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Heart8reaker

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Everything posted by Heart8reaker

  1. @BIGNEWY Any news on this? Dynamic spawns for dynamically spawned FARPs is huge since most of the missions have CTLD. Thank you.
  2. Is there a way to get the missing pieces implemented in the API? Are they going to add them? Line Style and Line Thickness are very important parts of the draw tool, that 1px line is basically invisible.
  3. I tried spawning the E-3A from an airfield, even though in the ME it does occupy a parking spot for "Takeoff from parking hot" for example at Bodo, Rovaniemi, Kirkenes... The plane doesn't spawn in-game. It only spawns when it's set in the air (Turning point) in the ME. Is this a known issue?
  4. Anyone else still having this issue? I can't use aircraft mods with dynamic spawns on a dedicated server.
  5. Any progress on this? Will we have a fix for the next update? Thanks.
  6. I'm having the same issue, no despawning event is triggering in the scripts as well. I tried in a fresh mission, same issue on dedicated servers only, local servers works fine. I spawn on the CVN-71 first time, then I release the slot and respawn again, it puts me on the next slot over in the order on the boat, I kept respawning until I occupied the last spawn spot and the next time I got the all spawns are occupied message and can't spawn on the boat anymore. It's like it's not releasing my slot and duplicated and occupied all 14 slots on the boat. Here's a file to test with MOOSE. You'll also notice that the first unit that spawns doesn't have the correct name format of "[Airfield]_[UnitType]_[Number]". It starts with _ for the first unit as if the carrier didn't exist. Try this on a dedicated server (NOT Lauch Multiplayer Server option). test_clientwatch.miz
  7. Same issue for me, switching from F10 Map to anything other view, F1, F2... Always freezes my whole PC for a few seconds. I'm on MT version (Not VR).
  8. Anyone knows how can I bind these radio buttons and switches to my cockpit? They are not available anywhere in Adjust Controls but they are clickable and have labels. null
  9. Why is the elevation showing 2000 meters for all the waypoints I create with this tool?null
  10. Tested with all the other farps, still not working
  11. I deleted and saved new loadouts after the update in the Dynamic slots window, it's on the correct fuze the first time because it counts as I manually set the pylons, but everytime I pick it from a saved loadout it loads the wrong fuzes seen the video and they dud. Definitely a bug.
  12. Dynamic Template country selection doesn't work, I set it for USA for example and when spawning at a certain airport with that group template set, it spawns as Abkhazia (Blue) with russian language. Tried with USA, Combined Joint Task Forces and other blue countries, always spawns in Abkhazia. Also it spawns with DCS assigned callsign "1", "2".... instead of something like "Enfield 1-1". On other maps like Syria, template is set to "Combined Joint Task Forces" and it spawns as "Australia". nullnullnull
  13. They're all setup correctly, I even saved a new loadout after the update just in case, and that same saved loadout, sometimes it works, sometimes doesn't, no idea what exactly triggers this issue. But as you can see, the EFUZ is set correctly. More people in the forums and Discord are having the same issue. I just ran another repair for the 3rd time after the update, we'll see if that helps, need to test again.
  14. Here's evidence. I'm not sure if it's a Dynamic slot issue, when picking from a saved loadout in the Dynamic slot popup, even sometimes from a customized loadout, the bombs dud as you can see in the video with EFUZ on INST, after 2 updates this is still an issue appearently. Also the MFUZ is missing for JDAMs, not sure if that's something that has to be set in the loadout now or is it a bug: https://www.youtube.com/watch?v=2vwq1L9o-Zk
  15. I'm not sure if it's a Dynamic slot issue, when picking from a saved loadout in the Dynamic slot popup, even sometimes from a customized loadout, the bombs dud as you can see in the video with EFUZ on INST, after 2 updates this is still an issue appearently. Also the MFUZ is missing for JDAMs, not sure if that's something that has to be set in the loadout now or is it a bug: https://www.youtube.com/watch?v=2vwq1L9o-Zk
  16. I'm not sure if it's a Dynamic slot issue, when picking from a saved loadout in the Dynamic slot popup, even sometimes from a customized loadout, the bombs dud as you can see in the video, after 2 updates this is still an issue appearently. Also the MFUZ is missing for JDAMs, not sure if that's something that has to be set in the loadout now or is it a bug:
  17. Bombs will dud sometimes even though I have all different types of bombs on instant, it's not just when different bombs have different efuse setting. Everything looks correct on your MDF but then, dud. Also, when I jett my fuel tank for example, the selected store will X and the Efuse is reset to OFF, I have to deselect the store and select it again to get it back to RDY and set the efuse. Tested in F-18C
  18. This happens to me too, looks disabled with X on in Stores even though all systems are set right and doesn't let me pickle even though it says it's IN ZONE. Another issue is the Efuse, sometimes it's bugged, even though I have it set to Instant or Delayed, on impact it acts as if the Efuse is OFF and doesn't explode. Also sometimes when switching stores the or after takeoff, the Efuse goes back to OFF even though it was set to instant before takeoff or before selecting a target. This is a game breaking bug because they're unreliable which makes them useless for the missions we're running with TOT.
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