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Everything posted by Qcumber
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This is what the change log says. "Spotting dots size in VR adjusted to be smaller in certain cases based on feedback. We are still working on different preset logic for VR. (Please be advised that setting “Improved spotting dots” does not affect presence of spotting dots in VR, please read the setting tooltip)."
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The improved spotting dots toggle does not work in VR. The current scaling is being developed to support different types of headsets. This has been discussed in the thread in the VR bugs section.
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The way I deal with is like seeing something out of the corner of your eye. Peripheral resolution (outside to fovea on the retina) is lower so your eyes see peripheral objects as more blurred and "blocky". Maybe it is more realistic!? I suppose it depends on the size of the centre resolution in QVFR.
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Just tested it with Quest Pro and Virtual Desktop at Godlike. QVFR centre at x1.1 and periphery at x0.5. The dots look better in the centre Res but there is still the switch to a larger, blurred smudge in the periphery. Not game breaking, but it would be nice to have the dots remain the same. I'm not sure if that is possible though.
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You system is limited by the headset refresh rate so will never go above 72 fps. There is no reason the cap above 72. Anything below refresh rate will result in stuttering unless you enable reprojection (ASW).
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Just installed reshade and it works on the screen mirror but not in VR. I have tried meta link and VD. Any advice would be great.
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The stutter was likely because you had capped the fps below the refresh rate of 72Hz. If you use OXRTK to limit FPS you can gradually drop from 75Hz and see the stutter kick in at 71/72Hz. Just leave FPS uncapped.
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N2 is a great map. Much better optimisation than The Channel and sounds like it will get better with the next update
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Yes but there is less detail around East Kent than The Channel map as this is part of the overlap. UM appear to be adding more detail here though with more airfields etc.
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No. You can still get the full N2 map for $14.99 if you own The Channel map. That's what I did.
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Just tried it. Annoyingly it does not work with Quest link and DCS. It is also limited to 1080 and 60fps
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The best way to approach VR these days is minimalistic. Only use add-ons if really necessary. All I use now is QVFR. I am hoping (based on comments from mbucchia a few weeks ago) that QVFR will be incorporated into Virtual Desktop in the next (+1) iteration.
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Fair point. But just offering my personal opinion based on my own experience. You also don't need to spend huge amounts to play DCS in VR. The P4 is quite a lot cheaper than the Q3.
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I thought Reshade had performance impact.
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The main reason I used OXRTK is for easy sharpening and for the brightness/contrast/colour settings etc. It still has a place but it seems to cause problems for me since the last DCS update.
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Turbo mode can cause issues with meta link. It messes up with my setup anyway. It works well with Virtual Desktop though.
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I have used both the QP and P4 and they are both good headsets. The reason I ended up preferring the QP is eye tracking. I used the P4 with fixed QVFR and it's pretty good. If you can find a QP for the same price as a P4 then get that. Otherwise try a P4.
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I think this can make a big difference for full resolution across the whole FOV. However, with QVFR reducing the FOV has no noticeable effect as the peripheral resolution is so low.
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I have tried this and it really messes up QVFR with eye tracking.
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12700K, 4070Ti and a G2 what resolution and Hz rate do you run?
Qcumber replied to The_Nephilim's topic in Virtual Reality
Do you mean the Pixel Density slider in DCS? If so, leave this at 1. Try to keep any supersampling in one place otherwise you can get very lost in settings. For example, with my Quest Pro I keep PD at 1 and use QVFR to increase the centre resolution to about 1.6. -
It's working ok for me in VR. What is your setup?
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I'm using the latest meta ptc. It works ok for me with hand tracking enabled for meta link but with VD it kept freezing. I disabled it today and VD now works ok. There are so many changes it could if course be coincidence. Now I need to re-enable hand tracking and try VD again!
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@Phantom711 So I tried disabling hand tracking and VD now works flawlessly! Back to using VD all the time again.
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Glad it's working for you. Hopefully it will stay that way.