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Beldin

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Everything posted by Beldin

  1. Great shots. Really like the meteor pic. Any tricks for getting the AI to fire them. Some times they work for me other no go?
  2. That is great. I will add the carrier stuff to the AS version tonight, do a little more testing and get stuff posted. It looks like toan did not find any major issues with my last update Update CDG V1 is hopefully done and I'm making good progress with the landing/parking on Clem, but it's going a bit slower than I hoped.
  3. Hello all, toan has been helping me fix the take off and landing issues. We are very close to having take off and landing for up to 16 Rafale/Etendard. Or you can do 15 with an E-2. Basically enough for 1 full squadron with E-2 support. All Rafale M versions will work AA, AG and Tanker. I'll post stuff here soon as well. There are early (outdated) files and pics in the Rafale thread currently if you want to see what we're up to.
  4. Naval Aviation Update. I'm working on getting all the great naval aviation mods out here working together. Here's a preview. 5 different carriers launch 92 aircraft from the deck Nimitz Class 20 planes F/A-18E-F-35C mix LHA-6 12 STOVL F-35B-8 VTOL CDG 16 Rafale M QE2 24 STOVL F-35B L-61 Jaun Carlos 12 Harrier More to follow soon Release may be a do it yourself lua code "paste in" update or as complete as I can get permission to release
  5. Great job guys. I really liked the previous version and I can't wait to try the new one. Downloading now . I'm also working on a little project to get all the great naval aviation mods out the working together. Here's a pic of 14 F/A-18Es taking off from the French carrier Charles De Gaulle and a video featuring your F/A-18 E and F Thank you for all your hard work.
  6. My first carrier landing in DCS. It took 5 attempts. 3 crash and burn, 1 bolter, then I put it on the deck. But...... Note to self. Add wheel brakes to hotas.
  7. Thanks to toan and everyone else's help I've got my Naval Aviation Mod in final "beta" testing. I've decide to release the overall project in modules by nation. Stating with the French Navy NAMvF1 update will include take off and landing/parking for up to 16 AI aircraft (15 Rafale/Etendard, all versions, and 1 E-2) using both catapults and 14 ramp starts. PLUS 8 helicopter or VTOL Harrier/F-35B in case you want to invite some friends over Some USN naval aircraft may work but have not be tested with this version 16 Rafale can take off from Nimitiz class carrier with very minor issues, landing all 16 not tested but may work. Also will include the LSO view/AirBoss Modification par Marroux SAM fix for CDG Hope to have final version for release early next week. pics 1-3 are take off, 4-7 landing
  8. The taxi issues could possible be fixed by moving the planes back, but then the issue becomes deck crew standing in the middle of a wing . I may have to leave it like this for a bit. The easy fix is put the E-2 and the Tanker on the catapults. But yes if you are wanting more than 1 tanker and E-2. An easy code fix may be if I can trick the AI by adjusting wing span and such without causing other issues. But moving the parking spaces back without running over more of the deck crew may be tough, lol Note, I've only tested with 2 planes groups. While I've not tested this myself using 4 plane groups could very well change the take off order causing what I see in the picture. I know it's a pain but try 2 planes groups if your are now using 4. I had ok results using 2 plane groups for fighters, 1 or 2 plane for tanker and E-2, hope that helps
  9. The objects on the deck, crew, crane, Rafale on the aft elevator, etc.. are part of the ship model and can not be removed from the deck. They can block access to certain parts of the deck for parking. Although planes can still taxi through them they can cause a parking spot to be invalid which the makes the plane that is landing trying to park there despawn/disappear after the cable release. But " Good News Everyone" After a few hours of testing I've got an unlimited number of planes to land/park on CDG ! Let me explain. As I was adding spots 9/10 I noticed by the time 10 had parked planes 1-3 had timed out and despawned. This meant that planes 11-12 could park in the now open spots left by 1-2 and then so on in theory ( stopped testing at 12 for now). This is do to the extra time taken by the 2nd plane in each group having to wave off on it's first try. The only downsides are the extra time it takes to get all the planes landed and you will not be able to see all 14-16 planes you launched landed and parked on the deck at mission end. But I think this means aircraft will not be lost because of having to ditch in the final mission result scores. In this pic you can see planes 11-12 parked in spots 1-2 while 3-4 are open for the next group. spots 5/6 should open up while 13/14 land and so on..... If I fix the wave off problem, which may be impossible for all groups I think the most I can park on deck at one time will be 12-14 before aircraft have to circle. I'm going to adjust a few more things then I'll have the file available for you or anyone else to test. Also could you please post the Airboss part of the lua as a text file so I can paste it in. I tried typing it in from the post/link, but was unsure where to add it and I could not get it working as the CDG would get removed from the mission editor. Thanks again
  10. I got it !!!!! I currently have 8 Rafale M landing and parking. Same for Etendard on CDG. It seems that if a parking slot is invalid 1 of 2 things happens, 1 if it's another plane blocking the spot it will land and taxi into another plane. If it is part of the model/static deck crew the plane despawns after landing. I still have no idea why the NOU saw a spot valid that the M dot not????? And I've yet to add an E-2 into the mix. But I think I have room for maybe 14 even 16. I don't want to get ahead of myself but 8 is working and 10-12 seems possible. Also the 2nd plane in a group will always wave off it's 1st try. This is on purpose as I do not know what wire the AI will land on . I have no wave offs for planes 1-2 but if plane 2 lands on wire 1 plane 1 may then taxi into it. If it lands on wire 3 works but it's close so I may add the wave off back in. Screens Shots and code tomorrow hopefully. I saw your last reply was recent so I thought I'd send a update thanks for your support and it'd be great if you can test what I hope will soon be a solid "beta" version.
  11. That' a cool view and yes that is the SAM fix I was talking about. I'm hoping the catapult camera code can just be added in as well. As for the landIng project I'm a bit confused why NOU will try to taxi to spot 7 but the M will not. I looked at the code and both planes have the same wing tip pos. ( I'm still not 100% sure how the AI judges a planes size for parking spots.) The NOU had different nose/main gear positions. I watched both NOU and M on the Nimitz carrier. While both took off fine to my surprise the NOU hooked up to the catapult almost perfectly while the M lined up well, the launch bar shuttle hook up was about a foot off. The only issue with the NOU cat hookup I saw was the launch bar animation is missing. So the bar goes through the shuttle rather than rather than glide over the top to it's final position. I copied the gear position from the NOU to the M. Take offs from the CDG remained unchanged and sadly so did the landing. M #7 still disappears after landing. Everything in the NOU lua that I thought might affect "parking" in general take off or land , had a larger setting than the M. Longer length, wings area/span etc... so I'm at a bit of a loss at the monument. But I have some time tomorrow to mess with things. The other strange thing is the shuttle alignment on CDG. It's better on cat 2 and for some reason seems better depending on what spot the plane Starts at. Which makes little sense because they are all using the same code/hook up position???? I can tweak this by using different hook positions, but I shouldn't have to do that. I believe the issue might be with the catapult code in some way To end on a positive point I do have a better take off Lua for the CDG for those that only want to use the Rafale, Etendard and E-2. I improved the take off order and spacing a bit. I just need to run a test or to with Etendard to make sure it's ok. hope to have that and at least the 4 planes landing/parking form Clem posted tomorrow
  12. Nice. And thanks for the Rafale A S. I have had very little luck adding weapons so I may have some questions for you later if that's ok. Looking forward to seeing what you did.
  13. toan, Thanks For the info on the Air Boss view I did recalled reading about that and was planning on adding it in. Thanks for the link, that a useful time saver. Also would like to see if I can get the catapult cameras working (ctrl F9 I think) I also recall a post about a change/fix to the fire control radar for the ship' s SAM missiles. I know I said I'll "add it to the list" in another post but I think I need to actually make a list, lol. This is getting complicated, but fun I should have some updated files/code for CDG/Rafale/Clem/Etendard in the next few days. Now to figure out why NOU will use parking spot 7 but the M will not??? lol Wish me luck and fly safe. Also If you like seeing all the aircraft operating on the CDG wait until you see Nimitz, America (LHA-6), CDG, QE2 and L-61 in fleet launch 90 plus aircraft from the deck in real time. I know for most people it's like watching paint dry, lol. But to a certain few it is a thing of beauty. After looking at the picture again it occurred to me that spot 7 is not parked backwards. Its paused/stopped on it's way to the spot 7 It's paused/stopped because #6 is in the way. But I am so glad you decided to fly a tanker in that test. I've noticed few things now that hopefully will turn out to be very helpful. More to follow soon.
  14. Hey toan, thanks for the testing/information. Yes according to the super carrier manually the nimitz/game should support 16 planes landing and parking. But if a plane lands without a valid spot to park it will be "removed from game"" I think thats what we are seeing here. There must be something different with the NOUNOU allowing it to take spot 7. I'll check the "wing tip positions" I may have changed these on the M to help with parking on the nimitz (d'oh). But the fact that you found the tanker will land is good news. Also the M is not using spot #3. It was working but after a change to its position the planes started skipping it and using 4/5. But this allowed me to get 6 landing/parking. Mixing aircraft types is always going to a bit rough. But I've gotten some mixes to work. You just have to play with the order to get stating points that work. But sadly some combos will be impossible right now. But I'll keep tweaking stuff . On the plus side I've got four planes landing and parking on Clem and will post that info soon. Thanks again for your help.
  15. Hello All. I have a version 1 Landing/Parking update for CDG/Rafale. But there is good news and bad news. The good news is I've got 6 aircraft landing and parking. The bad news is aircraft 7/8 will land but instead of taxing they simple disappear. This might not be a bad thing as it will prevent circling and wave offs if you are trying to land more than 6 aircraft. I need to check the Nimitz carrier and see if the same thing is happens there when 6 plus aircraft try and land. Also planes 5 and 6 are taxing through some of the static deck crew that can't be removed. I think this can be fixed. Below is a text file with the new parking code. Just copy and paste into the CDG lua you are using. As always, back up your files and use at your own risk. For version 2 I hope to shorten taxi routes so the second plane in a group will not wave off on it's first try, stop the planes from taxing through deck crew and to see if the 6 plane limit is really a limit for all carriers. Google translate J'ai une mise à jour Atterrissage/Parking version 1 pour CDG/Rafale. Mais il y a une bonne et une mauvaise nouvelle. La bonne nouvelle, c'est que j'ai 6 avions qui atterrissent et se garent. La mauvaise nouvelle est que les avions 7/8 vont atterrir mais au lieu de taxer, ils disparaissent tout simplement. Ce n'est peut-être pas une mauvaise chose car cela empêchera les cercles et les vagues si vous essayez d'atterrir plus de 6 avions. Je dois vérifier le porte-avions Nimitz et voir si la même chose se produit là-bas lorsque plus de 6 avions essaient d'atterrir. De plus, les avions 5 et 6 imposent une partie de l'équipage de pont statique qui ne peut pas être retiré. Je pense que cela peut être corrigé. Vous trouverez ci-dessous un fichier texte avec le nouveau code de stationnement. Copiez et collez simplement dans le Lua CDG que vous utilisez. Comme toujours, sauvegardez vos fichiers et utilisez-les à vos risques et périls. Pour la version 2, j'espère raccourcir les itinéraires de taxi afin que le deuxième avion d'un groupe ne s'éloigne pas du premier coup, empêcher les avions de taxer l'équipage de pont et voir si la limite de 6 avions est vraiment une limite pour tous les transporteurs. CDGLandingupdate.txt
  16. I've got no information on that yet but I'll add to my list. I've actually done very little flying myself in DCS. I no longer have proper HOTAS setup for the more complex jets. I've got the simple thrust master one that's fine for WWII planes and simple jets, but not enough buttons for the modern planes. But I'll take a look at the radio stuff in the near future. Glad to see you got it working . And no reason to apologize for the French text. I'm the dumb American that only speaks one language, lol.
  17. Hey steveman, Yes you should be able to take off from the catapults. Just set your starting point in the mission editor as take off from runway and I believe it should work like a normal catapult take off. AI aircraft need to be edited to takeoff from ramp/park. I've added files here ( in his thread) to make the AI planes work if your are comfortable modding games files. But if you are doing the flying the orig Mod did support player and AI takeoff from the catapults if I remember correctly.
  18. Thanks toan, but I'm no expert, just a gifted hack,lol. Hopefully I'll be able to get everyone's permissions to release all this work as a complete MOD as I've got updates for British, Spanish and American carriers/naval aircraft and planes others have added as well Hopefully I'll have something more complete and refined to post by the end of February, even if it is just lua files and not complete Mod. Fly Safe and good hunting
  19. Here is a time lapse video (appox: 3mins) of a full deck CDG/Rafale AI take off. Sorry for the low quality, had the wrong render settings. Don't go full screen, lol) The plane starting first on the runway center line will stop/pause for about 1:30 during taxi for no apparent reason. I think I have the fix. Please keep in mind my goal here is get get both the French and USN planes to work as they do in real life. I'm assuming the F-35C will someday?. And while I will prioritize the Rafale/Etendard for the CDG a few compromises may be needed to allow the F-18C/E/F/G, E-2, C-2 and F-35C to work. I also do plan to tweak the takeoff order and what cat is used, this is just the first version I've gotten to work with all the planes I'd like, even though it's far from perfect. I think the Rafale is working on the Nimitz class carrier. But you may see the same strange pause for some starting spots. Important ! There can be no stray aircraft near the carrier during take offs. It seems they "request landing" and that shuts down the take offs. If you launch the 1st 2 planes without a waypoint they will circle back, request landing and stop the take offs before the deck is clear. Also I've only tested with 2 plane groups. Here is the setup Group 1 take off from runway, group 2 parking hot, group 3-8 ramp. You can set group 2 to ramp but it just take longer. Hope this helps. Note: I'm an idiot, . There is an extra "9th" group spawning in during the video. sorry about that. but the rest of what I said should be correct. Google Translate Voici une vidéo en accéléré (environ 3 minutes) d'un décollage plein pont CDG/Rafale AI. Désolé pour la mauvaise qualité, les paramètres de rendu étaient incorrects. Ne passez pas en plein écran, lol) L'avion partant en premier sur l'axe de piste s'arrêtera/s'arrêtera pendant environ 1h30 pendant le roulage sans raison apparente. Je pense avoir la solution. S'il vous plaît, gardez à l'esprit que mon objectif ici est de faire fonctionner les avions français et USN comme ils le font dans la vraie vie. Je suppose que le F-35C le fera un jour ?. Et bien que je donne la priorité au Rafale/Etendard pour le CDG, quelques compromis peuvent être nécessaires pour permettre aux F-18C/E/F/G, E-2, C-2 et F-35C de fonctionner. Je prévois également de modifier l'ordre de décollage et le chat utilisé, ce n'est que la première version avec laquelle je travaille avec tous les avions que j'aimerais, même si c'est loin d'être parfait. Je pense que le Rafale travaille sur le porte-avions de la classe Nimitz. Mais vous pouvez voir la même pause étrange pour certains points de départ. Important ! Il ne peut y avoir d'avion égaré à proximité du porte-avions lors des décollages. Il semble qu'ils "demandent à atterrir" et cela arrête les décollages. Si vous lancez les 2 premiers avions sans waypoint, ils reviendront, demanderont l'atterrissage et arrêteront les décollages avant que le pont ne soit dégagé. De plus, je n'ai testé qu'avec 2 groupes d'avions. Ici le montage Décollage du groupe 1 depuis la piste, parking du groupe 2 à chaud, rampe du groupe 3-8. Vous pouvez régler le groupe 2 sur rampe, mais cela prend juste plus de temps. J'espère que cela t'aides Remarque : je suis un idiot, :idiot:. Il y a un "9e" groupe supplémentaire qui apparaît pendant la vidéo. Désolé pour ça. mais le reste de ce que j'ai dit devrait être correct.
  20. Hello Eole. I do not speak French So this is From Google Translate Pour corriger le démarrage de la rampe "Rafale Air", copiez le texte "aile mobile" du Rafale M et collez-le dans le lua "Rafale Air". Cela devrait résoudre le problème de démarrage de la rampe. J'ai eu du mal à comprendre les autres choses dans votre message car cela ne se traduisait pas aussi bien. Je posterai un correctif Rafale "Air" prochainement. To fix "Rafale Air" ramp start copy the "movable wing" text from Rafale M and paste into "Rafale Air" lua. That should fix the ramp start issue. I had trouble understanding the other things in you post as it did not translate as well. I will post a Rafale "Air" fix soon. J'ai eu du mal à faire en sorte que les avions utilisent le chat que je voulais. C'était la seule façon dont je pouvais le faire fonctionner pour l'instant. Je n'ai testé que 2 groupes d'avions uniquement. Ce qui est illustré dans les messages précédents devrait fonctionner avec deux groupes d'avions. Si vous utilisez 4 groupes d'avions cela pourrait poser des problèmes car pour le départ de piste il n'y a pas de cat spots pour les avions 3/4 2 avions démarrent sur des chats, 14 doivent ensuite démarrer sur une rampe. mais vous devez utiliser les fichiers d'avion que j'ai fournis car le mod d'origine ne prenait pas en charge les démarrages de rampe AI Merci pour l'information et je vais continuer à essayer de m'améliorer I had touble getting the planes to use the cat I wanted. This was the only way I could get it to work for now. I tested 2 plane groups only. What is pictured in the earlier post(s) should work with two plane groups. If you are use 4 plane groups that might cause problems because for runway start there are no cat spots for planes 3/4 2 planes start on cats, 14 should then ramp start. but you must use the aircraft files I provided as the original mod did not support AI ramp starts. Thank you for the information and I will continue to try and improve Le premier fichier lua CDG n'avait pas de mises à jour pour l'atterrissage/le stationnement. Je commence à travailler dessus maintenant. souhaite moi bonne chance lol The first CDG lua file had no updates for landing/parking. I'm starting to work on it now. Wish me luck lol
  21. Thank you, I' m glad you enjoyed the video You guys have done some amazing work with both the planes and the carriers. Well done sir and thank you. I'll send you my files at some point if you'd like to include them in any future updates. I've upgraded all the Carriers to handle as many AI planes as possible, up to their real world capacity. I'm try to enhance the landing/parking now. You are welcome to use the "Precious/Rafale" for any non commercial use if you want. (I own the music copyright) And again, thanks for putting out some great Mods.
  22. Thanks to all for the kind words on the video(s) . I've started on the parking and made a break through, lol. I'm not so sure that the "Red line" matters at all. I believe the 5th parking spot was "invalid" and hence the AI would consider all spots were full after four and cause the wave off. I've gotten 6 planes to land but I have to work out the parking spot for them and hopefully, at least 8 aircraft. If were lucky maybe 12-16. I'll see what I can do over the next few days and work on the nose wheel/shuttle alignment for the takeoffs as well .
  23. Thanks. You can find the other one I did with the car on my YouTube page . Giving that YouTube said the copyright was ok I'll post it here as well. Both videos still have a lot of rough edges as they are first two that I've ever done but I'm stating to get it figured out
  24. As the title says this is my first video. Might not be ready for "prime time" but here it is anyways. Video mainly features the Rafale pack Mod by the Cuesta Brothers Team and some of their other work, but also some SuperBug, Military Aircraft MOD, VSN F-35, QE2STVOL and others. Many thanks to the MOD creators for their amazing work. Hope you enjoy.
  25. Here is a video featuring the Rafale and other Cuesta Brothers Team Mods. A few cameo appearances from SuperBug, Military Aircraft Mod, VSN -35, and some of the Chinese Aircraft and Ship Mods. Many thanks the all the Mods creators and I hope you enjoy the show.
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