

bal2o
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Everything posted by bal2o
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I can try of course. probably tomorrow (need time for short mission)
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ok, i test and yes JSOW works, but not GBU27 and 28 (no laser track)
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jsow work ? sure ? last time i try, jsow only rotate on pylon ^^ for gbu28, it's laser only or gps works also ?
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@BIGNEWY possible to check this ? it's a true bug or a problem in server side ? i can try to make more track if needed.
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MIDS not work for now, but you can add 2 radio in voice chat for F18 and set many channel/radio. and next by r1/r2 radio PTT. it's not related to MIDS A/B value in plane, but it's possible to use 2 more radio (but everybody in freq can hear you)
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correct as-is SA-10 Harm autodefense
bal2o replied to Kvek's topic in Ground AI Bugs (Non-Combined Arms)
ok you know what ? if i put SA in specific place, no shoot. but other it's ok. but why?? (track on sinai, with F15E) SA10NoShoot.trk SA10Shoot.trk -
4 months and no hot fix, yes it's not very good... even for an EA. Same for Nevatim slot.
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correct as-is SA-10 Harm autodefense
bal2o replied to Kvek's topic in Ground AI Bugs (Non-Combined Arms)
ok thanks i will check what happened ... -
correct as-is SA-10 Harm autodefense
bal2o replied to Kvek's topic in Ground AI Bugs (Non-Combined Arms)
Thanks, did you try with plane à 15k feet above SAM ? (i use russia template too) is it shooting you ? -
it's not the question : no information in change log about changing something in fog of war, so it's a bug. And unit was visible but only 1s after MQ9 spawn, and same for awacs : plane is visible during 1s. So it's not "real live" too... And some player like this feature. if you don't want seeing unit, there is a option for that.
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correct as-is SA-10 Harm autodefense
bal2o replied to Kvek's topic in Ground AI Bugs (Non-Combined Arms)
moving appears in spawn, not with shoot. but i will try it. But it's not change the fact that SA10 doesn't shoot a plane above 9k feet... -
Hi, see attach file. it's a short in time but it's a large mission .... i don't have other mission for now with reaper spawning on call... But you can see me calling a reaper on ramon Airbase, red ground unit came visible in F10 and 2s after, same unit became invisible. Hope it's help thanks. bugFog.trk
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correct as-is SA-10 Harm autodefense
bal2o replied to Kvek's topic in Ground AI Bugs (Non-Combined Arms)
yes but range engagement against plane has also completly changed, maybe it's related ? -
correct as-is SA-10 Harm autodefense
bal2o replied to Kvek's topic in Ground AI Bugs (Non-Combined Arms)
ok, i test at 20k feet and no shoot. SA10 shoot only less 9k. For truck it's necessary to increase distance between them, so it's now not compatible with Sinai SAM's place .... -
correct as-is SA-10 Harm autodefense
bal2o replied to Kvek's topic in Ground AI Bugs (Non-Combined Arms)
Hi, in my case, i see a large problem with SA10 : truck SA10LN move and crash in other truck even if i increase range between them. i fly on it, no shoot ... May be it's not just HARM interception problem but SA10 working ? (i attach SA10 after start misison => 2 trucks colision... and i was able to fly on it without shoot) -
Hi, since update, i see that with fog of war we can't see unit in F10 even with Awacs (for CAP) or MQ9 repear (for ground unit). In this last case, unit is visible 1-2s and disapear after that. It's a new "correct as is" or bug ? (attach file show 2 screens : first exactly when MQ9 spawn, second somes seconds after
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Hi, with last update 2.9 it's now possible to add list point in ME. But in plane we don't know what WPT is available and what is it. In VR it's very hard to check note about that, so is it possible for Razbam to add wpt number + description (add in ME) in kneeboard ? that will be great. Thanks
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there is a method to access to smart wpn page, see in raz's discord : just add smart wpn page in PROG and you can move to it. but it's still necessary to uncommented lua feil to have jdam in payload.
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and did you try CBU105 ? edit : ok i try, but it's not working (unguided). but 38/31 work like a charm : use tdc depress or target waypoint and boooom. love it
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ok ok, so designate with tpod but release without any information. i need to try that ^^
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ok but i missed something : how jdam know where to go ?
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direct mode ? by using TPOD designate function ? So it's may be possible to use wpt no ? => 1) add WPT 2) slave tpod to wpt 3) tdc depress 4) release and k-boom Did you try GBU38 ? at more distance ? (4Nm for DEAD is not very usefull ^^)
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yes ofc, but i realy love jdam ^^ but yes we have enought in this EA for fun