to know Now just need to wait for a fix, hope Dev find what is the problem :s Thanks for helping.
  18. Strange because i have the bug . miz in attach. Tacan in same position. debugREAPER.miz
  19. Track in attach. (Persian mission - MQ9 spawn at T+20s) TACAN.trk
  20. not sure on caucase, this taan was last unit not delete on Persian mission (tacan on Khasab). i will try tomorrow for caucase
  21. Ok find problem with other unit : blue Beacon TACAN Portable TTS 3030 block unfog of blue reaper ...
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