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Everything posted by johnv2pt0
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Which Trainer/Light Attack Aircraft Interests You Most?
johnv2pt0 replied to Zakatak's topic in DCS World 1.x (read only)
Agreed, 101 has my vote. Also, I love the lines on the 101...I just find it very attractive for some reason. -
Kind of off topic...but are those the clouds we can expect with EDGE? ...cause eeesh. :cry: I'm really looking forward to the 101 and really appreciate the communication from you guys. Great work!
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Next DCS (US) Fixed Wing Aircraft Wish List
johnv2pt0 replied to diecastbg's topic in DCS Core Wish List
My vote; OV-10. Surprised nobody has mentioned it. Well, tbh I haven't read all 219 pages... -
Awesome mod, thanks
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Public inquiry. What is your PC video card?
johnv2pt0 replied to Chizh's topic in DCS World 1.x (read only)
gtx 690 -
*bump* Does anyone have a recommendation for a teamspeak overlay that DOES work well with DCS? I love project kryptonite, but if something else works well I'd check it out.
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https://projectkryptonite.com/home Does anyone use this with DCS? Mine works with every other game except DCS and I'm at a loss.
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I would much prefer to see a Mig-27 than a 23. I know nothing about systems similarities, but the ground movers are the things that get me excited! Just a datapoint for you LS. Can't wait to fly your 21 ~
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Does the Su-25T replace the Su-25?
johnv2pt0 replied to guitarxe's topic in DCS World 1.x (read only)
I also much prefer the A to the T. The only reason I will fly the T is if SEAD is required or I know I will be engaging MBTs (vihkrs). The only other reason I like the T is the autopilot system. The shkval doesn't add very much situational awareness for me usually. If I know exactly where a target is supposed to be, then it's useful because I can get a good look of the area further out, but most often my eyes do better and keep me better oriented to what's happening in the battlespace. That's not to say with proper techniques the shkval won't give you better SA but I usually see people cruise right overhead bad things because they're head's down in the TV trying to find that target that they just overflew at 600kph. And with the main threat being IR weapons, you'll never see that missile launch. Also, I prefer the HUD in A over the T. It doesn't have flight information (which would be nice) but the reticle is so far superior imo. Clean, capable, non-obstructive. I hate the reticle in the T. To each his own. -
SU-25 Weapons to destroy an Ammunition Depot Did a test: 2x KH-29T/L 2x KAB-500kr (which is odd since this has 100kg less explosive compared to 29T/L) 6x betAB-500 8x FAB-500 >8x S-25/25L (this surprised me...) approx 32x FAB-100 approx 20x S-13 So, if tactics allow, set yourself up and drop a couple KAB-500kr on it and call it a day. They weigh less than kh-29s and are fire and forget with the only downside being a fairly limited delivery window. For more flexibility in the combat area or if flying a su-25a I would take a full compliment of S-13s. Half will take out the depot leaving half for other things. Also, note I didn't test the betAB-500ShP because their accuracy is so terrible, I doubt I would be able to get enough hits on target from 1 su-25.
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I would try using S-25/S-25L or S-13s if you're in the 25A. Nothing will give a one hit destruction though. In the 25T you can use the KH-29, but still I don't think it's a one hit kill. I'm just working off of my memory atm.
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I wholeheartedly agree with your sentiment about the terrain. I think we all understand the difficulty in developing a new graphics engine, but after so long it's only natural to wonder to what lengths they're going to to finish it. Just saying "sit down, shut up, and bow to the ED gods" doesn't do much except aggravate the natives. The Georgia map is extremely tired. I don't have an issue with the geographic location as much as how it's never even been finished. Tons of space that's never been modeled, unoptimized objects that destroy fps, terrible airfield environments, etc. I don't agree with boycotting a third party developer's product because of something they don't have any control over though. Supporting their efforts can only help keep the sim alive and thriving. I will definitely be buying the Sabre on release. I'm excited for EDGE and hope they're making good progress on it. On a side note, I really hope they will address ATC as well though. This sim is awesome at detailed aircraft, but everything else is pretty lacking when looking at the entirety of flying IRL.
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Perform Task > Assign Group works, but the enroute task does not. When giving a JTAC that task he will call "No further tasking" available even though he is in direct line of sight and in range of the target. I thought this was a known issue and was the reason everyone says to do it via assign group. Am I doing it wrong? EDIT: I'm sorry I don't have a track to post atm.
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Is this working in the current build or do you still have to manually assign the targets for the JTAC? Thanks ~
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A vid of some flying with the squadron. Hope you enjoy ~ Make sure to watch in HD!
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Amazing pit acemark! Don't see many shark pits!
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Ah, yeah I don't think I explained well enough. I meant if the projectors were mounted on the ceiling overhead the cockpit and the screens were not all the way up to the ceiling, then there's a negative angle there...which will get larger the closer in the screen gets to the projector. I think I get what you're saying though and I will try to edumacate myself more. Thanks for the link, it looks to be a great reference. I like your pit. How come no updates since 2013?! ;)
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Thanks, very helpful. I have been following Zahry's thread with great interest, but I think space will be an issue there. I don't think I'd be able to fit a cockpit in there, and the screen height wouldn't be great enough either. I currently run off of only 1 gpu on the 690...sli just makes everything worse in DCS. Sounds like I would need a substantial pc upgrade, and by the time I start on the project it will be time for that anyway, so that's ok. And maybe, just maybe, EDGE will fix everything...right....right?! :) I'm looking to build something on this scale: How much of a vertical angle can projectors throw on a surface and still have an non-distorted image? If i were to mount the projectors right overhead the cockpit, how close in could I move the screens? ...I wonder if anyone has tried making the canopy of the cockpit itself the viewing surface. A canopy of monitors/tvs...
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I'm considering on starting the insanity of pit building after an upcoming move. If I have it my way, I'm looking to build a large physical cockpit in a dedicated flight sim room. For me, the first decision that will drive all others is what type of display and what limitations come with it. I am looking to get at least 180deg, but would love 270. How many projectors would I need for a setup like this? Also, how do projectors effect FPS? Are they commensurate with monitors? ex. 3 projector negatively effect fps the same as 3 monitors do? I have a fairly nice pc atm. I7-3930k oc to 4.0ghz, nvidia 690, 16gb, ssds. I get around 30-70fps with settings maxed. What performance could I expect if I was running multiple projectors, and say 3 monitors of varying resolution for the cockpit itself? I know, with so many variables it's hard to say, but a "poor, ok, good, great" kind of answer would be helpful. Thanks ~
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Nice man, thanks for the work. Definitely deserves attention ~
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Thanks everyone. I'm glad it's useful. :)
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This is just a small thing here, but the animation for the Russian cluster munitions is pretty minimal. Has there been any talk about upgrading them in the future? I can't find any reference to it via search. The kmgu dispensers and CBUs are animated nicely but the RBKs just kinda go "poof."