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Wostg

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Everything posted by Wostg

  1. Apparently an update made some changes that affected things - the UFC and WSO UFC used to be devices '8' and '16' but suddenly they're '9' and '18'. Have any major new systems been introduced they may have needed to rearrange stuff for? I updated very quickly and hte scratchpad is back at least - let me know what else is broken and if anything else would help ufcPatchF15e.lua
  2. Ok here's my final Viggen before I get more convoluted option1=Atimeter (xxxM below 1000, xxKx over) option2=Airspeed KPH option3=Rotates distance to waypoint (6 seconds) Fuel percentage (2 seconds) option4=Selected waypoint, or weapon selected if in ANF master mode option5=Master Mode scratchPadNumbers=6 digit data panel readout scratchPadString1/2=Angle of Attack com1=Shows whether AFK or Thrust reverser is active com2=Shows if afterburner on at stages 1/2/3 ufcpatch: local ufcPatchViggen = require("ufcPatch\\aircraft\\ufcPatchViggen") -- Viggen sends throttled data every 0.2 seconds elseif moduleName == "AJS37" then if ufcExportClock.canTransmitLatestPayload then return ufcPatchViggen.generateUFCData() end ufcPatchViggen.lua
  3. You're famous! Also, pretty sure you fixed it - no sign of the UFC wavering with the Viggen. Couldn't find the C101 draft I was using, but the General config didn't have issues with pitch, so assume its fine as well. Well done and thanks very much! Will try and improve the Viggen a bit and forward another script. If anyone actually knows what they're doing in that module (or any others for that matter) and could say what would actually be useful on the UIFC, please let me know and I'll adapt accordingly.
  4. And to contribute something, I tried the T45 and it wasn't working, but saw that my current version of ufcPatch.lua was missing the following: local ufcPatchT45 = require("ufcPatch\\aircraft\\ufcPatchT45") Checked and its not in the 1.0.12 download either so guess it got lost somewhere along the way! Stick that in and it will work.
  5. Sale time so have been messing around in the Viggen and its pretty neat; test file ufcPatchViggen.luaattached and ufcPatch.lua snippet here if anyone wants it. local ufcPatchViggen = require("ufcPatch\\aircraft\\ufcPatchViggen") -- Viggen sends throttled data every 0.2 seconds elseif moduleName == "AJS37" then if ufcExportClock.canTransmitLatestPayload then return ufcPatchViggen.generateUFCData() end Annoyingly, I'm getting similar issues to the Aviojet in that there's a conflict with the FA18's UFC brightness knob and flying around makes the UFC brightness dance all about the place. This time I've tied it to the Viggen's ILS (109) eg: Viggen mainpanel_init.lua: -- VerticalILS = CreateGauge("parameter") -- FLI37 ILS -- VerticalILS.arg_number = 109 -- VerticalILS.input = {-1 , 1} --Degrees? -- VerticalILS.output = {1.0, -1.0} --Rollindex.controller = controllers.base_gauge_Roll -- VerticalILS.parameter_name = "FDUADIILSV" FA-18 clickabledata.lua: elements["pnt_109"] = default_axis_limited(_("UFC Brightness Control Knob"), devices.UFC, UFC_commands.BrtDim, 109, 0.0, 0.1, false, false, {0,1}) I'm sure its that connection as eventually the ILS figure, when displayed on the scratchpad, settles itself down to 0.5000 and the UFC at a pleasing 50% brightness. So @prestonflying to dump this all in your lap, how can we separate these two in the patch files? I can only imagine commenting out the Viggen ILS entirely or doing a global rename of the number which would probably cause all sorts of issues. Assuming the Aviojet's pitch itself is 109 (what file would even show that??) its probably not a universal solution. Merry Xmas
  6. Hope the above worked for you, but if you're talking about exported monitors, with the outer symbology being perfectly clear but the inner being too dark to use, the following might help: Check Floyd1212's post about setting up Uimasking using Reshade. Takes a bit of effort to set up but did the job for my harrier.
  7. Yeah I meant that somehow I will ignore what is right in front of me and try to keep playing without dismissing the interface
  8. hey I was having trouble with the harrier so I put in a load of probably superfluous checks but seems to go ok for m e in multirole positions now ufcPatchAV88.lua
  9. Nothing useful to note except I can see myself leaving the map with the overlay left on and getting increasingly confused and angry about why nothing works.
  10. Just saying hi after a couple months playing starfield and bg3. i dont know how to fly any more
  11. Yeah - if you set the stopper at 75 the nozzle will hold at 0.7500 etc. e: That did the job, thank you!
  12. Could I please get some advice / a link to something I can modify for showing a rounded value for the Harrier Nozzles. The existing value in the script (487) reflects 0.0000-0.9999 so I gather I need to add a new formula into the export script that rounds 487 into e.g. 0.9700 = 97 nozzle degrees, and provides a new id number for the streamdeck plugin. I can then either display that value raw or further tidy it in the display text box. Its that or add 9999 labels into the plugin. Any tips appreciated!
  13. What was the fix with broken mark points - I thought point 0 was meant to be removed and wasn't consistent across all systems, but its still there?
  14. That was exactly it, thank you. I wasn't sure how to extend only the front so have just deactivated the rear UFC in the lua for now, but if there's a smarter way to manage it I'd love to know.
  15. Its neat that the UFCs export so simply, but when I tried this the characters on each line don't completely fade out when they change, just leaving a big led smudge. Any ideas on how to fix this?
  16. Come to think of it the black 'between' buttons on the MFDs would be good for this as well
  17. Huh, so you can export the F15e UFC as well (e.g. replace CENTER_MFCD with UFC in wwtMonitor.lua to see). Not gonna get a 4th WW screen but maybe one of those tiny raspberry pi screens or an old phone might do it..
  18. Sorry - the export script is a lua file that draws from various files and references in the F15e's main DCS folder and converts them to a format that the streamdeck plugin can read. The pilot's UFC used to be device number 8, and for whatever reason this patch changed it to 9. Same with all the mfds for both cockpits. Those changes stopped everything working in a similar script (for an external UFC) and can confirm these new numbers work. I thought I'd just post an updated script for here, but looks like other things have changed as well. I hope its still helpful in some way.
  19. Wostg

    MFD Exports

    MFD Exports are in!
  20. STOP THE PRESSES SCREEN EXPORTS ARE FUNCTIONAL. This rules. Especially recommend the F-15E MPCDs and Grayscale FLIR v1.4 mod @Lekaa That was easy enough - see file attached, hopefully nothign else changed / needs fixing ufcPatchF15e.lua
  21. @Lekaa That's weird. As per the DCS Exports thread the whole UFC is kaput. Ok looking now. So much for practising my refueling, any excuse lol Ok found the change, the UFC used to be device '8' now its '7' probably all the othes mfds etc changed as well. On it...
  22. 0 - I think the Nav Flir 1 - remains the HUD 3 - Left pilot MFD, used to be (2) 5 - pilot mfcd, used to be (4) 7 - right mfd (6) 9 - pilot UFC (8) 10 - WSO#1 (12) 12 - WSO#2 (14) 14 - WSO#3 - (16) 16 - WSO#4 - (18) 18 - WSO UFC (20) Ok so they moved all the list indicators around. I hope this helps somewhat?
  23. CPG bounces me off the ground daily. AT first I thought it must have been a known bug and they'd made George-induced-landings damage-proof to compensate but it definitely pulverises the cannon.
  24. @prestonflying Hey, not urgent but tidied up the ka50 a bit, no changes to functions but put the crash prevention in etcufcPatchKA50.lua
  25. Oh yeah I remember that post, from when I understood even less than I do now - figured it was all part of the current patch, lol. Oh well how annoying, thanks for clarifying
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