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Everything posted by waterman
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Just a constructive thought - 205 GB Size - The time has come when these huge Map Downloads should be available to purchase mail order on USB Stick or a SSD . Im sure a bulk buy price for ssd or usb sticks from a manufacturer could be sorted out for this alternative sales method. Im sure a lot of users would welcome the option to hook up the mail order drive and install Maps from there. Users with very slow internet will be very reluctant to commit to these huge downloads. Just an idea.
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2395 also worked the 1 in 37 Lickey Incline at Bromsgrove for a while also as number 69999. LMS Bayer Garrets 2-6-0-0-6-2 see pic were used around London on heavy coal trains so a quick remodel and wheel set adjustment new Livery and its cool for that. Important thing is i now have animated Walschaerts valve gear in DCS so many Locos can be produced easily from the armature. This is my 4MT Loco Valve Gear setup low poly wheels have hand drawn height map theres no spokes just flat disks .
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Fantastic News at last Thankyou - I have some Awesome Steam Locomotives i have been working on thankfully i never gave up hope DCS would fix the wheels. I have even built the biggest Locomotive ever used in Britain - Its made of 2 Locomotives in DCS a Front and a Rear its a Spectacular 2-8-0-0-8-2 Bayer Garret - Very simple low poly design no bevels - details produced using normal map (normal map not applied in these pics yet) and textures are from real photographs and work nicely. The Bayer Garret is for the Normandy 2 Map ! Also a very nice 0-6-0 Sugar Mill Locomotive for the upcoming Marianas WW2 Map ! All my locomotives have working animated valve gear so with the wheels update will look fantastic in DCS. More info soon !
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Hey - Frankfurt has heaps of Railways and an old Railway Depot with turntable and Roundhouse at last somewhere to house my German Steam Locomotive Mods Highly appreciated thankyou Ugra Media team ! Heres my wallet just take what you need and leave me enough for a new SSD. This map just keeps giving !
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Very nice to see the trains and railway network importance recognised and included in such detail. Fantastic Map - Well a German Steam Train Special hauled by Double Headed DCS Class 86 wont look out of place then ! I am all set for 1st day release ! It will be standing room only judging by the interest in this Fantastic Map may even need a few relief trains. When we find Hitlers Gold Train i hope the Fehmarnsundbrücke bridge will support it !
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DML - Mission Creation Toolbox [no Lua required]
waterman replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi i was playing around with these settings i found on the forum a while back you may find them useful for the detection check out the pics have fun ! They do work ok. a) This trigger detects the moment when both left and right main wheels are compressed at touch down. The trigger zone assures me that it happens only on the carrier: b) This next trigger is the same, but also detects if the aircraft is at rest on the deck: three wheels compressed and speed less than 60 (to account for the carrier + wind speed) -
Demo Using a Helicopter Here is a simple mission ( caucasus with no mods) that uses a default helicopter. 1. on the ground engine off 2. After 20 seconds theres a time more trigger AI push start starts up about 1m 40 sec takes off about 3m 47 sec AI Push .miz
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Question on linking multiple static objects (fence line) together.
waterman replied to Capt. Morgan's topic in Mission Editor
This works a treat ! 1. Load the Test Mission Fence test (uses a Mod M92 barrier ) or use the tyres test to get the idea - both attached 2. Turn on the tank icon bottom of mission editor this lets you see ends of the fence pieces and zoom in 3. Very important - turn on multi select tool 4. select a box around the fence pieces 4. press ctrl C 5. click mouse left button near where you want the copy them to 7. press ctrl V 8. click on move 9. move to line up with others. 10. Also click on rotate to change heading (rotation) Just ctrl V and left click for as many copies you need. 11. Very important - turn off the multi select tool or you will be stuck in that mode. 12. now continue as usual. You can even save multiple static and group and trigger zone setups you like in a mission - load it and multi select tool copy - then load your mission then multi select tool paste etc. Can paste to different maps also. have fun ! tyres_Test.miz Fence_Test.miz -
Who cares if its 1970s or 1980s it would be same buildings anyway - if you like the steam trains just use them to add some interest. After all for Me its about getting the " DCS Train wheels moving " and being able to enjoy the New Germany Map with the Steam Train mods i have already built. Steam trains were used during the Cold war time period so that suits Me.
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A lot of users have passionate memories of the Cold War Steam Trains. Please ED you need to fix the arg8 so the wheels can rotate again. Its a Real Shame to be limited and not use the broken ones on fantastic new maps like this. Please update with a fix and let users have some fun again with the old ww2 class 86. Its Very Sad as I have built exciting mods of german steam locomotives but have to use old Caucasus Map and the DCS old SingleThread Version to even use them. Make it happen please - Since i wrote this there is now an update coming for the arg8 so a massive thankyou for that !
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Military Assets for DCS by Currenthill
waterman replied to currenthill's topic in Static/AI Mods for DCS World
Hi a common problem is - check the name of file FMTV_M1083.edm in the shapes folder is same as the one in your USA_cargo.lua file it may have the under score missing or an extra dot. E.G. FMTV M1083.edm or FMTV_M1083..edm --Shape EDM name ShapeName = "FMTV_M1083", -
The Map looks great and It looks like it has an extensive railway network looking at this picture. I am hoping at last ED will fix the "arg 8" it is not working in MT the train wheels and valve gear no longer rotate. Yes ED have now fixed the arg 8 in the April update thankyou ! I am sure users will want to run the German class 86 steam locomotive on this map from the old WW2 addon pack they purchased. Also the trains need the Activation and De-activation sorted out. When they are fixed i have some nice German and British Steam Locomotives and Rolling stock and working DML railway semaphore signalling mods that i will upload.
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Hi its time to reveal Another Absolute Time more trigger booby trap ? Take a deep breath ! I just did 4 very simple experiments using the Absolute Time more trigger. Default Caucasus Map and no Mods are used. Note - these .miz files are saved using the original Mission editor Save as method. .miz Files are all attached have fun. - Absolute Time More Trigger 1.miz 1. If you set the mission start time at 8.00am 2. I set a unit ( Car Daimlar Armered ) to late activation "It is "not" set to visable before activation'' 3. Activate unit with an Absolute Time more Trigger at 8.01 am 4. run mission and unit appears at 8.01 am as expected. ------ - Absolute Time More Trigger 2.miz 5. now i changed mission start time to 9.0 am 6. Absolute Time More trigger remains at 8.01 am 7. Run the mission and the unit is activated before mission start time and is working in the game. ------ - Absolute Time More Trigger 3.miz 8. now i clicked on the Absolute time More conditions and the units time defaults to 9.0 am mission start time ( does not reset it to 9.01 am ) 9. Run the mission and unit appears at mission start time 9.0 am it has not added the extra 1 minute you set earlier . ----- - Absolute Time More Trigger 4.miz 10. I changed Absolute time More condition to 9.01 am 11. Run the mission and unit appears at 9.01 am as expected. ----- 12. An interesting thing is it will use the old trigger time you set when you increase the Mission start time - but will not let you type in a time that is before the actual mission start time. Hope this helps DCS with the developement process. Absolute Time More Trigger 1.miz Absolute Time More Trigger 2.miz Absolute Time More Trigger 3.miz Absolute Time More Trigger 4.miz
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After the Hot Fix Update - Absolute Time More and Absolute Time Less are Great now. Input is in Hours : Minutes : Seconds and it auto converts to total seconds. Nice one thanks .
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Im sure DCS have already thought about this but - Things could get interesting - 1. Having the DCS Main Game Running. 2. Start a mission and the Huge scenery textures load. 3. Next the High Detail Aircraft and its Hires Textures Load. 4. Start Photoshop 5. Load the 4k templates and start Editing all the layers. 6. Save your textures. 7. Refresh the Aircraft textures in DCS with the Main Game Still Running. 8. Not sure how users computers will handle this. 9. Model viewer update is the answer its features are badly needed.
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Thanks looking into the Absolute Time More - Less issue that is a good start. If you are going to insist on keeping this booby trap on the DCS Menus please read and do this - DCS Needs To Provide Some Working Examples. " Please include a simple Example using a user placed Train " Its not a big ask and it is constructive. More important its the right thing to do. So we need missions before and after the save. I can spend all week alpha testing this thing creating missions and testing them and posting the results. I did that with the Train Problems with MT ages ago and was totally ignored no one even bothered downloading and looking at them. Just fix them please its a sore that never heals otherwise. Please DCS you need To Provide Some Working Examples in this before and after format - Original_Test1.miz and Saved_Test1.miz Original_Test2.miz and Saved_Test2.miz Original_Test3.miz and Saved_Test3.miz Original_Test4.miz and Saved_Test4.miz " Sorry but it is like sitting down to play poker you have to show you have the money first " De-encrypted that sort of means Show us it Works before we invest time and effort alpha testing on your behalf. Please DCS Just Provide Some Working Examples you used .
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To be fair - 1. ED should provide some of their short demo missions they tested saved and were happy when restarted. 2. What quality control testing was done ? 3. Maybe we need to lower expectations and just except that they are not capable anymore. 4. Now you shovel this alpha tested mess out. 5. The absolute time more or less triggers used with this are like a DCS Time Encryption system who is going to calculate and enter thousands of seconds. 6. Do your self a favour release an update with the new save option removed. The forum is over flowing with update problems - So i dont think you need any more new save problems to deal with at the moment ! The new save game requests for help will fill the forum up faster than the T_e_m_u $1000 Voucher attacks ! I do not think any of the forum Mods or Helpers will be able to answer any of the questions about the new save game feature either ?
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Mission Save State - 1. Create a new mission add some user placed trains and wagons with waypoints. 2. run the mission for a few seconds. ----- The DCS Trains with locked wheels are happily sliding along on the tracks. ----- The Train wheels issue must get fixed soon they look just like toytown wooden safety toys for kids ) ----- Maybe theres hope it will be fixed soon as the New Marianas WW2 and the Germany maps need new DCS trains. 3. Hit escape - save the mission with a new name. 4. quit. 5. load the saved mission. 6. None of the Trains are on the saved map. 7. run the saved mission and no trains. " So its Working exactly as i thought it would " Also the new triggers - Absolute Time More and Absolute Time Less EG - a mission with a start time at 8.30 am and a Time more trigger of 25 seconds. This becomes (8*60*60) + (30*60) + 25 = Absolute Time More of 28,800+1,800+25 = 30,625 seconds WOW its almost like a new kind of DCS Encrypted Time System ! Dont Panic heres a handy mission maker online Hours.Minutes.Seconds converter - http://www.csgnetwork.com/directcvthrminsec2sec.html Have lots of fun with that !
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OH-6A by Tobsen and Eightball
waterman replied to tobi's topic in Flyable/Drivable Mods for DCS World
I love the oh-6a thankyou. Also Eightball's Fantastic Railway Assets Pack was what inspired me to have a go at a mod. I used it to learn how to get Locomotives Wagons Coaches into DCS - So a big Thankyou to Eightball . Tobi`s Blender EDM Exporter is my go to proven reliable method to create pain free working EDM files for DCS every time. I managed to get the Krupp K5 working as a Train wagon and a Tank in DCS by using the settings in the EDM Exporter. - So thats a Massive Thankyou to Tobi . These 2 items are used loved and enjoyed every day by users all over the world. I live just north of Brisbane in Australia and we have the EYE of CYCLONE ALFRED Visiting us tomorrow from the Coral Sea with 180kph winds 12 metre waves and a metre of rain ! Here is something Eightball and Tobi can do now they have some spare time take up surfing. The waves are so big they use jet skis to tow you up to speed to catch the waves - Nice drone flying you dont want to put the camera down in that surf ! https://www.youtube.com/watch?v=E87uG_0yf5s -
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Well done sorting it out it looks great ! Maybe a Helpful Team Member can step in to Advise.
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Nice bit of progress - Theres a very nice Free Download "Low Polygon" USATC S160 by Steve Emfore on Sketchfab - "USATC S160 2-8-0 Steam Locomotive" He also has nine other nice free 3D Locomotives. It was created for the game Transport Fever 2. Should look very good with animated valve gear in DCS with some photo textures from a real loco. I will see what i can do so check back soon !
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Thanks that is interesting. Why i asked was because they were shown in that picture here in October 2022 in a thread previewing Normandy 2 Map and its contents. Would be nice to have them added in an update along with making the 3 WWll assets pack Armoured Flak Wagons we paid for years ago usable ? I do use the 3 Hidden Flak wagons with my locomotives as in the picture. https://forum.dcs.world/topic/310823-dcs-normandy-20-preview
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So anyone know what happened to the loco and coaches in the picture ? ------- " Watermann said: The class 86 steam locomotive is included in the WWII asset pack. So if I understand what you mean it is that you need the WWII asset pack. to be able to see the steam locomotives on the Normandy 2 map? and that is because they don't have the WWII asset pack. do they still have the diesel locomotives? " ------- That last line was encrypted and i could not understand it ? - With the WWII asset pack you will be able place and use the steam locomotives on routes on the Normandy 2 map. Also the steam loco might be included free in the Normandy 2 traffic you can switch on or off in settings . Another thing is the date you set for a mission may decide if steam or Diesel or electric is used.
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The Class 86 Steam Locomotive is included in the World War ll Assets Pack. Theres another steam locomotive and red coaches in this picture that has not been included in Normandy 2 any one know what happend to it ?