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Zone5

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Everything posted by Zone5

  1. Just to be clear, in the campaign you are flying a German F-4, which in real life would have been an F-4F, which was not equipped for Sparrows (although they could be retrofitted... as you will see later), so the "'Winder only" condition of the first mission is realistic. Having said that, it IS a really hard mission (which it likely would be in real life...). You need to be very tactical about how you approach the -23s. Jester actually points this out. Think long and hard about an F-Pole, and pulling them out of position (and where you want to pull them to...). Your missile evasion needs to be top notch. Don't try to fire on them until they have expended their shots (which means between you and your wingman, you need to account for 4 Apexes before you go offensive). The patch that brought the campaign into the game also seems to have added some bugs from the DCS Core into the campaign, and my understanding is that ED knows about them and a fix is in work for the next update. Not sure if your audio issue is due to that, I haven't seen it (and I have flown that mission MANY times... ;-). I actually liked having the campaign on the Kola map. Based on what we know about the OpsPlan that existed at that time, I suspect it is a very plausible situation to have the remnants of the Luftwaffe up there defending the peninsula. I am hoping to see either a prequel or sequel on the Germany map in the future, but I actually really like the design of the scenario. It seems very much what I remember being afraid of in the mid-80s. I can't speak to the livery question, but my understanding is this was done by one person (with some volunteer voice actors), so custom liveries and completely re-making the Jester voice files is likely a big ask. I think he did an excellent job with this. In any case, good luck, and good hunting!
  2. It's actually a secret weapon that was being developed for the invasion of the Home Islands--the famous Carrier Double Wide (CVDW)...
  3. According to most sources, the clipped tips also slightly decreased the tendency to "float" on landing, which actually may help slightly with traps. Not sure if I can tell yet if it is that is modeled.
  4. Beautiful map. Just flew F-4 in VR (Pimax CL, RTX4090, 7800X3D, 64Gb) with from Pferdfeldt to Templehopf at 500 AGL/400 KIAS with nary a glitch nor stutter and locked at 60 FPS (120 Hz locked at 1/2 frame rate). It was a thing of beauty. This map sets a new standard for both visuals and performance. Love the moving trains and the hot air balloons (are there 99 of them? ;-). Will have LOTS of fun exploring this, and coming up with missions and maybe a campaign! Strong work and congratulations to all who had a hand in making it.
  5. That would take about 25 tracks, which is why I didn't send any in the first place, but I see your point. In any case, I finally figured it out--it was a mod (specifically the VSN F-4B/C) which was removing all my REDFOR groups at start up. Apparently this showed up with 2.9.14.8222 last WED. I don't run many mods (and I can live without this one) once it occurred to me that a mod might be messing things up, it only took an hour of rerunning with and without specific mods to find the one that did it. My goal was to learn the GBU procedures--I think I now have them memorized... Thanks!
  6. Trying to get GBU 10s and 12s to guide. I've tried multiple missions (including one I made just for this purpose with the way point at the target on the ground). Static targets, moving targets it doesn't matter. I think I'm doing it all right: Altimeter set INS aligned (with ground start...) TGP active A-G Mode Master Arm ON Laser ON Laser code set (1688 and I've tried others...) Laser code set in DED Autolase set in DED (8 sec, 10 sec, 12 sec, 15 sec and even 30 sec) CCRP NSTL Fuse RPL 1 Rel Ang 0 (or 45) TGP SOI Target set in crosshairs (TMS UP/Point or TMS Right/Area) ON Steering cue Weapon away at drop cue Laser comes on at correct time Follow target on TGP MFD Bomb flies OVER the target to land in the dirt 1000-1500 yards beyond the target EVERY bloody time. I'm sure I've missed something, but 2 days of looking at Chuck, the Manual, MANY YouTubes, and I can't think of anything else. Like the title says...what am I doing wrong or missing? Any help would be appreciated.
  7. Couldn't agree more. The more control content creators have over AI behavior, the better the resulting content will be.
  8. You've got it exactly. It really depends on the turn. Most turns in real life don't need to be signaled. What the DCS AI does is essentially "Break Left!" (or right... or goes to max performance climb or dives), which you don't do in tight formation, at least not without some kind of warning (hand signals typically because you're close enough to see them, or possibly the plane). In parade (i.e. tight), you never use maximum performance anything. Lead's max throttle setting should be 80-85% or so, lest the dreaded "lead, gimme a few inches" call. Wing always needs a performance advantage over lead in order to stay with him, because you don't really fly in formation, rather you constantly correct to get back into formation. Also, most of the changes are briefed ("at Waypoint 1 we are going to make a 1.5 g turn to heading of XXX, and begin a climb to XX feet"; "at the IP, I'll expect you to move to echelon left in prep for an overhead right break"), so wing already knows what is going to happen. Also, in real life you are only in parade where people are watching: around the field, around the boat, in front of a crowd. The rest of the time you're in a loose "travel" formation (or combat spread). When I was learning formation, my IP/Lead would call things on the radio at first, then he would ALWAYS use hand signals, and then after a few sorties, he'd start relying on wing rocks, tail wiggles, wing dips, etc. After a few more, it would be just on the briefing. But that took three-five sorties. In the newer campaigns, Reflected has done a great job of turning down the AI to allow one to stay with them. I've tried that in the ME myself, and it can mostly be made to work, but is very time consuming to work out, and is still limited by what the AI is coded to do. In order to really make this work like normal, the AI would need to have a mode for "lead in a tight formation" which would reduce him to 85% power, +/- 10 degrees of pitch and 10-15 degrees per second roll (or something like that. Remember, the AI often also has a different flight model than you do; "he" is flying a different airplane). I suspect that is not something ED is going to be able (or want) to code. Given the limitations, I think Reflected has done a great job, and keeps getting better with this. In MiG Killers, I can pretty much ALWAYS stay with my lead no matter what (the fact that the briefing and strict procedures tells me what he is going to do also helps, but that's real life). This sounds like the next level, and I am really looking forward to seeing it in action.
  9. Beautiful. I was taught that good formation discipline meant that you NEVER talked to lead or they to you (kind of the gentler version of "wing, the only things I want to hear from you are 'lead, you're on fire' and 'I'll take the fat one'."). Thanks, as always for your on-going hard work and knowledge of how to make DCS do what it should do.
  10. I'm pretty much in that same boat with you...
  11. Ah, but that's the beauty. Practice makes perfect. That is what professionalism is about: practice. That's why I love Reflected's work; it humbles me, teaches me, and makes me keep working until I can do it right consistently. We are trying to simulate what is a truly hard profession. It's SUPPOSED to be hard, and that's what makes it rewarding. If it was easy, anybody could do it... This will be a day one purchase for me. Hard, realistic procedures in my all-time favorite plane. What's not to love?
  12. Well said, Dragon1-1. True indeed...
  13. This is true for the Heatblur FROG7 Mini-campaign as well. The AI taxi logic taxis the AIs into all sorts of things. Some of these are fixable by removing the objects which are near (but not in) the expected taxi path, some are not.
  14. Have the same problem--see topic of similar name. Sorry I missed that this was already here...
  15. Pretty much as the title says it. I've tried this several times, and I get the "2 Rolling" and then "3 Rolling" calls, and then suddenly 2 ejects. Looking at his plane he is hitting the barrier between the start-up emplacements, and falling partially into the terrain, blocking the path for #3 behind him, who just sits there. I've tried it several times, and it repeats consistently. Is this intended behavior?
  16. I am a middle-aged white old male, military trained civilian pilot and former Aerospace Engineer. Having lived literally all over the US, my base accent is fairly flat US standard, although as I am originally from Central Texas, I can resort to my original "Texas Twang" without difficulty. Can also speak passable New England (i.e., Massachusetts-Maine). Not a voice actor, but did do a bunch of theater in High School in the late 1970s... Happy to help with developing campaign content. PM me here or on Discord (Boots3457)
  17. As usual with your campaigns, I am humbled by both the quality and amount of work that you have put into them, and the difficulty of actually fighting airplanes. Beautiful depth of immersion, excellent voice-overs, great briefing materials, and well thought out sorties. Now I just need to be up to the level of the challenge. Thanks! Your stuff ALWAYS makes me a better (virtual) fighter pilot...
  18. No, it was created for 2.9.7.59074, which is the 14 AUG patch, which is also where I was trying to play it. I haven't yet updated to the 20 AUG patch, as I haven't had time to play with DCS this week so far...
  19. Actually it is a single player track with one player aircraft and one AI (both F-4s). It is a formation training mission, with a script that keeps track of whether you are in formation or not, and another to generate ATIS at Creech AFB. 11 way points in all. That's it.
  20. One mission in. Your stuff gets better every time. Please keep up the good work, and THANK YOU!
  21. As the title states. Hangs at "Terrain Init I" and sits there until terminated from desktop. F-4 T&G 081424.trk dcs.log
  22. The patch from 14 AUG appears to have fixed this, whatever it was...
  23. So I retract my post from yesterday. I updated, and the logbook appears to function normally (at least flight time and landings are recorded. Will check other events, but they seem to be showing up). They appear to have heard and dealt with the problem, so I have nothing to kvetch about... Thanks ED!
  24. The title pretty much says it all. This happens with any mission from the Mission editor (i have tried multiple maps, planes and scenarios). Most recent log attached below. This is the third "patch" which broken something significant, and this is getting pretty frustrating. Take longer between patches, DON'T RUSH stuff out the door, and DON'T BREAK NEW STUFF when adding/fixing old... More testing = better! dcs.log-20240810-204434.zip
  25. This is low-hanging fruit. Should be an easy fix, and would make a bunch of people happy. Good PR. What you would think ED would want. Given much of what I am seeing, It looks like this newest update didn't really go over so well (losing a chunk of Sinai, without any mention of it at all in the newsletter, for example...). Based on much of the commentary, I am not sure that I want to apply it, even though I already purchased the CH-47... That should tell them something...
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