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Everything posted by Qcumber
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I tried this a few weeks ago and could not get it to work. I might try again.
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Dynamic Foveated Rendering - Everything in one page
Qcumber replied to mbucchia's topic in Virtual Reality
That's a shame but thanks for all your effort. DCS would be unplayable for me without QVFR. -
Dynamic Foveated Rendering - Everything in one page
Qcumber replied to mbucchia's topic in Virtual Reality
Any news on QVFR being integrated into VD? If I remember correctly it was a possibility but there were some issues. -
Spotting dots for VR and adaption for QVFR periphery. Fantastic.
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It might be OK. It's a lot better than the rift s (88) and slightly less than the Quest Pro (106) or quest 3 (110) and similar to a Pico 4 (104). FOV on paper is not always a good indicator of real world use. It depends how close you can get your eyes to the lenses. Worth a watch and wait. I like that it is small (relatively) and lightweight. The bulk of the crystal line has always put me off. The Pico 4 is a great headset. Very light and comfortable with a good FOV with a third party face plate so the eye-lens distance is short. Just no eye tracking. Hopefully the dream air could be similar to this.
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This looks like the one for me. Small form factor with eye tracking and DP. https://pimax.com/products/pimax-dream-air
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anyone know how to map the VR hand green pointer?
Qcumber replied to rocket302's topic in Virtual Reality
I use the head pointer yellow cross with mouse enabled. I then map the HOTAS buttons to allow mouse centering and buttons to offset the centre left and right using JoyToKey. I have a "finger mouse" strapped to my joystick which I can use to left/right click and scroll without needing my hand to leave the stick. -
Hunting for the stutter-free VR experience.
Qcumber replied to Panzerlang's topic in Virtual Reality
The issue is running QVFR and dynamic/fixed foveated rendering in OXRTK. The advice from mbucchia is not to use both as they are both methods of foveated rendering. -
Hunting for the stutter-free VR experience.
Qcumber replied to Panzerlang's topic in Virtual Reality
I have not actually tried having both at the same time. I imagine it would create some issues. -
Not that I am aware. I use JoyToKey to recentre the pointer.
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Hunting for the stutter-free VR experience.
Qcumber replied to Panzerlang's topic in Virtual Reality
Do you mean you have QVFR running at the same time as FFR in OXRTK? The QVFR guide notes advise against this. https://github.com/mbucchia/Quad-Views-Foveated/wiki#openxr-toolkit -
I got my QP for £300 used but immaculate. You can get new ones on eBay for about £400-550. Last time I looked anyway, but that was a few months ago.
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I have no issues with the headset going to sleep. I have QVFR installed as this was the main reason I got to QP. I don't use the microphone so couldn't comment. You can pick one up for the same price (or less) than a Q3 now. It is the only "budget" option for DFR now.
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Anyone visited the Imperial War Museum in London?
Qcumber replied to cptmrcalm's topic in Western Europe 1944-1945
This one is good to see with a Lancaster and Mosquito restoration project. They both do regular taxi runs. You can pay a ridiculous amount to be on board whilst they are running too. https://www.lincsaviation.co.uk/gallery/videos/lancaster-taxy-ride--official-video.htm?gad_source=1&gclid=CjwKCAiAyJS7BhBiEiwAyS9uNXxSAoSTYIQHKbMes8u1l4k8fe8rpVw6nB5hqAKdDgCsZndGpC_GGRoCJPgQAvD_BwE Plus it's close to RAF Coningsby so loads of Eurofighter/Typhoons too. This one is great for cold war aircraft and you can sit in some of the cockpits. http://www.newarkairmuseum.org/ -
I would agree with that. Trying to run DCS with full settings and highest res needs an rtx 6090Ti super! With eye tracking you can get a massive boost and get reasonable performance on an rtx 4070.
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Please could we have this map? Its a small map with lots of sea, desert and not very populated. In theory a simple map?
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An update on my previous post. I have been tinkering with settings and I have noticed that the ghosting effect is worse with sharpening enabled. With no sharpening there is virtually no ghosting. I am using Meta link cable and Quest Pro. Meta link scaling x1. PD x1. QVFR centre at 1.7 (0.3x0.3) periphery 0.5. DLSS 3.8.10 preset E. Quality setting but custom set to 0.9 using DLSS tweaks. I would be willing interested to see if anyone else has noticed this.
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HMD mask just crops the mirror image on your monitor to the HMD view. It is not the same as MSAA mask. That does not appear to do anything.
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Update the DLSS preset used by DCS to remove ghosting
Qcumber replied to sleighzy's topic in General Bugs
The ghosting is better but it is still there. Some situations are worse than others. For example try the instant action mission in Marianas "Lagoon Island Patrol". The fake "Zeros" look terrible. Even with 3.8.10 and preset E or F. EDIT: @ectomia I tried this again today and found that disabling sharpening eliminates ghosting for me almost completely. A slightly shorter after image but very smooth. Preset E. -
Hunting for the stutter-free VR experience.
Qcumber replied to Panzerlang's topic in Virtual Reality
No. Leave the override off. Just wondered if OXRTK was reducing your resolution and that was why you were getting better performance. Are you using foveated rendering in OXRTK? -
Hunting for the stutter-free VR experience.
Qcumber replied to Panzerlang's topic in Virtual Reality
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Hunting for the stutter-free VR experience.
Qcumber replied to Panzerlang's topic in Virtual Reality
Have you overridden the resolution in the third tab? It might be running at a lower Res than without OXRTK. -
Hunting for the stutter-free VR experience.
Qcumber replied to Panzerlang's topic in Virtual Reality
OXRTK just let's you control a few options whilst DCS us running on open XR. I suspect that you have some settings which reduce the resolution or otherwise reduce the CPU/GPU load. Can you post a screenshot of your OXRTK settings?