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Wild_Weasel_31

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Everything posted by Wild_Weasel_31

  1. Checked all of the Soviet- and Russian-made SAMs and MANPADS, from SA-5 to SA-18. There is a kind of booster noise when missile starts (looking from F7 mode), but there is no sound of rocket motors in F6 Missile view mode. And SA-2 does not have even launch sound, missiles take off in vacuum silence. Firstly, I thought its because of supersonic missile speed, but from the rear there is no sound too
  2. Hello. Also found the same problem. You cannot pass through the trench and also shoot over it because of invisible wall catching all of your rounds. And also my AI ground units always attack structure ground objects instead of attacking units, despite to direct commands in ME.
  3. Hello, got some issues with "Hold" command. I make a mission of some defencive actions. There are some units at frontline and a few at the rear. Units at the rear have to hold on their spawn points until Flag #1 value is set "1", and then proceed to the frontline to destroy the attackers. So I set them a "Hold" command at the first waypoint and made it's Stop Condition as Flag #1 Value is "1". But they ignore it and start moving en-route anyway. What am I doing wrong?
  4. Hello everyone Found some videos about using heavy cargo planes as cruise missile launchers in DCS by Rapid Dragon parachute deployment system, but cannot find any links for this mod. Can I get any help with my search?
  5. Yep, that will be wonderful. And also stock Kh-22 missiles for Tu-22M3 can not be launched on the given coordinates, guided using INS, as the current events show to us
  6. Strangely, I still get the same problem. Tried to reinstall the mod, did not helped. I placed other infantry units to the same mission, they worked fine, including other CH mods, like the Snipex complex. May it be a conflict with other mods, which I have a lot? May it be helpful with reinstalling the DCS or cleaning Mods folder? Made some pic and video for you to describe a problem DCS clip.mp4
  7. Hi, got some problems. I do not see Stugna-P unit at the F10 screen, so i cannot switch to it using Combined Arms TEST ATGM.miz
  8. Hi, thx for mod. Does a pilot unit have an ability to be transported by any vehicle? Trying to get it embarked into UAZ jeep, it approaches to the vehicle, but not sit inside, just standing near it.
  9. Hello. Found an inaccuracy in your mod's weapons. A family of Kh-31 missiles (-A, -P, -AD and -PD) are currently using wrong engines work sequence. They do not use ramjet engine at all, only solid propellant booster at the inial flight stage. For this reason their flight velocity is much lower than it has to be (~800 km\h near the target instead of ~3500 km\h). ED's fixed that a few patches ago, so can you make it too? Also, did not found any L-081 Phantasmagoria ELINT pod in the loadouts, but APK-9 has the same model. Are they equals for targeting anti-radiation missiles? And what pod is required for Kh-59 cruise missiles family? Tried all of them, but AI didn't launch it at all
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