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Posts
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I've been playing the included weapons qual missions that come with the JF17. The first track is that mission the second track is a quick ME mission starting hot in the air. I tried both missions about 6 times accumulatively and it stays consistently falling short no matter the INS alignment (which should be "perfect" considering its an air start and the target is only a handful of miles away). I even played around with fuse timing and doesn't help. JF17 Cluster Bomb Fall Short 2.trk JF17 Cluster Bomb Fall Short.trk
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Alright, now, same mission, NO MODS all mods have been disabled AND FULL SLOW REPAIR before playing. I successfully use the AGM88 against the SA11, then I use a JSOW to destroy the remaining radars. I then go to press the HAD button on the MFD then CTD. The F16 always seems to have something wrong with it. In the attached picture you can see my attempt to press the HAD button. dcs.log
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Well, now the F16 is acting really weird. I made a custom mission to test out SA11 and SA8 behavior, and the mission is a mixed bag each time i play it. (The mission starts in the Air) The HUD and MFD's are off and when i restart DCS the HUD and MFDs work but now the steerpoint is a mile off. WTF. No mods other than Echo 19 sound mods. F16 Acting Weird Air Start 2.trk F16 Acting Weird Air Start.trk dcs.log dcs.log.old Oh and then the game randomly crashes when I exit out of the same mission. I tried a instant action with the F16 and same thing, no HUD no MFD
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During the F16 ECM mission i get to a point where I launch the AGM88 at the SA8 then continue forward waiting for the other SAM to lock onto me so I can pop chaff. The moment the RWR detects a lock, the game crashes. I've tried it probably 5 times. I cant post a track because of the CTD but i attached the log. I did a slow repair and deleted all mods and additional files so I could run a clean DCS. Didn't work. dcs.log dcs.log.old
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When moving the joystick around, the Radar test button, located beneath the Radar power settings knob, moves up and down with the movement of the stick. I push the stick forward, the button goes down, I roll right, the button goes down. You can allow the button to go back up by pulling back on the stick or rolling left.
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First off, let me say I appreciate ED for their hard work and dedication to realism, authenticity, and dedication to this sim. I have noticed some pretty terrible attention to detail on their Afghanistan map. I'm going to be "that guy" and even say it's an innocent mistake that treads the line of disrespectful. I served as a US Army 11B Infantryman in 2012 right at the very FOB that the "Urgoon Heliport" is in game. But it is indeed not spelled "Urgoon", it is spelled Urgun. And to take it further, the village of Urgun is actually south of that location. "Urgoon Heliport" is actually FOB Orgun-e where I served. Where 2 men died from a 250lbs IED only miles away while on mission. I can see the exact ceremony ground where we had the funeral. The Orgun-e heliport is south-west of the village of Orgun located within its "city limits". I am asking the devs to please make this correction out of respect for those that served there. Please change "Urgoon Heliport" to FOB Orgun-e and change the village of "Urgoon" to Orgun. Thank you.
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They have mistakenly labeled villages incorrectly. I hope everyone sees my post on the "Urgoon Heliport".
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Ski11B started following Error code is: 500 , Urgun "Urgoon" Heliport Labeled Incorrectly and Mirage F1 HUD Misalignment Bug
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First off, let me say I appreciate ED for their hard work and dedication to realism, authenticity, and dedication to this sim. I have noticed some pretty terrible attention to detail on their Afghanistan map. I'm going to be "that guy" and even say it's an innocent mistake that treads the line of disrespectful. I served as a US Army 11B Infantryman in 2012 right at the very FOB that the "Urgoon Heliport" is in game. But it is indeed not spelled "Urgoon", it is spelled Urgun. And to take it further, the village of Urgun is actually south of that location. "Urgoon Heliport" is actually FOB Orgun-e where I served. Where 2 men died from a 250lbs IED only miles away while on mission. I can see the exact ceremony ground where we had the funeral. The Orgun-e heliport is south-west of the village of Orgun located within its "city limits". I am asking the devs to please make this correction out of respect for those that served there. Please change "Urgoon Heliport" to FOB Orgun-e and change the village of "Urgoon" to Orgun. Thank you.
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So, first off, the Mirage is such an incredible mod. I love it, but for the life of me I cannot align the HUD nor the ADI or backup ADI. Please believe me when I say I've researched the hell out of this on the interwebs and have started up the jet, what seems like 10 different ways, according to reddit posts. It is so incredibly hard to fly the jet straight without constantly quickly gaining or losing altitude. The track I've attached is me starting the alignment with ground power only. But it doesn't matter how I align it because it turns out the same every time. Thank you in advance. MirageF1Misaligned HUD 1.trk
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I tried everything and am still getting error 500. Sent a ticket to ED, said it was an error on their end, and that was that. Never been fixed. Over a thousand dollars spent and its useless without internet. dcs.log
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Ski11B started following F16C Bomb Interval Bug
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Conducting further testing seems to pinpoint SINGLES mode as the culprit. When dropped in PAIRS they seem to act normally all dropping quickly when set to ripple 12 10ft intervals. I'm glad I can Schizo post here.
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Is anyone else experiencing this or just me?
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I'm not sure if this has been posted yet, but I wanted to report this here just in case because this is really really bugging me (pun intended). The F16C is my favorite DCS plane so far and it's been difficult watching the bombs drop so sporadically and randomly. Even on the Pre Designate CCIP training mission, they fall randomly at their own will when holding the pickle button. Set at 10ft intervals and ripple 6 they drop over a 1 Kilometer spread. Tracks attached. I tested this bug with multiple dive angles, wings level, different intervals, etc. F16HiDragBUG.trk F16HiDragBUG_NUMBER2.trk F16HiDragBUG_NUMBER3.trk F16HiDragBUG_NUMBER4.trk