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Bigity

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Everything posted by Bigity

  1. Would love to see this as well.
  2. Well better change up my cold starts
  3. Recent driver update that Intel says addresses DCS stuttering specifically. I don't have one so can't provide any actual data, but maybe someone else has more recent info. The incoming Battlemage GPUs look promising at half the cost of RTX cards. DCS World extreme stutters with A380 and A770 - Intel Community
  4. Regarding the section on changing the default kneeboard position (and possibly the crew indicator window), how would I set that up for OVGME so I can disable them for pure script servers? Just create those lua files in the OVGME mod folder?
  5. Also will use F for DLAA I think
  6. Oh yea this version is much better.
  7. Or at least add it to the viewport lists so we can export it without breaking ICq
  8. They added this briefly, didn't they? It just didn't work and was removed pretty quickly.
  9. For the A-10 as well!
  10. Hoping for a fix for this as well as setting default kneeboard location, crew indicators, and controls indicator still, maybe sometime in 2025. For some pretty basic UI stuff. Two monitors isn’t exactly rare now.
  11. Sorry, this was meant for the issue you mentioned in your last post. 'We've talked in the past about target ROE and how they are currently depicted in our DCS: F-16C Viper. All I can say for now is that the system will be refined in the future, as soon as we clear other priorities.'
  12. I recall having that same error and it turned out to be a dud camera and it would hit randomly. Contact grass monkey about it. He replaced mine promptly after some troubleshooting was done. As for going bonkers, yes any IR light source will cause issues. Adjust as other folks have suggested above. I found that my ring camera with the IR mode would cause problems even behind a TV and pointed in the opposite direction!
  13. Does full vs fast make a difference in DCS? I find conflicting reports
  14. I’ll try a lower burst altitude or something and see if that accounts for submunition drift
  15. Any tricks to the GB6 I might be missing? They seem to release the submunitions a bit off from the tpod designation. Issue with pod? Release parameters?
  16. Tried the first one earlier today, it's kinda nice. Some big bombs for the bulk work, then some laser rockets for clean up, and some extra gas. Might try the 2nd one later, find some SAM sites for the rest of the server and have a couple options for either taking out a track radar or a bogey that happens to be around. Wish the wingtips could mount SD10s though.
  17. Started over with a fresh copy of the file and all is well. Appreciated!
  18. Ok got it to work, but now I have like an offset background black box after adjusting the font size/spacing stuff. But progress! Appreciated.
  19. Hah, my fault then. I assumed that was for the Huey only. I'll give it a go.
  20. Jonsky7, first thing - your work on all these items is greatly appreciated! I've gotten my default kneeboards moved using your process in post 2, and found another post on how to move GeorgeAI. Last thing I need to figure out is how to move the gunner status window in the chinhook. I found instructions for the Huey but not for the Chinook.
  21. Thinking about reworking my setup so the MFDs are at the top so that kneeboard, crew status, and George AI show up in the bottom right of the main monitor. Has anyone tried that yet?
  22. I've been wondering about this since mostly I fly the mudhen or A10 - both of which put the tpod off to the side - way off in the A10 case. I'll have to try that out. I did put a fuel tank on one wing but don't think I balanced it off on the other wide well - take off was quite interesting! In regard to fuel state, yea I found if I keep it out of AB (sometimes I don't even take off with AB if I have enough runway) and around 70-80% power it isn't that bad - I was expecting far worse based on just general commentary. I also have been putting it down on training power when doing A/G work.
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