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Teeps

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Everything posted by Teeps

  1. Finally completed it just now - it had me on edge! Thanks for the hint, and again for the great campaign!
  2. Are you sure? It definitely used to be in there.
  3. As ever this a great campaign, so thank you to Ground Pounder Simulations. On the final mission I'm not sure what the best weaponeering approach is. Any suggestions?
  4. I've got it now, thank you. I look forward to reading and learning about this history.
  5. It's a generous offer and appreciated, but something went wrong for me when I tried to make use of it unfortunately, no downloads have been made available.
  6. Last night I flew a Kiowa instant action mission, all was good and right with the world. Then I flew a Phantom instant action mission and frame rates tanked. There's a price to pay for the very high level of detail in the F4. I'm finding that the Kiowa has hit a great balance between performance and shiny stuff, for me.
  7. Just to reassure you it does work for some of us at least, so it might be a setup issue or some other mod interfering maybe. You could try binding it to a keyboard button and seeing if that activates it. If so that points to a control binding issue. Edit: Never mind, I just realised Maverick had already solved it!
  8. You guys are a demanding bunch, aren't you? I like it personally, and I would not try to put anyone off the purchase. Of course, it's your money, so you can make your own choice...
  9. Thank you both for the suggestions, clearing all the bindings from the stick and then rebinding worked
  10. I was struggling to keep the jet under control as I cannot get the trim hat to work at all on my VKB Gladiator - everything is mapped and FFB is turned off in the Misc menu. I discovered though that if I map the trim switches to keyboard commands I can operate the trim that way. Bug or feature?
  11. I've just finished Zone 5, and once again it's a very well-made campaign that immerses us in the cockpit with real-world situations. I'm glad I played Speed and Angels first as I think I would have been a bit lost without the RAG training from that campaign - it's a shame we don't get access to the actual Top Gun lectures, but I guess we'd need to be real USN pilots for that! This campaign is obviously all about air-to-air, and the procedural parts of range entry etc. become very familiar over the course of the missions, so it does not have as much variety of tasks as S&A. I enjoyed the challenges, and the ramping of difficulty makes sense. I didn't experience any bugs with the campaign, and even DCS AI behaved as far as I remember - it's never going to be like humans, but Reflected has done a good job in coralling the AI to perform sensibly in the contexts. Overall, a solid 9.5/10 from me - loses just a little bit to S&A for variety. Thanks Reflected, thanks Bio, and thanks to all the testers and voice-actors
  12. Ah, that's a shame. I thought the track relays were a bit more reliable now. What they do for me is pull up into a hover at maybe 10 feet, then after a while they pitch forward but cannot maintain the height, so they bounce off the ground, pull nose up, then pitch forward again and either crash into done obstacle or just slam into the ground and explode. I wonder if the difference is frame rate related.
  13. It's like they never went through basic training or something! This is on the built-in mission 'AH-64D Scud Busters'. The AI don't seem to be able to work out how to take-off from the parking spots without crashing. AI Apaches.trk
  14. Hi Reflected, Paco, and all the voice actors and everyone else involved, Just wanted to say a huge congratulations on an amazing job with this campaign. It's been a real test, teaching me to fly the Tomcat way beyond where I was before. It's also genuinely funny, sweet and engaging, and it made me feel like I was really getting to know the crews and personalities. Watching the credits at the end I was amazed at how many genuine air-crew lent their voices to this campaign, and I want to again say a huge thank you to all of them for being part of it, and for allowing us a bit of a glimpse into this part of their lives. I really, really hope you can persuade them to get the band back together for another campaign in the future - there must be more Tomcat stories to tell still!
  15. Looks like a very good improvement!
  16. Just finished, excellent work as always from Baltic Dragon
  17. I'm flying it at the moment, I've got to M13. There's a bit of oddness with the radios in one of the early missions, but other than that it's pretty solid. It's definitely a good campaign, and it will improve your skills with the M-2000C. Having said that on M13 the AI failed to complete its task which makes my task undoable. Maybe a second run through will sort that out.
  18. Ah, I see the problem. I'm fortunate enough to have a pair of axes that I can dedicate to control of the sight whilst the joystick remains in control of the cyclic.
  19. Are people talking about using the HOT missiles without auto-hover? I was doing that yesterday, it seemed easy so long as I trimmed the gazelle properly for hover.
  20. It would be great if there was a simple command we could give to our AI wingman to sort targets in an air-to-air engagement. At the moment I have no idea what we're all shooting at, but if I could give a 'sort' command and know that, e.g. we were going to take the group lead is looking at in range order (lead takes closest, wingman takes next, #3 takes next, etc.), that would be great.
  21. Didn't get all 3, but I did survive!
  22. Mission accomplished there then! Thanks for the hints, I hope to be back later reporting success...
  23. This mission is kicking my arse! What's the best strategy here? Any ideas?
  24. I just had a go at this today, it's a good little challenge to sharpen your skills in a short time, thank you cfrag! I was just about to get my fifth landing in when I somehow broke my Huey - must have pulled the collective too hard!
  25. Just checking, are you using the TDC depress correctly in these attacks?
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