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Qcumber

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Everything posted by Qcumber

  1. I think that's the beta driver. Official driver release hopefully the same day as 5090/5080 release (30th Jan).
  2. Sorry. That one passed me by.
  3. The v63/64 issue didn't brick any headsets. It just meant that some people could not access DCS via meta link for a few weeks. It did not affect my headset (and some others). Those using VD were also unaffected.
  4. I have now reverted back to v72. I had accidentally left PTC enabled . Now eye tracking and calibration work fine.
  5. Discord VD update 27/1/25 "...we’ve had lots of reports of performance issues on the Quest v74 PTC, so make sure to opt out in the Meta Horizon phone app. If you are already on v74, opt out and then perform a factory reset to go back to v72." https://discord.com/channels/564087419918483486/592909523295928340/1333466101119455333
  6. It might be better with the new official drivers.
  7. Update on this. My issues are not related to V74. At least not directly. I had some issues with eye tracking that I have now resolved. I don't know if this was something related to V74 or not but stability is ok and no stuttering. I am still getting some headset freezes though in VD and Meta but I think these might be related to DLSS 4. So I'm waiting for the official NVIDIA driver release.
  8. DLSS 4 with preset J is a massive improvement but not flawless. With the final driver release (hopefully on Thursday) I am hoping this will be better. As Diego999 says I would prefer the official release.
  9. Yes. SSW is terrible compared to ASW but VD handles fps lower than refresh rate better than meta.
  10. VD is a bit faster but still noticeable.
  11. I would suggest trying it again once the update is officially released with the final drivers. By the end of the week is suppose.
  12. Yes. It is annoying. Particularly as dcs shadows and lower resolution can cause "flickering". There must be away.
  13. DLSS 4 is definitely an improvement. Does anyone know if we are likely to see even better performance on 5000 series GPUs? Or will they just benefit from frame generation, which is not much use to use vr uses.
  14. Eye tracking is back on line! Solution is in the other thread. Unfortunately I am now having issues with ethernet connection. I have activated the settings as per this thread but can now only manage about 130 Mbps when I had 400 Mbps only two days ago.
  15. Thanks. All of those settings were active. I have managed to find the problem. I had to disable "Fit Adjustment" in the headset settings. Then I could enable eye tracking. The other issue have was that the eye tracking calibration doesn't work properly. It doesn't show any of the focus tracking points so I had to guess. After a frustrating hour I did overed the I just needed to look at the centre then at 9, 12, 3 and 6 before the centre again. Now tracking works ok again.
  16. When I did the factory reset the mod is no longer working so I don't think it is that.
  17. I would hold off. I have now managed to set up face tracking. There is an issue with getting the position if the headset right. I'll keep persevering with eye tracking.
  18. My lights are showing so it must be software. What version of meta os are you using?
  19. Thanks. I'll give that a go.
  20. How do you disable this? With this line? "debug.usb.ethernet.disabled 0"?
  21. My QP eye tracking has suddenly stopped working. When I try to calibrate or switch it on I just get a loading screen and the app crashes. I've tried a factory reset. Currently running v74. Developer mode enabled etc. Has anyone had an issue like this?
  22. I am getting some instability since the last update and freezing. With both VD and meta link.
  23. Yes. I have noticed this as well. There seems to be a loss of contrast against some backgrounds. Also, severe smearing of aircraft against the ground.
  24. Yes. I am seeing that too.
  25. The Mariannas Lagoon Island Patrol has been my test bed for DLSS. Previous to this release there was always horrible ghosting and smearing in the sky.That is now gone. After testing a bit further I can see smearing when there is a busy background: zero flying low over Marianas trees. However, elsewhere no ghosting.
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