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Tiromir

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  1. Mary would be an incredibly valuable addition for sure
  2. Hmm. I've heard many nice things about this NATOJO thing. You guys should join them.
  3. How detailed will be the parts of the map that are only included in the full map? That is, excluded of the 3 different sections. Those are parts that you guys have the least incentive to detail further.
  4. Are you guys going bankrupt? We're trying to figure it out and this is the only explanation that makes sense.
  5. Hey guys, I think this is a feature that'd be very appreciated, and it's been quite a bit since August. Do you guys have news on the subject? I'm afraid ED has given us the "soon" again, as it has been 14 "2 weeks". Thank you for your work!
  6. Hey guys, I'd like to bump this post since, 3 months later, we've had no news from ED on that subject. GBUs are a big part of the F1's viability in a 1980s-1990s combat context. For that reason, I believe the inability to change the lase/laser codes using the kneeboard like what's available on other modules is seriously holding the Mirage F1's usefulness back in how viable it is. More particularly, the lack of this feature is annihiliating any use the F1 could see in multiplayer servers, where, more so than in SP, multiple laser codes can be in use. Specifically, I have in mind great gameplay loops and interactions between helos dropping JTACs and fixed wings coming in to provide support, such as can be seen on the brilliant Enigma's Cold War and Rotorheads servers. Is there a way Aerges could save up on their worktime by collaborating with Razbam for this issue in a similar way as you just have for the very recent implementation of Razbam's IFF modellisation? Thank you for your work!
  7. He doesn't at all. The problem comes from the way Joystickgremlin itself is detected, which is needed in order to fly and shouldn't cause problems. We've looked within joystickgremlin for a ffb option but we either can't find it or it isn't there. An option to always disable FFB seems to be the only way out of this, whether implemented by ED or Aerges.
  8. Do note that the next variant has already been announced, before the F1CE was even released. It'll be the F1ME, a modernised version with a modern HUD and radar altimeter, including CCIP and CCRP. AERGES being spanish, these spanish variants are what they have easiest access to, and I'm not sure they budgeted for more than the 4 planned variants. That said, I share your enthusiasm for the EQ as Exocet do go BOOM.
  9. I agree with your point, but on this specifically I think there already is a feature in DCS that allows you to do that. If the module has keybinds for the ON position as well as for the OFF position, then you can bind the off positionto a button only found in the buttons list called "XXX_OFF". That input registers the stopping of your switch. I've been using it on nearly all airframes, and allows you to set up a physical switch as a 2-way bind. For example, you'd set the ON position to the "JOYSTICK_BUTTON_15" input (by hitting that button in the DCS bind menu) then the OFF position to the "JOYSTICK_BUTTON_15_OFF" bind, which you can find in the list right under "JOYSTICK_BUTTON_15". This allows you to use your HOTAS switches as intended, on all modules that have ON and OFF inputs. If I recall correctly, in my experience only FC3 aircraft have come short in that category, and I've been able to make everything I wanted work on the F1. A friend taught me this a few months ago and I couldn't believe it, it's a great feature and so few people know about it!
  10. OP wants a dedicated feature like the MiG-21's, on which the flare dispensers are an option in the rearm/refuel menu. Turning it all down is a thing, but it's game-ey and you can't force it in a MP server.
  11. I wouldn't yearn as hard as I do if I didn't have the M2000 as an element of comparison between the S530F and S530D. The missiles aren't that different, and the main difference should be the radar that's guiding them, and the F1's radar being so WIP means I can't get a real feel for the comparison. The fact that ED has failed to get a sim that's as good as Razbam's is a clear indication to dev ignorants like myself that a radar sim is a very complicated thing, but it's still something I'd like more info on. Are you guys working on it? Is it in the background until the F1M is ready and all variants are out? I'd really like to know, and it'd help us to promote the wonderful module that the F1 already is. The FM feels so good now! Thanks for your work!
  12. @fausete is describing forcing the FFB option, so maybe there could be a player-accessible option to disable it? Vjoy is the only way for @Chokaa to fly the F1 as m&kb inputs are all processed differently by every module developer, some in ways that can't be used at all. The F1 has them modelled particularly harshly iirc, and vjoy is the solution to that problem on every single module in DCS and even every flight sim out there. His trim controls work normally on other modules, with and without vjoy, so it seems the solution could be F1 related
  13. So I'm the friend, been flying the F1 with a HOTAS & rudder since the module was released in pre-release, and my trim works just fine. I can read this last .trk just fine, and so I believe you guys at AERGES should too. However, there is an inconsistency in the way the trackfile itself plays between Chokaa's side and mine: on his, neither the physical stick inside the cockpit (apart from the Trim hat moving) or the outside control surfaces are affected by trim. (I know this from watching a screenshare of the issue over discord). When I watch this track, however, both the stick and control surfaces move. I believe this causes some glitch inside DCS, with a mismatch between the position of control surfaces and the aircraft's behaviour. I believe that is the cause for quite drastic stutters that I experience while watching this track, and that you guys may also see. Thanks for your time
  14. So it used to be incorrect? I checked in Redkite's guide from when the CE released, and i believe his 0deg is on the gunsight, marked +25 in your first diagram
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