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Fuggzy

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About Fuggzy

  • Birthday 02/01/1969

Personal Information

  • Flight Simulators
    DCS, MSFS, XPlane
  • Location
    United States
  • Interests
    Anything and everything aviation
  • Occupation
    Factory Automation engineer

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  1. Playing my own track back, it appears to be fixed. And I haven't seen it in the wild for weeks. Weird.
  2. I ordered those precision rings too, as I doubt ED will ever be able understand the simple concept of taming the Mav slew speed so it's more in-line with the other slews.
  3. Can confirm. This bug is a major bummer and happens intermittently --TDOA is an amazing capability that feels like a dice roll. When it occurs, it renders the HAD useless and the only way to restore functionality is to get a new jet.
  4. Hiya, thanks for the reply Baltic Dragon! OK on the lights, that's unfortunate and ED should fix it. it can't be that hard. It's an immersion killer to have wingmen's tailfins lit up at night when we're fenced-in, and then stay "lights half-on" all the way back to homeplate and hangars. I'm just being nitpicky on the typos. The fact is, there is a TON of text and dialogue in the campaign, which I completely love in a good campaign. Voice acting was superb and immersive, loved those moments hearing Uniform and Victor both babbling over each other like in real-life. Very immersive. I just finished the Gambler's campaign this morning, and I give it Immersive as it gets, fun missions, a good and varied test of various Viper skills, and no bugs happened to me. The input overlay for acknowledging calls and stuff is genius, wasn't often I had to feel my way around my keyboard in VR. Worth every cent, please make more for the F-16 and take my moneh!
  5. When fencing-in, other ships in my flight leave their vertical stab/tail light on -- they don't go full dark. And when fencing-out, they don't turn their position lights (red/green) on, just the beacon. Also, it'd be cool if they set their flasher # the same as their slot #, instead of just continuous flash. Fantastic campaign. Abundant typos in the briefing docs and in-game text messages, but who cares -- I'm not gonna take time to itemize them. The audio/voices are correct.
  6. I'm seeing this in just about any Single-player mission I do -- Instant action, campaigns, missions. AI Viper wingmen will appear to engage afterburner; the graphics and sound for it come on at random times and stay on for variable lengths of time, but his jet is not actually producing A/B thrust. I've attached a short track file from one that's readily reproducible on my system: Instant Action -> Caucasus -> Free Flight. One can see that it looks and sounds like -3 engages his A/B while I follow him, yet I'm able to catch-up and begin to overtake him on buster power alone, as if he's actually thrusting at about 85% power despite looking and sounding like he's stage 3 A/B. (I do not engage A/B at all in this clip). F16 fake burner.trk
  7. Same here on Quest3 VR. I can hit V all day, and bound Jester Context UI to a button on HOTAS as well, but the menu is never to be seen when I click them. When Jester asks to start alignment, I can see the question at the bottom of HUD and found that I can use the hotkey to "Start alignment" -- he acknowledges, but then he asks what type of alignment I want. All I can see is the question dialogue on screen, at the bottom of the HUD, but not the selections themselves. He never actually starts the alignment, just waits for me to tell him what type. Can't find a hotkey for that. UPDATE: figured it out I use a DCS resolution setting of 1280x768 (the smallest choice in the System menu) for VR performance. In the Special menu, I changed the HB Jester resolution over-ride the exact same 1280x768, now both the UI and Context menus display properly.
  8. You don't have to use a curve on it. Look in the SPECIAL tab config page for the F4, there is a slider to set the AB detent position. For my Warthog, a setting of 74 is on the money.
  9. Surely lots of people know this one, it's clutch: press/hold the EXPAND/FOV button (I think it's called that -- it's the pinky button on the stick) in any mode with HSD up but not SOI, and it zooms-in around your plane on the HSD. I use it pretty constantly to keep track of my flight's positions in a grinder or when the HSD is cluttered. It's also lightyears easier to put a PDLT on a plane with HSD as SOI and click the button twice for max zoom. I used to never touch that button, now I'm wearing it out. Kudos to @HateDread for this thread. I had no idea about using Cursor Enable to get the AIM-9x seeker in bore mode on the HMCS, that is PURE GOLD. No more reaching for the mouse to switch to BORE mode! This saves at least 3 precious seconds in a merge, LOVE IT.
  10. Me -- so picky, ADD, and easily bored that I rarely, if ever, "finish" a game, campaign, or accomplish stated goals before I find some excuse to move on to the next shiny object. This campaign -- today at lunch I finished the campaign for the second time, and I intend to do it all again. This is not like me, but the campaign is that enjoyable. @ChillNG I am 100% in for FIWOS 2. If I were to request anything, maybe a bit more A2A action to spice it up. My final score this last playthrough was 41 ground kills, 1 Air. I get it, the literal name of the campaign is Weaseling, and on this it delivers, but also having the opportunity to make Ace during the next campaign would be perfect
  11. One thing that really helps everything come in to focus is getting MFD pages, in all modes, setup the same way on every start up. I switch to each mode, say for example A/G, and load all three pages on both MFD's that I will use. So for A/G mode, Left MFD pages on the bottom I set as TGP - FCR - HAD, Right MFD is SMS - WPN - HSD. Then get good with DMS switch Right and Left to cycle through pages on each MFD, and there's just a lot less mousing and loading of pages in the heat of it. I do the same for every mode, MSL, DGFT, NAV. I like to set the A/A modes with TGP as the second page on Left, just a quick DMS-left and TGP is looking right at whatever I've got locked on the FCR, for example. All of this is done before I taxi. I know that doesn't exactly address A/G mode workflow to put bombs on target, but having the MFD's fully prepared for the A/G workflow, and switching between them with a quick DMS L/R, makes it feel a lot simpler. To me, anyways.
  12. This campaign is amazing, one of the best in DCS, and definitely THE campaign to have for any Viper fan. The briefing materials, voice acting, and player choices are superb. This is one I'll play several times. @ChillNG make more please!
  13. I've logged hundreds of DCS Viper hours, and I do believe in my heart and soul that in 2.9 she flies better and retains energy a smidge better at higher AoA and altitudes. Just flies gooder. Me shoot amraam
  14. My favorite part of the video is when Jester complains about flying too low, and the pilot ejects him. lol
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