Jump to content

SparrowLT

Members
  • Posts

    198
  • Joined

  • Last visited

2 Followers

Personal Information

  • Flight Simulators
    DCS world, Microsoft Flight Simulator, Falcon 4.0 Allied Force, F-14 Fleet Defender, X-Wing vs TIE Fighter, X-Wing Alliance.
  • Interests
    stuff that flies ..or sometimes doesnt.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. We are talking about the same antivirus service that flags P2P clients as dangerous threats.. they clearly overstep their software BTW does CWS 3.71 fix anything performance related?
  2. Tried it and now i can fire 2 or more rocket pods in pair.. thanks!
  3. Did another experiment as i saw someone pointing at weapons removed all weapons and pods from the SU-30 and ran the same mission again in Syria.. framerate was much better.. it had some shorts periods where it still droped to 10ish but overall ran at arround 40-50fps where with weapons it barelly toped 13fps
  4. Did you set the POS to GPS instead of INS? time ago there was an issue where in INS it would allways miss while GPS was more accurate
  5. more info.. i made a mission with only the SU30 alone in Syria (not anything else added) it runs normally at arround 50fps
  6. FIRST: Sorry about the inconvenience as editing this post is only resulting in breaking it more and more and thanks to ED for making the worst forum interface i ever seen in 30 years of web surfing Ran a couple experiments.. loaded several jets in that mission as was getting fair amount FPS (from high 70s to 110) %5Bimg%5Dhttps%3A//i.imgur.com/NS7k2ec.jpeg%5B/img%5D Then loaded latest SU-30 version and drops to single digit figures ..both in cockpit and outside then i found something interesting.. My plan (wich i did after) was to replace the previous version (2.7.98b) to compare framerate So right after taking the screenshots of low FPS in the current 2.8.02b ver ..i pushed ESC to get to the menu and as soon as i press ESC and get the game menu frame rate raises to 100-110 instantly.. null You can still move the camera arround so the game is rendering the 3D model..but as soon as you go back to game framerate drops to single digit .. press ESC and raises to 110 again BTW.. the previous version of the SU-30 (2.7.98b) runs ar arround 50-70fps:
  7. So my 8600K /32gb RAM / 4070 super can run Syria even in MP with the F-14, F-16, F-18, F-5, C-101 .... but cant run the latest SU-30 and the problem is... my hardware..
  8. It better be.. 14900 runs 24 cores.. my 8600K runs 6
  9. i can confirm the performance problem.. loaded a mission i had done for normal navigation in Syria offline wich has some planes , ships and assets.. no prolems with all the other modules, with the new SU-30 it tops 12fps.. with as low as 5 .. unplayable
  10. Short ago i engage the level autopilot and it would just dive to the ground.. i tried as soon as it begins to dive i change a bit the altimeter setting (CTRL + - i think) and doing that it just stops diving and levels off as its suposed to do
  11. Muchisimas gracias.. looking forward for next update
  12. Since today update if i select 2 or more pylons with rockets the ERR light comes on and the selected weapons except the gun doesnt work.. I do the same i allways did until today and allways worked.. remove stick guards, master mode to AG, master arm on.. select pylons with the rocket pods (usually in pairs) , selector to ROC and i would get the R in the upper panel and work correctly.. Now it doesnt.. it flashes ERR light. but if i select only one pod , no matter wich side the ERR light comes off and it fires that pod normally.. so the only way right now since today update to use rockets is to use individual pods I even checked in mission editor that the pods were the same type of rockets just in case If the pilons have bombs and i select them and bomb mode it works fine (no ERR light and they drop in pairs as expected)
  13. The manual says otherwise And i have used the gun a lot in AG and AUTO works actually quite well.. accidentally or not..
  14. In the CC manual is explained.. the gunsight has 2 options.. fixed and gyroscopic (AUTO). AUTO mode tries to give you a kinda CCIP solution.. works fine with the guns..not so with everything else.. for droping stuff or using rockets is prefered to set it to manual and set depresion MILS acording to bombing /rocket tables.. It also works in air to air in AUTO .. both as a gyro stabilized gunsight and also as the piper for the IR seeker.. you can even set a range so you know where a 35f wingspan target would be in range aligned with the sight if fits between the sight marks
  15. Is this why now when i switch level flight AP it just nose dives into the ground?
×
×
  • Create New...