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Everything posted by eaglecash867

  1. BusPilot, I was running a G2 on an 8700K and GTX2080Ti before I started doing any serious upgrades and DCS ran really well for me. But, I don't do any flying on multi-player servers. How does it run with single player? If it also runs poorly on single player, try browsing the forum for some threads about tweaking performance. I'm thinking that with the way you have things configured currently, you'll end up dumping a bunch of money into upgrading, and its still not going to run all that well for you and end up being a huge disappointment. Lots of guys here with similar rigs to your current one that are getting good results. Once you get it tweaked and running well on what you have, any hardware upgrades you do will just be a bonus.
  2. I can't speak for the 5800X3D, but I'm loving the 12900KS rig that I just built with DDR5 memory. Check around on this forum and others about the RTX3090Ti, however. I recently tried helping someone with a 3090Ti who was having compatibility issues with his G2, and apparently that's an issue that has been reported elsewhere. I have the non-Ti RTX3090, and it runs great with my G2.
  3. That's kinda my point though. If your USB card doesn't have those connections, its not going to do anything to help, because its still using bus power from the motherboard. If your motherboard's bus power can't deliver enough current through that PCIEX4 slot, one card/headset combination may work while another combination doesn't. But, as long as you were able to return the 3090ti for a full refund, I guess the other thing doesn't matter at this point. Its a shame that MSI didn't provide you with better service, considering how much money you spent with them.
  4. If the USB card you plugged into your PCIE slot doesn't have a connector on the inboard side to let you plug into a spare power supply cable inside your machine, its not going to give you any more power than what any of your motherboard USB ports can provide. That won't do anything for you except compound the problem. Not sure why they even sell non-powered PCIE USB cards. LOL. This is what I have in my machine that solved my "Connect Cable" issues on my G2 when I went from the 2080ti to 3090. This or another brand with an internal power supply connection is what you need. Some here have had trouble with the Inatek card, but mine has always been solid. Note the extra connectors on the inboard side of the card in the pic, and the cables that are included for connecting it to your machine's power supply. https://www.amazon.com/gp/product/B00FPIMJEW/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
  5. Just to check that you didn't make the same mistake I did when installing the USB card, did you plug the power connector on top of the card into a spare power supply cable in your machine? When I put mine in, I assumed the power receptacle on it was some sort of expansion port or something, so it didn't help anything on the first go.
  6. I had a similar issue when I upgraded from a GTX2080Ti to the RTX3090 because the 3090 didn't have an on-board USB C connector like my 2080Ti did. I used the USB C to USB A adapter that came with my G2, and that fixed the problem for me. But, the reason that worked is because I have an Inatek powered USB card plugged into the PCI Express X4 slot on my motherboard which is getting power from a connector that goes straight to my rig's power supply. The USB C port on my motherboard, as well as the USB A ports on the motherboard just didn't have enough juice to run the headset reliably. I started using that Inatek card way back in the days when I got my first VR headset, which was an Oculus Rift CV1, for the same reasons. Motherboard USB power may not be enough, depending on how many other USB devices you have plugged in. I have 3 external USB hard drives for file backup and audio/video server use which are on all the time, so my situation made the powered USB card necessary. I'm pretty sure your issue is from coming up short on USB power.
  7. Just get an Iron Flask cooler bottle. You can drink from it without lifting the HMD, and at worst you spill a drop or two if you happen to knock it over when the spout is open.
  8. Not $3500.00+ like the scalpers were trying to get.
  9. I got on the waiting list at EVGA, and it took 9 months for my turn to come up. Paid a normal price for it, and they didn't take money up-front. It was a great thing...just wish it hadn't taken so long.
  10. Glad you're happy with your decision Rogue Trooper. With the 3090, sometimes I'll fly the A-10C on the Nevada map and think "Huh...now I'm not seeing an occasional split image as my wingman flies by me when we're attacking targets...wonder if a new update made that happen..." But, after getting out of DCS, I pull up my reprojection settings and find out the lack of ghosting was because I had just flown an entire mission with no motion reprojection at all. I had forgotten to turn it back on after watching a 3D Blu Ray with the G2. Couldn't have done that with the 2080ti.
  11. Hi NavyKnight, The place you need to go on your machine is here (I copied and pasted the following path from Dureiken's post): C:\Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\bin\win64\OpenVRSettingsUX.exe Just remember, the path shown above may differ from machine to machine, depending on where you installed Steam. When you run that "OpenVRSettingsUX.exe" file, you will get a screen just like what Dureiken has in his post from 11-21-21. Click on the graphics tab on the left of that box, and then select either Auto or Motion Vector in the menu on the right. Personally, I like to use the Motion Vector setting because it keeps motion vectoring turned on at all times. With it set to Auto, I found that it would sometimes have these little "hitches" in the smoothness of the display as motion vectoring was automatically switched on and off. As for the FPS counter, when you have motion vectoring (not motion smoothing) turned on, that will show a number that will never go higher than 45 fps. But, don't be discouraged by that, because FPS counters are not capable of measuring the interpolated frames generated by motion vectoring. You're actually getting an FPS anywhere from 45 to 90, it just can't be measured properly by FPS counters. The true test of whether motion vectoring is working is to sit in the cockpit and rapidly move your head left and right, laterally. If its not working, you'll see smearing and stuttering of the cockpit instruments. Don't use the "motion smoothing" setting in the normal SteamVR menu. I have never had that setting actually do anything...and I always use the OpenVRSettingUX.exe file to turn motion vectoring on and off, which works every time. I have a shortcut to OpenVRSettings.exe on my desktop so I can get to it easily, since some VR applications on my machine don't like having that turned on. The alternative to using that file involves using your hand controllers and turning it on in the SteamVR dashboard that you would see in your headset. For me, that's just an extra PITA that I don't want to deal with. Running the .exe from the normal desktop screen is so much easier.
  12. I have used the wireless XBox controller that came with my old Oculus Rift in DCS. I mostly use it for bringing up and navigating the kneeboard. It has its own transceiver that plugs into a USB port.
  13. Yup, the method that Brainfreeze and freehand use is the easiest way to turn the motion reprojection on and off for a WMR headset like the G2. I just have a shortcut for it on my desktop. 3D Blu-Rays don't play well with reprojection, so I wanted a quick way to get to where I can turn it on and off. Motion reprojection should work no matter which of the two refresh rates you select. I have my refresh rate set at 90, because setting it to 60 makes me feel like my eyes are being ripped out of my head. With refresh rate set to 90, and motion reprojection set to Force On, I get a solid 45 FPS indicated on the DCS frame counter. What you see is actually double that, its just that FPS counters aren't capable of measuring the interpolated frames. I select Force On instead of Auto, just because it seems to eliminate the occasional hitches you might see when motion reprojection turns on and off automatically.
  14. When I went from a CV1 to a Reverb G1, I was going from having the DCS PD set to 2.0 for the CV1 to having DCS PD set to 1.0 for the Reverb G1. I actually ended up getting better performance on the Reverb, and the image quality was leaps and bounds beyond anything the CV1 could ever dream of producing. Can't remember exactly what I used to set my SteamVR SS to, because the relationship between that and render resolution was constantly changing, but I think in the beginning, 50% showed roughly native resolution for the G1. The picture was massively better than a CV1. But, if you're like me, you won't really appreciate the improvement when going to the Reverb until you fly in the Reverb for a little while, and then go back to the CV1 once. THAT is when you'll say "HOLY COW! The CV1 looks like crap compared to the Reverb!". One concrete example of that improvement was on the first mission of one of the Red Flag campaigns, where you're flying into Nellis with a flight of A-10s. In the CV1 I just had to take it on faith that those A-10s were with me, in the Reverb, not only could I see every single one of those other A-10s...but I could actually tell they were A-10s. As I recall, the way I had things set up, it was pretty close to running at half (or maybe less) resolution when taken as a percentage of the "full resolution" I was running my CV1 at. No comparison...the Reverb was better in every way. I'm using a G2 now, and have a 3090 instead of the 2080ti that I was using when I made the transition from the CV1 to the Reverb. Still tweaking a little at a time to see how much harder I can push it.
  15. The trans-oceanic shipping itself isn't too much of a problem, and customs here in the US seems to be getting things done pretty efficiently...its when the item reaches the "destination sorting center" that things seem to slow to a crawl. Still waiting for some electronic parts that came all the way from China to the US in about 4 days, cleared customs in 1 day, and have been sitting in the sorting center for almost 2 weeks since then. OTOH, items I have been ordering from the UK get to my door in about 2 weeks. Seems like the US west coast ports of entry are a real bottleneck right now.
  16. I was thrilled when it was mentioned on this forum that EVGA had a waiting list I could get on for the 3090. I think it took about 9 months for my place in line to come up, but it did, and I didn't have to reward scalpers either. MAN what a LONG wait though.
  17. I'm definitely in agreement with you about VR benefitting from more VRAM. I don't think that the linked benchmark is necessarily going to be relevant to VR. All I can say is that I love my 3090 in DCS on my G2. Not sure if someone upgrading from a 3080 to a 3080ti or even a 3090 would be worth the extra cash outlay though. The only way to know for sure would be to see a DCS VR benchmark between the 3 cards on the same system, with all the same test conditions. Otherwise, all anybody can do is make guesses based on what seems logical. Even benchmarks can be misleading, because you don't know how much a better performance number is going to translate into a noticeable, visual improvement. You have no way of knowing if you're going to end up with the reaction of "THIS is what I spent all that money on?!!" The law of diminishing returns I guess. I almost talked myself into not getting a 3090 because it was taking so long to get one, even started to rationalize that it wasn't going to be any better than my 2080ti. I'm glad I didn't stay in that mindset...it definitely made a big difference with how much harder I can push things.
  18. I believe it is. It also carried an air-to-ground radar on the left wing.
  19. Am I reading correctly that you're running your Oculus headset through SteamVR for DCS? With Oculus headsets, you don't need to run them through SteamVR for DCS to work. Have you tried just going into DCS without SteamVR involved?
  20. I was running an Oculus CV1 for games that used hand controllers, and a G1 for sims like DCS for a while and never had any issues with the two fighting with each other. WMR only activates when you plug a WMR headset into your machine, so you should be fine running two different HMDs on the same rig. Not sure about how the Vive software runs on the VP2 though, so I don't know if it will try to run automatically. The Oculus software did that, but it was pretty easy to change that. Just had to switch that software to "Run as administrator" to get it to give me a prompt asking if I wanted to allow it to run. Might be the same with the VP2, or it may not even be as complicated as that.
  21. Oh, sorry Steel Jaw, my post was actually directed at the OP. I forgot to use the quote feature to make it clear who I was responding to.
  22. You're probably running just a little too much super-sampling. Have you tried reducing that in either OTT, DCS PD, or both? That was usually what caused issues for me, no matter which headset I was using. Frame rate stayed the same in all cases, but I got the ghosting if my super-sampling was set too high. Also, I highly recommend the Kegetys shader mod. That allows you to run higher super-sampling with less impact in the form of ghosting.
  23. Here is an alternative method for backing things up, in case you want to try it. https://mostechtips.com/how-to-reinstall-steam-without-deleting-games-easily/
  24. Don, you don't have to re-download any of your Steam titles after doing an uninstall/reinstall of Steam. Have a look at this link... https://help.steampowered.com/en/faqs/view/4593-5CB7-DC3C-64F0. I have had to do this in the past when my CV1 worked just fine with SteamVR and my G2 was having issues. It fixed those issues. I mentioned it before in this thread, but you must have missed it. The whole backup and restore thing with the Steam library was actually a pretty painless process, and I didn't have to reinstall any of my Steam titles...and I have A LOT of them.
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