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eaglecash867

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Everything posted by eaglecash867

  1. You still have to do that by editing the file.
  2. I've tried both ways and there is no noticeable improvement in clarity.
  3. It doesn't seem so in this case. Either my eyes are incapable of seeing the difference, or the maximum DCS VR resolution is below what the Reverb can produce.
  4. I pulled the trigger and went to version 1903, did the WMR fix update, and have the latest and greatest SteamVR installed. My SteamVR settings page still reads like your first screenshot, Secoda. It must be your newer, consumer version of the Reverb that is reporting differently to SteamVR. Its all good though, because I see no difference between 100% SS and 180%, except for my performance being MUCH worse at 180%. I just keep mine set at 100% now. I know I'm repeating some things, but that's for the benefit of newcomers to the thread who are looking to tweak their Reverbs. :)
  5. No problem. Good to see I'm not the only one who was having the problem of the lenses being too close to my eyes. Also, make sure to tighten the screws that attach the headphones to the HMD. They're not very tight from the factory, and you may end up with a gradually worsening intermittent audio situation. Get those screws nice and tight, and that problem goes away. :)
  6. That was me having that issue. https://forums.eagle.ru/showpost.php?p=3975625&postcount=26 I bought a roll of adhesive-backed weather stripping at Walmart, ran a piece of that around the facepad of my Reverb, and the blue edges I was seeing are gone now. It cost about 4 bucks and was extremely easy to apply. It just takes a few uses to get the foam fully conformed to your face, so its a little awkward-feeling at first, but it quickly settles in and gets better. I'm actually finding short-range air defenses now with the good old Mk 1 eyeball, and killing them before they can shoot back. Couldn't do that before the Reverb. :D
  7. Even though I already have mine from HP, I was still on Amazon's notification list, so I got an e-mail from them this morning to say they had them in stock, ready to ship. Wasn't going to buy a second one or anything, but I clicked on the link to see if it was true. Instead of the usual "Add to cart" button though, there was a "See all buying options" button, so I clicked on that to see what came up. It lists one thrid-party vendor, called FieldyStore, who is selling one in "Used-Like New" condition, for $300.00 MORE than what they go for brand new. Amazon should be ashamed of themselves. :doh: My Reverb Pro from HP is still going strong, and the intermittent audio problem was fixed by tightening the screws that attach the phones to the HMD. HP leaves them pretty loose for some reason.
  8. Exactly the same hardware. No changes or tweaks of any kind were made when I started using the Reverb. In fact, I even did a side-by-side comparison last weekend, and had the same results I mentioned above. The performance was actually worse with the CV1, and that was because I had to crank the DCS PD up to 2.0 to make it look anything like the Reverb, and it still had a long way to go to reach the same level of clarity. All of that super-sampling/upconverting/downconverting stuff really taxes your system, a lot more than the higher native resolution does. I had always suspected that might be the case, but now I have confrimed it with my own observations and comparison. :) Oh, and regarding the GPU needed. Back a few months before getting the Reverb, I upgraded from the 1080ti to the 2080ti, and to be perfectly honest, I really didn't see a significant improvement in performance. Although the 2080ti visual quality was better, giving an even greater sense of depth perception in VR. It was better, just not sure if it was $1500.00 better.
  9. I actually get much better performance with my HP Reverb than I did with my CV1, because the CV1 required setting pixel density to 2.0 to even get close to what the Reverb can do at 1.0, and "close" was still really far away. I get a much clearer image, and the ghosting I used to experience with the CV1 is almost non-existent now. Win-win. The number of pixels in the displays of your HMD, as it turns out, isn't nearly as much of a performance killer as having to use supersampling to get a semi-decent image out of a lower resolution display. With the Reverb, I use 100% SS in Steam VR, 1.0 PD in DCS, and the image clarity is amazing. In the first Red Flag mission where you're arriving at Nellis, with the CV1 I could see some kind of aircraft off each wing, one per side. With the Reverb, in that same mission, I can see 6+ aircraft off my wings, and even the most distant of those aircraft can clearly be identified as other A-10s.
  10. Yup. There seems to be only one guy in this thread that wants that, so applying his wants to all of us under the label of "VR advocates" is erroneous. Given the fact that most manufacturers of VR gear now seem to be headed in the direction of WMR headsets with inside-out tracking, that presents a major problem with implementing this call for making it so you can use VR hand controllers to "grab" phantom flight controls. WMR headsets all seem to have the problem of losing sight of the hand controllers if those controllers are behind the headset. So, if you're flying in DCS and have to crank around to look behind you, tracking of the hand controllers will be lost. Not a very good thing to have happen if you're in a dogfight or trying to evade a missile shot. That seems like reason enough for the DCS team to back-burner this kind of improvement, because its only going to work with HMDs that have external tracking. I can see it now. They implement this improvement, and the people who want that feature will then complain because it doesn't work with their WMR headset, so they'll demand that they make it so the phantom controls can float in the cockpit to follow their hands. Then they'll complain that the fix isn't coming fast enough. :doh:
  11. As shipped from HP, the package is 9 pounds actual weight, 13 pounds dimensional weight (20" X 18" X 7").
  12. Hey Secoda, Which version of Windows 10 are you running on your rig? SteamVR just updated today, and I don't have the same suggested graphics settings as you do with your new Reverb. Interesting findings on the clarity of the entire display being affected by supersampling. I'll have to try that next, because I was starting to get frustrated with how quickly that clarity fades outside the center. I'll see if it gets better with higher SS. When I was doing my comparisons, I was just staring at the text on the CMSP, with it in the dead center of my view. Tried the weather stripping idea today to get the lenses further away from my eyes, and it worked like a champ. No more seeing the edges of the lenses, and the focus is sharp in the center of my view. It went on pretty easily, and I now have a semi-permanent solution that didn't void my warranty. Be sure to check the torque of the screws on your new Reverb's phones. HP doesn't get them very tight, and you'll end up with increasingly intermittent sound as time goes by. I tightened mine today and the sound is solid now.
  13. That is handled by squat switches on the main gear. When the squat switches open on both main gear, NWS disengages.
  14. That's just it though, I have tried gradually increasing SS from 100% in Steam VR, and have seen no difference in clarity. This was after having it set at 188% like what was suggested in the Reverb thread, which also had no noticeable difference in clarity. So, I'm leaving it set at 100% in Steam VR, with 1.0 PD in DCS. It looks just fine like that. I think DCS is setting the resolution ceiling, and the Reverb is capable of more than what DCS can produce in VR. I see no difference at all in clarity between 100% SS and 188% SS, it is excellent in both cases. It would be cool if there was some kind of HUD for VR that could display the actual resolution being rendered in-game. I think we would see that it never hits the native resolution of the Reverb. I have MSAA set at 2X, which pretty much eliminates all the jaggies, which were minimal to begin with. As for the 1903 VR fix, I still have my Windows 10 at 1803. I figure, if it ain't broke, I'm not gonna try to "fix it". Never had any blurriness issues like others have had with the higher version. Just need to get the lenses a little further from my eyes and it'll be fantastic. Just for giggles, I tried DCS in the CV1 again last weekend, and WOW does it look horrible compared to the Reverb. For some reason, the clarity increase from going to the Reverb from the CV1 wasn't as much of a shock as trying the other direction. It reminded me of trying to read the time on my alarm clock right when I wake up in the morning and my eyes are still trying to focus. A time when I'm struggling to discern the difference between a 0 and an 8.
  15. I'm just saying that neither thing seems to have any visual benefit for me. It starts off good, and doesn't get better. The only thing noticeable with an increase in either PD or SteamVR SS is the decrease in performance. From my observations, it looks like the VR portion of DCS currently isn't capable of going beyond the native capabilities of the Reverb. In fact, it almost looks like it might not even be capable of attaining the native capabilities, so what we're seeing is a lower resolution than what the Reverb can produce on its own. Is there an app that lets us see what the actual, rendered resolution is during gameplay in DCS? It would be interesting to see what something like that would have to say.
  16. So far, I'm not seeing any noticeable benefit to increasing SS in SteamVR above 100%. I do, hoever, notice that I get a lot more ghosting when looking to the sides, the higher I run SS. So, I just keep mine at 100% with a DCS PD of 1.0 on the Reverb. Its still leaps and bounds ahead of my CV1 in terms of clarity, but the sweet spot definitely sucks at the moment. I'm going to experiment with some weather stripping on the face pad to see if I can get the lenses a little further from my eyes.
  17. Why add the ability to grab phantom flight controls with phantom hands? I'd rather have real flight controls that I grab with my real hands. I don't need to see my hands to know where they are on a HOTAS, either in game or in real life. My guess is that ED "doesn't listen" when there's not much demand for a feature that a vocal minority thinks is important. Unfortunately, they are a business, and they have to focus their efforts on more important things. My advice would be to stick with those other sims, and hope that some day they produce a sim with aircraft as complex as some of the aircraft/sensor/weapons system combinations in DCS modules. I'm sure having phantom hands on phantom flight controls will make up for the other shortcomings. :doh:
  18. Hey Secoda, where do you find all of that warranty data for your unit? I went through what I thought was the correct process for registering my unit, but I can't seem to find the details of my warranty anywhere on their site that I've looked. Can you post a link for where you view that info?
  19. Are you getting a strange sensation in the beginning that your head is slightly tilted? I've been getting that feeling sometimes, and I wasn't sure if I was imagining it.
  20. Since I had gotten so used to the way my Rift worked, out of habit, one day I just double-clicked my DCS icon on the desktop and then pulled the Reverb on. Right as I thought "Oh yeah, it doesn't work like that for WMR headsets", it automatically went to the WMR portal, then a black screen with a circular explosion of white triangles, then SteamVR opened and DCS loaded. It doesn't get any easier than that. :)
  21. But, doing the "Linda Blair" is what you would be doing if you were sitting in the cockpit of a real aircraft in combat, and your brain automatically tells you exactly how you need to maneuver your aircraft to accomplish a specific goal. For me, that fact, combined with the depth perception that VR provides, makes everything more natural (including avoiding missiles that have been shot at you). In relation to the missile that was shot at you, the other advantage to VR is that you naturally know which way to point your jet so you can instantly get on target and kill the thing that shot it at you. You just can't do that with TIR and a flat screen. That being said, which one is "better" overall just depends on the experience you're looking for. If you're looking for the experience of actually flying a jet in combat, VR is the way to go. If you're more into the technical aspects or flying competitively, then TIR is probably going to be best for you. I just got the HP Reverb, and the visual advantage of a flat screen has almost been negated by its clarity. But, in my opinion, visual acquisition of targets on a flat screen has always been possible at unrealistic ranges anyway. If you're on a 1080p monitor though, as opposed to 4K, the Reverb surpasses the visual quality by a tiny bit. The only problem I'm having now is just with the Reverb's lenses being a little too close to my eyes, which makes everything a half-step out of focus, and I can see the bottom edges of the lenses. Once I get that dealt with, it'll be fantastic. :D
  22. That's all laid out in detail in that post that started this convo, including my saying that its limited to 6 feet. :smilewink: It works just fine with no extensions...I'm just not thrilled about DP being the future, since its so unforgiving. The Reverb isn't as good as the CV1 for watching 3D movies anyway (my primary reason for wanting the ability to use an extension). The higher resolution turns a high bit-rate video into a slide show. Reverb is MUCH better than the CV1 for DCS though, which is the main reason I wanted a Reverb. In the first Red Flag Campaign mission, I not only was surprised to see that I wasn't flying in formation with just two other aircraft, but a bunch more, and I could actually tell that those other aircraft were all A-10s. Couldn't do that with the CV1.
  23. Now we're back to my original point about Display Port being a terrible choice of interfaces for VR use. :D
  24. I don't have a problem with my Rift, which has an HDMI interface. The problem is that the Reverb doesn't use HDMI, it uses Display Port. ;)
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