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Everything posted by CAPT Jebus
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For strike missions this would be a necessary feature for the implementation of JDAMS and other GPS guided bombs. JDAM can be launched from up to approximately 15 miles from the target and each is independently targeted. The weapon system allows launch from very low to very high altitude and can be launched in a dive, toss, loft or in straight and level flight with an on-axis or off-axis delivery. JDAM also allows multiple target engagements on a single pass delivery. JDAM provides the user with a variety of targeting schemes, such as preplanned and inflight captive carriage retargeting. Mission plans are loaded to the host aircraft prior to take off and include release envelope, target coordinates and weapon terminal parameters. The weapon automatically begins its initialization process during captive carry when power is applied by the aircraft. The weapon performs bit, and aligns its INS with the host aircraft's system. Targeting data is automatically down loaded to the weapon from the host aircraft. When the host aircraft reaches the release point within the Launch Acceptable Region (LAR), the weapon is released. Weapon maneuverability and range are enhanced by fixed aerodynamic surfaces (mid-body strakes) attached to the bomb body. The primary aircraft for integration and operational testing of the 2,000-pound JDAM were the B-52H and the F/A-18C/D. The F-16, F-14B, F-14D, F/A-18E/F, B-1, and B-2 are also operational users of the 2,000-pound JDAM. The 1,000-pound JDAM is to be tested and integrated initially on the F/A-18C/D, AV-8B, and F/A-22. The 500-pound JDAM is to be tested and integrated initially on the F/A-18C/D and B-2.
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"Is there any support here?" The short answer is No A while ago I asked are Belsimtek/ED ever going to fix the problem with AI door gunners on AI controlled Huey's?, Currently the AI gunners just sit there like stunned mullets with their doors closed and will not engage. Its been going on 4 years since the Huey was released and its still broken, is this ever going to be fixed? I know the code is there in some shape and form, because ED have the B-17s firing from the side and they are completely AI aircraft only. Belsimteks response:"They were disabled because of bugs with that feature. the Gunners which WW2 bombers has, are not ours, they were made by ED. We can't just "copy-paste" them, but it may be possible to "borrow" them in future." Can the ED devs at least point them in the right direction at least to fix this? Edit: Just to clear things up, I am not referring to the one you fly. I am referring to completely AI controlled Huey's. (your wingman / flight aircraft)
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Unofficial Community A-4E-C Weapons Patch
CAPT Jebus replied to heclak's topic in Utility/Program Mods for DCS World
Just wondering if you had any luck with the napalm effects? -
[RETIRED] ME Aircraft Payload Preview Overhaul
CAPT Jebus replied to uboats's topic in Utility/Program Mods for DCS World
i cant get this to work in current version -
Well i'm a big fan of the F-16, lets hope they do it right then! hopefully they implement the Data cartridge system
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AI Gunners on AI Controlled Huey's don't shoot in A2A
CAPT Jebus replied to Buzzles's topic in Bugs and Problems
AI door gunners in AI hueye will not fire or even open the doors -
Jeez you are asking a lot for multi crew from Belsimtek aren't you? FFS they cant even get the door gunners to work in AI controlled helis yet after 4 friggen years.
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If you read between the lines it wont be out until end of Jan maybe Feb or March
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Yeah but they did it without access to the SDK. They may not have taken so long if they had access
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As the title says Think of the possibilities where this Sim could go There are so many talented people out there Look at the A4E we got for an example
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Vietnam "You make a movie?" USA "Not this time pal"
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NOW AVAILABLE: Community A-4E-C Mod
CAPT Jebus replied to Merker's topic in Utility/Program Mods for DCS World
I love this mod, any chance of getting the Napalm Mk77 to have better fire effects when exploding? I did find in the DCS directory a Napalm ground burst effect if that helps -
How does one change the effects of weapons? I want to change the current effect of the Mk77 with the A4E. Currently the effects for Mk77, just look like a standard dumb bomb. I did some digging and found a Napalm ground burst effect inside dcs. So what files does one need to play with to change the effects? Or if someone more experienced in this wants to run with it go for it. In the end we just need a better Napalm effect.
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Unofficial Community A-4E-C Weapons Patch
CAPT Jebus replied to heclak's topic in Utility/Program Mods for DCS World
Any chance of updating the mk77 explosions fx to look like napalm instead of looking like just a regular dumb bomb. there is a napalm explosion fx lua file but got no clue how to implement it. -
Are Belsimtek/ED ever going to fix the AI controlled Huey's, the door gunners are still not working! Its been nearly 4 years since it was released and its still broken is this ever going to be fixed? They just sit there like stunned mullets with their doors closed. I know the code is there in some shape and form, because ED have the B-17s firing from the side and they are AI aircraft only. Belsimteks response when asked is:"They were disabled because of bugs with that feature. Gunners which WW2 bombers has are not ours, they were made by ED. We can't just "copy-paste" them, but it may be possible to "borrow" them in future." Can ED at least point them in the right direction at least to fix this? Edit: Just to clear things up, I am not referring to the one you fly. I am referring to AI controlled aircraft. (your wingman / flight aircraft)
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Are Belsimtek/ED ever going to fix the AI controlled Huey's, the door gunners are still not working! Its been nearly 4 years since it was released and its still broken is this ever going to be fixed? They just sit there like stunned mullets with their doors closed. I know the code is there in some shape and form, because ED have the B-17s firing from the side and they are AI aircraft only. Belsimteks response when asked is:"They were disabled because of bugs with that feature. Gunners which WW2 bombers has are not ours, they were made by ED. We can't just "copy-paste" them, but it may be possible to "borrow" them in future." Can ED at least point them in the right direction at least to fix this? Edit: Just to clear things up, I am not referring to the one you fly. I am referring to AI controlled aircraft. (your wingman / flight aircraft)
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AI Controlled Huey door gunners ever going to be fixed?
CAPT Jebus replied to CAPT Jebus's topic in DCS: UH-1H
bump -
Are Belsimtek or ED ever going to fix the problem with the AI controlled Huey door gunners not working? (I am talking about the door gunners on a AI huey) Come on guys it has been broken for 4 years so far is it ever going to get fixed! or is this in the too hard basket? (or couldnt give a shit, I got your money anyway) I think the latter. ED has managed to get B17 gunners working why cant they get the hueys to do the same. Surely it almost the same code used.
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Here is how Tracers really work The Standard NATO machine gun load out is what is called 4 bit. 4 Ball 1 Tracer. So this means that for every tracer round you see there is usually 4 ball rounds /standard full metal jacket projectiles in between them. Tracers do not have any phosphorus material on the outside of the round as commonly taught and believed. This would be extremely hazardous to the operator. The actual phosphorus material is inside the copper jacket of the projectile {the bullet} with a bit of lead for weight at the tip and the sides of the copper jacket for stability in flight. The tracer is ignited by the powder when the round is fired with a delaying fuse preventing it from igniting in the barrel of the weapon, usually 20-30 feet away from the muzzle, this is also used for deception purposes so the enemy can not tell exactly where the shot come from. The ricochets you see, are from the projectiles striking a solid object and being deflected due to the round not having much kinetic energy due to its light weight as most of the tracer material is being burnt up. Don't get me wrong they will still do damage to a soft target and f@$k-up your day if you get hit by one.
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Trouble with TrackIR 4 or 5
CAPT Jebus replied to CAPT Jebus's topic in PC Hardware and Related Software
I still get the same problem even with trackIr unplugged I can not seem to get the 32bit version to work -
I am having trouble getting TrackIR 4 or 5 to work. I know TrackIR doesn't work with the 64bit version and only in the 32bit one. However the problem is when I load the 32bit one every thing is good the blue light comes on at the main UI screen. when I select and try to fly a mission(any) it gets to the loading screen. the DCS screen (the pic of the A10 with the blue background) hangs for a while then comes up with DCS is not responding and crashes back to the mission end screen. system specs: Computer Type: PC Operating System: Windows 7 64bit Motherboard: GA-EX58-UD5 Motherboard Processor: INTEL I7 Processor Speed: 2Ghz System Memory: 6Gb RAM DDR3 Corsair matched Hard Drive: 2 X WD Caviar blue 320gb in RAID 0 total 640Gb Graphics Card: 2x Nvidia BFG 8800 Ultra OC edition in SLI
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Ok heres the problem I have a set of cougar mfd's however in they seem to be reversed ie left is right right is left. I am not pulling my pit apart just for one game is there a way to swap them over. just swapping the usb plugs doesn't work windows 7 doesn't show them like in xp as it doesnt have a joystick configuration anymore. you can not try reassigning them in the game as that wont work any ideas?