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TucksonSonny

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Everything posted by TucksonSonny

  1. How about a 980-mm antenna? ;) check info about Phazotron-NIIR: http://www.milparade.com/security/50/04_01.shtml http://www.aeroindiaseminar.com/Kanashchenko.htm
  2. Check this review: http://www.extremetech.com/article2/0,1697,1886278,00.asp
  3. If I remember it correctly the only problem I had was my thrust slider which was not assigned correctly by default (I think this was in FC 1.1 or even 1.02) Anyway assigning the buttons and sliders with functions on your cougar with FC 1.11 setup options or 1.1 is a piece of a cake.
  4. The only new plane I can see in this training coop is the su-30. All the others have almost my age I guess :icon_kidr
  5. I think last time I have checked on the net, there was Tu-22M Backfire and tu-16 Badger in the inventory but it was not sure. Anyway, the Tu22M can carry kh-22. It is anyway scary that these folks come in range of capital cities in Europe.
  6. I didn’t know that Iran owns 6 AS-15 unarmed missiles (air-to-ground missiles kh-55 with 3000 km range and 200kT TNT equivalent/missile or which is a total capability of 1200 kilotons) They have the knowledge and the material to arm them. http://www.nti.org/e_research/profiles/Iran/Missile/1788_4967.html
  7. Then buy FX-57 or X2 instead of this dual G5 stuff! Check PC magazine article (couple of months ago). In Gaming this dual G5 was no competition for AMD FX-57 or X2 4800+ Imagine this together with the latest dual 7800GTX 512. PS. Latest G5 Mac’s comes always together with these older 6800 Ultras (which I bought already in 2004 :biggrin: LOL)
  8. Thanks for all the advice! My FX-55 CPU temp is about 40°C @2.813Ghz (x14 multiplier) (in summer it will be +50°C :icon_redf ) Anyway I have my warning alarm set on 60°C. I think I got about average 5 FPS extra! I guess my video adapter is now the bottleneck.
  9. Hi VMFA Blaze, Congratulations for that nice stuff you got there. My Philips 21” CRT was giving some quality trouble and after 10 years of service.I replaced it (temporary) with a 19” CRT 1600x1200@75Hz (Medion Aldi) Anyway the old screen was and still is capable of doing about +2000x1500 and 16x12 @85 Hz. The 6800 Utra still is top. It is faster than the new 7800GTX in lower resolution and in combination with lower AA/AF. (My advice is 16x12 with 2xAA,4xAF gives good results with FC) I did not yet OC my 6800 ultra because I am still on stock air-cooling and I am happy with the results: together with OC on my FX-55 @ 2.81 Ghz (Ok only multiplier set on x14 from x13) and all the stuff is hot enough in the summer already :biggrin: . Anyway here you got my temp stats: http://users.skynet.be/VandenHaute/fx55.jpg
  10. After reading your post I have to say that I was lucky until now (I own it 5 months now and after many hours of flying in lomac/FC and FS2004 and yes F4 FF/CobraOne tooJ (sporadic)). I was putting the cougar system on my balance 5 minutes ago and I got 3.7 kg for the stick and 3.0 kg for the other part and this without the cables. Thus the weight is 6.7 kg which is about the weight of a modern racing bike. Anyway, I don’t think that it is a good idea to drop it even once.
  11. The Cougar-Hotas is a replica of the real thing period. Can plastic lightweight versions give you less workload for the user? Yes. This is not necessary a disadvantage because maneuvering the airplane is anyway limited by G force and physical flight model of the plane. Can plastic lightweight versions give you advantage in multiplayer online against an opponent with a heavy Cougar? Sure, but again not necessary. Known the fact that the Cougar is an F-16 hotas replica and the fact that Russian fighter planes like the Migs and Su’s need harder workload than the F-16 anyway, I would buy a Mig29 replica hotas that is even harder to handle (No modding for me) .
  12. LOCK ON: Flaming Cliffs Patch Version 1.11 Attention! Version 1.11 is not multiplayer compatible with previous versions of Lock On. All players must be using the same version of version 1.11. Track files recorded in versions prior to 1.11 may not play properly in version 1.11. Because was added possibility for modern SAMs to intercept antiradiation missile the some mission and campaign may be very hard. In this case please edit manually mission. Will reasonable to increase quantity of aircraft in the SEAD package or decrease SAM units. Corrected bugs and added features • A memory leak caused by the client and host having different scenery settings has been fixed. This affected both single and multiplayer games. • A radar lock warning is now given to F-15C/A-10A player when locked by an Su-27/MiG-29 in Home On Jam (HOJ) mode. • No radar lock warning is given to Russian aircraft when locked by an F-15C in HOJ mode. • Even if the launch aircraft is destroyed, Active Radar Homing (ARH) missiles will trigger radar a lock warning when in active range. • Lock ranges when in Close Air Combat (CAC) modes have been decreased to 10 nm. • If an aircraft has active Electronic Counter Measures (ECM), it no longer to possible to detect the emitter through terrain. • Level of Detail (LoD) models have been added to ground vehicles. This has increased frame rate when vehicles are viewed at a distance. • The F-15C can no longer identify a jamming target as friendly or enemy. • Radar lock on F-15C Vertical Scan (VS) mode and Gun mode is no longer instantaneous. • The F-15C backup artificial horizon now works correctly in roll. • The F-15C backup compass on the canopy frame now shows correct heading. • F-15C can no longer acquire the targets placed behind the jammering aircraft. • Fixed the incorrect indication for the range to the next waypoint on the F-15’s HUD. • The chaff and flares quantity for F-15 has changed. The F-15C has 120 chaff and 60 flares now. • The Su-27/33 and MiG-29 appears on the TEWS and RWR as a 29 symbol because of the radar similarity of the associated radars. • ARH missiles now use a conical search pattern when trying to acquire or reacquire a target. The search pattern will start from the longitudinal axis of the missile or the last know position of a designated target. • Seeker gimbal limits for ARH and infrared guided missiles has been significantly reduced. • Patriot, I-HAWK, MICA AR, and Buk can now use a loft trajectory when engaging targets at long range. • New AWACS detection logic. AWACS will now be limited by radar max range, min range, angle of beam, horizon and terrain masking. Additionally, target detection will take into account a target’s radar cross section (RCS), its aspect angle, and its air speed (targets below the threshold gate will not be detected). • New early warning radar (EWR) detection logic. EWR will now be limited by radar max range, min range, angle of beam, horizon and terrain masking. Additionally, target detection will take into target size, its aspect angle, and air speed (targets below the threshold gate will not be detected). • Missing lighting reflections for all flyable, except Su-25T, have been added to canopies. • Clients can now always enter their selected aircraft if the server has been running for more than eight hours. • Client stability in multiplayer has been increased. • Clients no longer suffer stuttering. • Client aircraft no longer shake it the air if in the Caucasus region. • View editing of client recorded track files has been corrected. • When uninstalling, it is now possible to save your registry file automatically. • The "Press S" client message is no longer displayed at the start of a multiplayer game. • Cockpit lights will no longer work unless the aircraft power has been turned on. • Landing approach audio cues now cease once over the runway threshold. • A-10A chaff and flare counters being reversed has been fixed. • In MP, the players may now recover on an aircraft carrier after it has turned. • If two clients simultaneously spawn on an aircraft carrier deck, the program will no longer crash. • Force Feedback support to aircraft using the Standard Flight Model (SFM) has been improved. • AGM-154s will no longer collide if dropped in salvo mode. • AGM-154 will no longer perform unrealistic flight maneuvers. • Air Launched Cruise Missiles (ALCM), will no longer engage moving targets. • The Target Designation (TD) box no longer move inverted if assigned to a joystick axis. • When jumping to another aircraft, cannon ammunition level will now be correct. • The wheels of client aircraft now turn. • Flaming Cliffs logo has been added to Main menu image. • The acceleration/deceleration index in the cockpit of the Russian fighters was changed. The right is accelerate, left is decelerate now. • Fixed MP bug with “invisible” missiles of SAM after reloading. • Fixed crash bug with respawn Su-33 player after his carrier was sinking. • Fixed crash with asymmetric payloads at tip wing launchers of the Su-27 aircrafts (for example – R-73 and Sorbtsia). • Fixed the fuel gage for MiGs. It will indicates the remainder of fuel in the external fuel tanks. • Decreased probability of appearance the freezes with upcoming the AWACS messages. • Fixed MP bug with decreased acquisition range of helicopters by the fighter of clients. • Fixed the work time for engine of Kh-35 missile. It will fly at full range now. • The antiaircraft gun Vulcan will be giving the lock warning on the RWR/SPO systems. • The SAMs can engage the antiradiation missiles now. • In the MP the flaps, brakes and gears of the Su-25T will be displaying at correct positions. • In the MP game the clients will see the correct pointing for cannons of ground units during strikes over the statics and ground points. • Fixed the calculating of the sun’s position that brought wrong time of day after 3 or more months. In long campaigns after half of year the sun was rise at the night and down at daytime. • The SF copy protection of not request the CD every time, rather, it will only request it once a week. • The SF copy protection compatibility with 64-bit MS Windows OS now. • Added new Lua function in the Lock On\Config\Network\stats.lua file. This function can permit or forbid the display of the multiplayer events messages. At default the messages is permitted by chat_log = true; line. • Added labels for all airports in the F10 view. • Old 3D model of S-8 replaced at new by Alexander "Redline" Solovkov. • Old 3D models of Hydra 70, ALARM, and Sea Eagle replaced at new by George "GYS71" Sinitso. • Old 3D model RIM-66 replaced at new by Dmitry Kirichinsky. • Old 3D models KAB-1500, 9M113, and 9M114 replaced at new by Marat "Aim" Zeinetdinov. • Old 3D models CBU-97 and Kormoran replaced at new by Marс Marbot. • Old 3D models FAB-1500 and S-5 replaced at new by Peter "Peter Pan" Ruzanov. • Old 3D models Kh-65, BL-755, AGM-62, AGM-154, AGM-84E, AGM-119, GBU-12, GBU-16, GBU-27, and Zuni replaced at new by Yury “SuperVasia” Bratukhin. • Old 3D model AIM-54C replaced at new by Mig-Mag. We bring back the old 800 x 600 graphic resolution for supporting the 3D goggles. But with this resolution may appear some problems with the user interface, therefore we don’t advice used this resolution needlessly.
  13. It certainly is not the memory that increases FPS! Note also that my FX-55 is only on 90% while running a huge air battle in 16x12 (4xAA, 8xAF). For example: ”Panzers phase II” needs the double memory of FC 1.11. With 1GB you have more than enough memory. More memory increases only load times @ startup. Do the test yourself: alt-tab (go desktop) and ctrl-alt-del Choose the processes tab and click on memory.
  14. They told him that Charlie was all over the place… BTW in Belgium we have about 1500 kills a year in traffic involved in car accidents.
  15. You see I got you! That is my point. In 16x12 you can’t see the difference for certain settings: TRN PRLD was only on 50km! The same goes for water medium or high and VISIB RNG on medium (I can’t see difference) PS. I guess too high for trees.
  16. I guess not! Here you can find some fps examples of my preferred setup (16x12). (BTW my pc is 1 year old next month) http://forum.lockon.ru/showthread.php?t=11147 I have also a question for you: Try to guess in what settings this mig29 screenshot was done. http://users.skynet.be/VandenHaute/locon/mig_eadf_3.jpg PS. You can wait 5 years before a system is capable of maxing out settings in 1900x1500.:icon_wink
  17. I have a solution for all this mess: Clients have to register on daily basis via email (web mail not allowed) Clients must give IP address (checked with www.whatismyipaddress.com on that day) and call sign (HL registered name only) that will be used together with this IP address. As a result the host knows the email address, the IP-address and the HL call sign that was used. If this client request was validated and accepted then the host could send back a daily mission password. Folks who were not connected with validated name and IP-address can be kicked out later. Of course cheaters are identified then via their unique email account.
  18. It were the numbers too which tricked me like 603 and 502 :icon_redf Why not 01,02,03,04,05 for the first prototypes?
  19. What is your point? If there was already another 123rd_FunnyBunny then I guess it was not possible to register another 123rd_FunnyBunny right? Anyway I am almost sure there is an explanation. 609_Vosxod was maybe using a mod or maybe the EA loadout was saved on default in the server options.
  20. Hi Tabasco, I am just wondering which multiplier you are using on that FX-57 ?
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