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Qcumber

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Everything posted by Qcumber

  1. I reset the arc to default and it works fine now. Thanks for the tip.
  2. Cheers. I'll play with the settings.
  3. Thanks. I see you are using a Varjo headset. Maybe it's a Meta issue. I guess I will stick with the regular neck and back exercises!
  4. Keeping my motivation going by watching this again.
  5. XRNS works but looking backwards is rendered in the peripheral resolution and does not support DFR. All I see when looking over my shoulder (when XRNS is active) is a blurred image.
  6. Good setup. I bought a 5070ti and had it for about 2 weeks then managed to get a 5080 at MSRP. The 5070ti runs very well in VR.
  7. Start with the Oculus Link app and Oculus Debug Tool. It's in the "...Oculus\Support\oculus-diagnostics" folder. You can adjust lots of settings here. Start with scaling. I would set the resolution slider to x1 in the Link app then use ODT to increase this to about x1.5. This will give you a resolution of about 3312x 3096. A good starting point. What are your PC specs?
  8. Sorry if this has come up before in this thread but it is a long one. XRNS does not work properly with QVFR. When I look over my shoulder I only see the low res part of the image. Is there any workaround for this?
  9. Yes. VR is lifelong learning. Post your settings here if you need any help figuring things out.
  10. Both are good options. They gave similar quality and performance. VD is harder to set up and can be more temperamental (at least for me). Meta link sometimes has issues after updating so always make sure you do not opt in for the public test channel and do manual updates only. My advice is buy a cheap USB cable which needs the requirements for cable link and give it a go. For VD you will need to buy a dedicated router connected directly to your PC via Ethernet.
  11. You should be able to pick up a QP less than that, especially used, depending on where you live. I managed to get a used one (in mint condition) for £300 about 12 months ago. Other users on this forum have been able to get new ones for less than the Q3. It could be worth looking around. Previous generation to your AMD 7800x3d.
  12. Your GPU and RAM will be the bottlenecks. But I would not upgrade the 4070 yet, unless you are already considering it. You can get some good results using Quad Views Foveated Rendering. For a 4070 I think the 5800x3d is enough. Another option is a Quest Pro. The eye tracking makes a massive difference.
  13. Your system should run a Q3 fine but you might benefit from 64Gb RAM. I have recently upgraded from a 5800x3d and 4070. You will need to compromise on settings but it's still a good experience. There is a lot of experience now on this forum to support anyone new to VR.
  14. Are you using DLSS with preset J or K and is your GPU manually overclocked? These settings are more unstable to overclocking.
  15. I play exclusively VR and have had intermittent issues with stuttering for a while. I'm pretty sure mine were due to erratic GPU frametime spikes due to hardware and DCS settings. I recently upgraded from a 4070 to a 5080 and did a range if benchmarks looking at GPU and CPU render times. Even at what appears to be a steady 72 fps some frametimes exceed this and are not always obvious. This causes microstutters. If I carefully control settings so that all frame times are under 13.9 ms then I don't get any stutter.
  16. I just use this to toggle core parking on/off. I no longer have stuttering but I don't think this was my cause of stuttering. I still keep the core parking off anyway.
  17. I use this app. https://bitsum.com/parkcontrol/
  18. Just tried this. It looks great.
  19. You could try increasing the resolution. If you are using QVFR just try pushing this up high. I set the foveated region at the equivalent of 4600 pixels. As the region is only 0.25x0.25 it only has minimal impact and I hardly see any ghosting.
  20. It depends on how much you want to spend. Probably the best deal at the moment is the Rx 9070xt if you can get one at MSRP. The performance is close to a 5070ti. The downside is no DLSS. If you would prefer a less expensive GPU then wait until the rx9060 and rtx5060 series are released. Or look into the used market. An rtx 4070 or rx 7800xt.
  21. They look reasonable. How does it look in game for you and does it give you any performance boost? You can try getting the foveated region as narrow as you can cope with as this has a big impact. For example 0.2x0.2 = 4% of the total FOV. 0.3x0.3 = 9% and 0.4x0.4 = 16%. Yours is set to 0.35x0.35 which is 12.25%. I use 0.25x0.25 (6.25%) but I use a Quest Pro with eye tracking. Try 0.25x0.25 and you should see a noticable difference in performance. Reduce transition thickness to 0.1 (20%).
  22. I would aim to upgrade your GPU at some point. It's probably worth waiting until the 50xx series hype and overpricing has settled down. If you can get something with a similar performance to a 4070 then you will see a big difference. For now try minimizing your settings. The ones you posted earlier in this thread are very high for your setup. Do everything you can to minimize VRAM use. Visibility range, textures and shadows are big VRAM hogs. You can also try the "Empty Hanger Mod". This reduces VRAM use. https://www.digitalcombatsimulator.com/en/files/3336353/ I would also advise using Quad Views Foveated Rendering in fixed mode. This will give you better performance.
  23. I have experience with 4 GPUs in DCS and 3 VR headsets. I started with an Rx 6700 which is similar to a 3060ti but has 10Gb VRAM. My experience is that this GPU works ok with a rift s but anything else pushes it too far. When I got a Pico 4 I then upgraded to a 4070. Even a 4070 is pushed without QVFR. I used a Quest Pro with a 4070 for over a year and it's OK but still limited. The last few weeks I have tried a 5070ti and now a 5080. I'm not suggesting you pay for a new GPU but you need to manage expectations. With a 3060ti you will be OK with simple modules and well optimised maps. As long as your DCS settings are set quite low. Keep shadows low, visibility range to medium, DLSS performance, keep the details sliders low and use QVFR in fixed mode with a small foveated reagion. Anything else will seriously push your GPU tender time which will drop you below your headset refresh rate and cause frametime spikes.
  24. I have done a comparison of more demanding track. This is a free flight of BF-109 low over Cairo. I did not use XRFrametools for the 5070ti test so I have had to use OXRTK so not every frame is captured. The mean GPU frame time is 9.1ms for the 5080 and 12.7 ms for the 5080. A 39% difference. All settings are as per the tests above.
  25. VRAM appears to be less of an issue with 50xx series. I use VR and the max VRAM I have used so far is about 11.5-12Gb (F-4 take off from Marianas). Same for the 5070ti (which I had for about 10 days).
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