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Bloyamind

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Everything posted by Bloyamind

  1. @Mike, I fly single player warbird stuff mostly and haven't encountered the same. I mean, yeah, they fly around with smoke, but eventually they crash, like they should. It might take quite some time, depending on the situation, but it seems to work fine on my end. No props? They glide until they glide no more. Isn't to say there's no AI issues i'm having, but more on the friendly side with the age old problem of aircraft going full berserk because of a simple turn. You're probably familiar with it. I can work around it by now when flying formation, but it's hella immersion breaking to have to go full brakes on your buddies and then have to take ten minutes to catch back up only to repeat, because of simple turns.
  2. Ok. Just to make sure: on your end, do formations form before you reach RDV at Ramsgate? In any case, thanks for checking again!
  3. edit: I've watched the video you posted above and the circles make sense now sorry I didn't watch that before posting, however in practice it doesn't seem to work with the erratic turning behaviors. You loose your flight every single time, sometimes you need to do a yoyo to slow down, but then you can't catch up because you lost speed. I must admit I need practice, but still.. The other flights are also all over the place mostly. Also I have an idea: the information you give in the video is very useful in understanding what needs to be done, is it maybe an idea to add it to the mission briefing? Now it still just states the headings for a straight course and an indication of a formation where Halstead Red is up front on the left.
  4. Mission one (I restarted the campaign). Let me try it again right now. I'll post an update here in a bit :).
  5. I tried a mission in the previous update which I had flown before and it seem the formations didn't form, different flights were all over the place. Because of the original jumble with take-off I had lost the rest of my flight and had no chance of finding them back. I'm talking flights being miles apart flying different headings. Will try again sometime soon :). Also diving into the MiG-21 and my track ir solution doesn't work when the sun is shining. Also: no mods. Also: not a complaint whatsoever, just a mention, I was just browsing this sub forum to see if AI troubles were being mentioned by others. Love your campaigns, just got V, will also dive in at some point. Also: no issues with keeping up, got used to being tight during Beware! Beware! :).
  6. Thanks, forgot to mention the flaps, got those.. Do you recommend using the stepped flap button mapping option for in the case of dogfighting? Or is it just max flaps/no flaps all the way? edit: have airbrakes mapped as well.
  7. Hiya, got myself a VKB EVO NXT space combat edition stick to pair with my TCWS throttle. I went through the mapping suggestions on youtube by grim reapers but as usual he's a bit sparse and won't mention why certain stuff is important. In any case, I've got a basic layout, but have plenty of buttons left, especially with the modifier. Does anyone have any tips on stuff I should definitely have on the stick and/or throttle? I've got the usual suspects for movement, trimming and shooting mapped, I've got ASP basics covered, mapped jettison belly, mapped countermeasures, target lock-on, Radar on/off - stby, select prev. and next weapons, pipper span +. pipper span - and emergency air restart. Any must-haves for start up? Any must haves for nav.? The reason i'm not sure on what is important or not is also that i'm coming from the warbirds. Different design mentality. Thanks a bunch! Also, if this topic is in the wrong place or a double, feel free to shut it down.
  8. I'm still downloading the update, but if the compass fix for the Spitfire means it has a lubber line now, it would be huge for immersion, for me at least
  9. Loving what i'm seeing with the new map, but i'm seeing it too late. When i'm flying low villages are flat (2d), except for churches, until i'm really close. Also at night, flying over Paris, lights pop in only as i'm about to hit a building. Are you also experiencing this? My draw distance setting is set to high. I've not been experiencing this with the channel map.
  10. Thanks a lot for taking the time :). Getting to grips with how the P47 flies. It's a lovely plane. I will definitely read your replies some more and try with those tips.
  11. Hi all, First of all, if there's a topic on this already, feel free to remove this one. Second: I love this module. My nickname for it is the Tuna, as the 'body' is exactly like a tuna to me: fat, yet streamlined :). It's providing me with a challenge, coming from the Spitfire. My tactics up to getting this module were mostly: get on someone's tail, pull lead, shoot. Someone on your tail? Out-turn and out-run. My first mistake (still prevalent) in the P47 is to think I'm in a Spitfire. I've been practicing dogfights against a BF109. Now the P47 has good dive-speed, but the BF109 always seems to catch up. Question 1: how to achieve ideal dive acceleration? I've learned not to keep the power of my engine up in combination with low RPM, but on the other hand I want low drag. That's a little puzzle I've been wondering about: High power + high RPM, vs. low power + low RPM + gravity. Question two is linked.. if this is not it, then what is the best way to get a 109 of your tail? Once it's there it seems stuck to me like glue, whatever I do. I can't seem to out-turn, out-dive or out-climb it. Overshoot might be an idea, but the Tuna doesn't feel like it likes scissoring either... In any case, its' not a frustration, I like a challenge, I like practicing, but just thought I might gather some tips here.
  12. I use the twist axis of my t16000m, because that's what I have. Secondary reason is that i'm disabled too. For me it works great, of course I haven't been able to try anything else, but using my left hand on the flippers of my throttle seems to screw with my brain. So twist it is! Enjoy flying!
  13. No VR here and new to the concept of DLSS, but if i'm reading right, it's no use for me with my 1080 right? Still great news for those with newer cards though.
  14. Currently right before the halfway point of Beware Beware, it's my first campaign. It's greatly immersive, but beware beware (hu hu) of the AI taxi and climb speed. And I had to turn on dot labels, otherwise I would loose my element right on take-off. On the other hand, damn, it teaches you how to fly that spit. I've had adventures. Sometimes without shooting.
  15. I now make do with a super-close snap-view. It's not perfect, but it works.
  16. It takes me about 5 minutes before I get bored I think. It's not truly a question of being bored actually, it's more my brain reacting to the needle sticking, going: is this working the way it should? Is something wrong? Am I forgetting something? I'm very quick in getting to the point my engine is running but I'm having trouble being on time in the campaign missions of Beware beware. I know there's a space bar signal to give before your fellows take off, but the clock keeps running. Also it's a bit of curiosity into what's changed with the engine temp update ED did. It seems before undercooling was a problem during the missions of the B B campaign. I'm still having this problem, which I solve by slip/sliding and going full RPM for a bit as per the tip of the campaign maker. That power check amounts to about the time I was revving, so it kinda makes sense that you're good to go after that. I did the RPM checks but never the magnetos. Will do so next time. Thanks!
  17. And patience it seems hihi. I tried again and injected some more of that... I guess it just stagnates around 50 for a while. Question closed and thanks for the info!
  18. I'm not sure if this is related to the engine temp redo or not, but I seem to be having trouble getting my Spitfire to heat up to 60 degrees rad temp while still on the ground. I can do it, if I trim my nose fully upward and rev up to 0 boost and 2000 + rpm and leave it there for quite some time, but I don't believe this is the way it should be done. Regardless of the outside temperature the needle seems to stick around the 50 degree mark until I give up and just take off (after minutes of waiting). Am I just impatient? Or is there something I'm missing? Also: I hear Spitfires irl tend to heat up too much if they stay on the ground too long, because of lack of airflow through the radiator (without the plane moving). As in, sometimes they need to take-off before it's too late and the engine overheats. This contrasts with my experience in DCS. Any thoughts on this?
  19. Hi all! I don't know what it is with Spitfires being simmed, but both the DCS version and the IL-2 Cliffs of Dover Blitz versions are missing a lubber line in the P8 compass. In IL-2 I solve this with one of the information windows, to display the course setter settings for 15 seconds as I change it. It's not a realistic way, but at least I can navigate 'the traditional way'. As of yet i'm not sure how to do this in the DCS Spitfire (which is part of the fun!). Apparently there is a line in the compass that can substitute the lubber line, but with regular lighting settings I can't see it. Has anyone modded in a lubber line yet? I'm no modder, but a tiny static line/marking sounds like it should be simple to do. Or does anyone have any other tips?
  20. Haven't tried the latest yet (Urbi's post), but also having the crashes to desktop. Will keep an eye on this topic :). (and will try the temp cleanup in a bit)
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