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BBQ

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Everything posted by BBQ

  1. Apparently not -- I replayed track after replacing that file and took control of the view --- this time froze the frame for the location on the ABRIS, logs, etc. attached. Here is confirmation of updated file: Coordinates: Another video after updating the file: Log files attached below
  2. BBQ

    Heavy Nose

    I'll give it a try this evening --
  3. BBQ

    Heavy Nose

    AFAIK you are supposed to set force feedback ON in DCS while using simFFB.
  4. I think sometimes when I Alt-Tab out of DCS and then back in, the focus of mouse gets screwed up -- so likely not a bug. The middle mouse click is a super command! Thanks for sharing.
  5. Right, we haven't had time to repaint them, after having swiped them them from across the border during a clandestine mission ;)
  6. Will do --
  7. Awesome -- I'll give it a try and will post results.
  8. BBQ

    Heavy Nose

    Video of Behavior Here's some more evidence:
  9. Just noticed this today -- maybe it's limited to the Winter terrain? Logs, dxdiag, etc. attached
  10. Oh well -- Plan B then: I've already created a vector image of the "indian" from their logo -- I'll create my own patch and have it sewn onto my own leather jacket!
  11. I'd be transformed into a 7 year old, Christmas morning, if I get my hands on one of those leather flight jackets with the Fighter Collection logo. Yo-Yo and Chizh are wearing it during the . Anyone know if they are for sale, perhaps at the museum in Britain?
  12. (Bold mine) I'm not sure static is the right word -- could give one the impression they don't move or think (AI). Maybe it's more accurate to just say they're limited to defense, as you also said. Also -- this only applies to the missions that come with CA. The mission editor is in no way limited as to offensive operations on either side.
  13. Bug description: Fast-forward track to approximately 07:38 and you'll see that after I landed at a FARP, during shutdown one of my wingies decided I was in HIS parking space. FARP Rage ensued. Conditions of occurrence: Return to a FARP as lead of a 4-ship. PC Configuration: N/A Attachments: logs.rar (includes log files and track, and screenshot with time of occurrence)
  14. Last time it happened to me (this morning), I was over 1000 meters AGL, with sensor pointing roughly 45 degrees down, straight ahead at a tank, on flat ground, 5km off my nose.
  15. I've been flying and using the laser range-finder since Blackshark graced the desktop (see my callsign in the back of the manual!) This jumping around of the range value is one of two things: [*]A New Bug [*]A New Feature Perhaps the real-deal does behave this way -- in which case this is a "new feature", or this new behavior was unintended, in which case it's a bug. I know for sure that the range-finder did not behave this way in the past, though I'm not sure which update introduced it --
  16. If this is news, and logs are needed, et. al., let me know and I'll submit the bug properly (using requested procedure)
  17. Better yet: CA and Ka-50 I'm having a blast flying the single-player CA missions and from my hovering Blackshark :)
  18. I know this has already been submitted -- just wanted to show another example of the behavior:
  19. Probably old news, but I never noticed the aircraft jostle from left to right as weapons/weight is added to each side. Pretty cool!
  20. A good skill to have, too!
  21. May seem ho-hum to some, but for me, the ability to command from my Ka-50, select a target, and have artillery start their fire, all while I'm hovering next to them -- is a whole lotta fun. Big 'ol grin appeared on my face when they started their fire mission. And as other's have said, it's been a long time coming -- an integrated battlefield, and indeed, it has been a long time -- but IMHO, worth the wait. And it'll just get better from here on out -- The intention of the video was to show off what you can do with Combined Arms, and how much fun it can be --
  22. Looks fine to me -- it's from a 1080p source (FRAPS) and After Effects for titles.
  23. The word that seems to be missing from this thread: oscillations So when I'm constantly making micro adjustments to the cyclic, it would soon get hard to manage as without dampening, nothing would be prevent my input corrections and over-corrections from adding up (e.g., I pull back, but went too far, so push forward, when actually I should have waited a second or two for helo to respond to initial back pull, instead, end result was that I was pushing forward when helo was also pitched forward, etc., ad infinitum, until someone in a village below you calls the local radio station and reports some "porpoise-like" object flying through the sky. It's much easier when the inputs are dampened and the oscillations cancel each other out, or are lessened in some way. Not sure how it actually works mechanically or electrically or pneumatically, or hydraulically, however it may be in the Ka-50. From an article about tight-rope walkers: He designed a means of safely anchoring both ends of the cable both at Niagara Falls and the Grand Canyon where no suitable infrastructure existed. Perhaps most notable, he designed an innovative means to stabilize the cable and dampen oscillations. Highwires in a circus tent or at an amusement park are only 30-50 feet above the ground, and are stabilized with a system of guy wires attached from the main wire to the ground below. This is clearly impractical at the heights of Nik Wallenda’s stunts. “Michael designed a solution wherein the cable is stabilized with a system of pendulums made of weights suspended by smaller cables attached to the main cable. The engineering problem was to determine the number, spacing, length and weight of these pendulums needed to counter the effects of wind and the vertical oscillations created by Nik’s steady cadence as he crossed the wire.”
  24. Awesome analogy -- well done :)
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