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Lange_666

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Everything posted by Lange_666

  1. 1: Ethernet to USB 3 and then to the headset? 2: How do you do that again?
  2. Since the grahics.lua config file contains a MaxFPS setting, it should be easy to add a MaxFPS slider into the main system menu, tied to the presets.
  3. If you wear glasses that is the best add-on you can get for whatever headset. Don't hesitate.
  4. This is something that never worked for me. When selecting "launch game" it opens a Windows Explorer window showing what's on the desktop. If i pick a game shortcut there, DCS or whatever, it never launches the game (nor anything else). The only way i can launch a game when in VD is double clicking on the icon itself on the VD desktop. What do i miss?
  5. Don't you get stutter when the drop happens? I can't get a stutter free VR play when FPS is set without a cap, not in my previous Rift-S and not in the Pico 4.
  6. I also based me buying the Pico on those reviews. For now it doesn't live up to it. I don't have better quality with a dedicated router. The connection to it is just as good/bad as it is to my modem/router. Modem located in the garage, the dedicated one sits beside my desk.
  7. It does work but not as good as it did with the Rift-S. When the frametime starts to show little spikes it is less smooth. I did not had this with the Rift-S and i directly noticed the difference. Terrain then shows a little wave effect if you move your head quickly until the frametime flattens out again, then the effect is gone. FPS does stay fix at this point. I also discovered that if there is an FPS cap set, either manually in the NVidia CP or by setting a monitor refreshrate like 60Hz and then VSync on, the FPS in the headset is also limited to this value and doesn't reach 72 or 90 when ASW is disabled. If ASW is enabled in this case it's just not playable. Not smooth. The Rift-S with its Display Port didn't do that, there the FPS cap was overridden and it's own frequency was used. I "guess" this comes by the fact that the video is streamed. But if there is no FPS cap set in the NVidia CP (or the monitors refresh is higher then the refresh of the headset) and ASW is disabled, it's a smooth experience. But a headset with a display port is better although i believe streaming is the way the scene is moving to...
  8. SA and VD are about on par when it comes to visuals. I didn't see any difference between a dedicated USB cable and a good wifi connection although the cable should be more stable. Even when sitting right next to the wifi source, the speed still varies. The big + on the VD side is that ASW works, in SA (or ALVR) it doesn't.
  9. That can be quite difficult. PC under my desk, headset on my head sitting at my desk. Router besides but above desk (no other option). How far is close to your headset but not to close to the PC and why (interference?)
  10. In VD it works fine (for me), in SA and ALVR it doesn't.
  11. ALVR is by far the worst of the 3 for the moment. It's choppy, stuttery, ghosting is even more extreme the with SA to a point where it's just unplayable. Where SA and VD get to 90 FPS, ALVR has throuble to get even over 60 and then giving even a lot lower visual quality. ASW is nowhere to be seen and just like in SA, the SteamVR one is overridden. Ran the latest stable and nightly version, both perform the same. Maybe it's down to a few tweaks in the ALVR settings but for what i've tried for now, it's not good. Thing is: what settings to change to make it better?
  12. Gave it one shot but with the default setting it was just poor. Need to look into it more, will be something for the next few days. Lots of settings to try.
  13. That's not an option on certain maps in multi-player and depending on the unit count and ongoing actions. If the FPS then dips below 72 stutter is my deal and then it's over and done. The low to higher 80's on Caucasus are in the free flight mission, nothing going on there. I like to have a general setting for everything apart from the already different setup for 2D.
  14. Just tried every combination with Streaming Assistant and SteamVR regarding ASW: - NVidia CP FPS set to unlimited. - SteamVR: Motion Smoothing OFF in both global and DCS settings - Streaming Assistant: Frame Interpolation ON Test: Caucasus: F-18: Free Flight: FPS starts at 90 but PC can't keep that up, FPS starts to fluctuate into the high/low 80's. ASW doesn't kick in. Lots of stutter when FPS is below 90. - NVidia CP FPS set to unlimited. - SteamVR: Motion Smoothing ON in global and OFF in DCS settings - Streaming Assistant: Frame Interpolation ON Test: Caucasus: F-18: Free Flight: FPS starts at 90 but PC can't keep that up, FPS starts to fluctuate into the high/low 80's. ASW doesn't kick in. Lots of stutter. - NVidia CP FPS set to unlimited. - SteamVR: Motion Smoothing ON in global and OFF in DCS settings - Streaming Assistant: Frame Interpolation OFF Test: Caucasus: F-18: Free Flight: FPS starts at 90 but PC can't keep that up, FPS starts to fluctuate into the high/low 80's. ASW doesn't kick in (so SteamVR setting is not taken into account). Lots of stutter - NVidia CP FPS set to unlimited. - SteamVR: Motion Smoothing ON in and ALWAYS ON DCS settings - Streaming Assistant: Frame Interpolation OFF Test: Caucasus: F-18: Free Flight: FPS starts at 90 but PC can't keep that up, FPS starts to fluctuate into the high/low 80's. ASW doesn't kick in. Lots of stutter - NVidia CP FPS set to 45. - SteamVR: Motion Smoothing OFF in both global and DCS settings - Streaming Assistant: Frame Interpolation OFF Test: Caucasus: F-18: Free Flight: FPS stays at 45 constantly but really bad ghosting (even with ASW on there is far less ghosting in Virtual Desktop). Almost no stutter. - NVidia CP FPS set to 45. - SteamVR: Motion Smoothing ON in both global and DCS settings - Streaming Assistant: Frame Interpolation OFF Test: Caucasus: F-18: Free Flight: FPS stays at 45 constantly but really bad ghosting (even with ASW on there is far less ghosting in Virtual Desktop). Almost no stutter. - NVidia CP FPS set to 45. - SteamVR: Motion Smoothing ON and ALWAYS ON DCS settings - Streaming Assistant: Frame Interpolation ON Test: Caucasus: F-18: Free Flight: FPS stays at 45 constantly but really bad ghosting (even with ASW on there is far less ghosting in Virtual Desktop). Almost no stutter. Also played around with Frame Buffering: no effect.
  15. I'm running 9.7.4.1 so i guess ASW is called Frame Interpolation then? It's turned on but it doesn't really work. Whatever refreshfrequency i set in the Pico, 72 or 90Hz, when running Streaming Assistant it will default to the cap framerate i've set in the NVidia Control Panel. Oculus on my Rift-S and Virtual Desktop for the Pico don't do that, they don't care about the NVidia setting and drop to half the refreshrate when the initial refreshrate can't be reached or always to half the refreshrate when set to On instead of Auto. null
  16. Since i can't keep 90 FPS (or 72 even) all the time in VR, i like to keep it at half the refresh rate (like with ASW on). I never get a smooth gameplay when the FPS is not fixed (not in 2D either). I just notice every fluctuation in FPS. If i use Virtual Desktop ASW/Motion Reprojection (think it's called SSW in there) works just fine. With 90Hz in the Pico 4 and ASW enabled, it drops to 45 FPS and stays there like it should. Not so in Streaming Assistant: There i can't seem to set ASW. I just get the FPS cap that i set in the NVidia Control Panel for when running in 2D. If that is set to 60 then i get 60 FPS in VR when streaming through Streaming Assistant (wired and wireless). If i set it to 30, i'll get 30 FPS in VR. The Motion Reprojection setting in SteamVR doesn't seem to do anything here (nor does it in a Virtual Desktop stream). Anybody any clue how to set Streaming Assistant so ASW / Motion Reprojection works with Pico's Streaming Assistant? And if not, how to make it work in SteamVR if it is already set to on there? Edit: I found a post on Reddit (https://www.reddit.com/r/virtualreality/comments/yfrisz/pico_4_pcvr_tips_how_to_make_the_pico_streaming/ ) where the topic starter writes: I also like going into the gear for "advanced settings" and turn on ASW, which does a pretty decent job interpolating frames when needed without adding noticeable latency. I don't have any advanced settings so turning on ASW is not an option. There is a setting called "Frame Interpolation" but set on or off doesn't make any difference.
  17. Got one 2 days ago to replace my dead Rift-S (cable probably). Took a while before i bought one, wanted something with a display port but i find these way to expensive, or it was old technology. Still have a bit mixed feelings as i was a bit spoiled by the way the Oculus Rift-S worked (with a display port so no need for streaming). Just click DCS VR icon and off i went. Now, either starting Virtual Desktop or Streaming Assistant on the PC, then the same in the Pico, then start SteamVR, then activate desktop mode, then start DCS (and then this doesn't always work because sometimes SteamVR will not detect the headset or Virtual Desktop keeps flickering in the headset when started and stopped a few times. Reboot PC seems to only thing to stop this. Best performance so far is with Virtual Desktop. I run it at 90Hz but in Virtual Desktop i have ASW mode always enabled. This gives me 45 FPS fixed (PC can't coop with 90FPS constantly, could coop with 80FPS on the Rift-S either). Things run smooth but i feel that the Rift-S was smoother on 40FPS then the Pico 4 on 45FPS. can be due to the fact that the resolution is quite a bit higher. My streaming over Wifi is not ideal and since i don't have Wifi on my motherboard (i have always run everything wired up) and for that i didn't have the need for a dedicated router. My modem is located in the garage and there are 2 rooms to cross but i get anywhere between 400 and 800 Mhz when streaming. In general this works fine except sometimes there is a big stutter. I guess this is due to the streaming working not perfectly because on the onboard DCS FPS overlay there is no spike (not even a little) when this happens. I've tried running at 72Hz which gives 36FPS with ASW on but i find that to low for quick head or terrain movement (to much ghosting on the edges of the screen). With something like UH-1H heli this is less noticable. Maybe i'll invest in dedicated router to get a more stable streaming, don't know yet. Another thing: When starting MT/ST version directly in OpenXR, i'm always located way above the menu or the cockpit. Reset of the view takes care of that but i have no idea how to correct this. Because i still have the Oculus software installed, i can start DCS with Oculus forced and then doesn't happen. With Oculus running (even if Oculus is set to native OpenXR), the view is always in the correct position when entering DCS. Streaming Assistant doesn't work that good. It runs with the FPS capped (in nVidia CP) like in 2D. For now i can't make it work that it runs at the headset setting, either 72 or 90 + i don't know where to set ASW then. Maybe in SteamVR but i don't know where then. Also tried with a USB connection cable but it's a micmac of what i found here at home (to make it long enough) + the little charging cable that came with it. Not exactly a link cable. I have a dedicated one in the mail that should arrive on monday. Will run a USB-test again then. Also on the way is a better face mask (this original one just sucks). Also have lens inserts on order since wearing glasses inside isn't that good, the light of the screen reflects on the side of my glasses a little bit which is annoying + i have multifocal lenses on my current glasses and that isn't ideal either. Still playing around with the resolution settings. Pico is 2160x2160 per eye but SteamVR sets it to 2544x2544 at 100%. I did read why (seems to have to do with distortion at the edges of the screen) but these different numbers make it more confusing. Compared to Rift-S: Pro's: - More weight balanced headset, not front heavy like the Rift-S. - Better visuals, although i expected better when looking at the WOW comments on the tube. - Better passthrough view (and in color). - Less shimmering (probably because of the higher res). - Hardware IPD setting. Con's: - Not as easy to use, way more clicking to get stuff going. - Wearing comfort: Below par with original mask, certainly when the extra spacer is used when wearing glasses. Awaiting lens inserts and 3th party face mask. - Due to the extra spacer bigger pipeline/tunnel vision. I have a clearly visible black circle around my view. - Due to being a standalone headset, a lot more interaction with the controllers. On my Rift-S i could go without them. Not possible on the Pico 4.
  18. Maybe i'll get me a Pico 4 to replace my Rift-S (cable died). I have a question about the link cable for the Pico 4. I see that there are 2 types, one with charging port and one without. At first glance one with charging port is more interesting but reading through the comments i read that it does not always work that well. Are there any Pico 4 owners who use such a cable and what are your findings? Example
  19. I don't have the values for limits in the string and it works. + Q: where do you get those limit values from and what does every value represent?
  20. Thx for the info. Just what i already thought. - There need to be 2 Rift S USB Hub entry's. I only have one. Nothing i tried would make the second appear. - On mine the blue led doesn't turn on anymore + i can not for the world pass the sensor (camera) check. I never mistreated the cable, was always very cautious when using the headset but even then it's possible that the very tiny copper cables inside can break according to various posts i found on the net. One of them: https://www.reddit.com/r/oculus/comments/11uc8f6/psa_all_rift_s_cables_will_eventually_fail_with/ Options: - Getting a replacement cable or headset anywhere (found a few second hand options although a bit expensive to my taste). - Quest 2: I don't entirely trust Meta, the Rift-S i have now is the second one, the first got replaced under warranty + the connection of the headstrap on this one also cracked + now the cable... - Getting a Pico 4 (the setup sets me back, need to dig into Wifi - Router setup which is not my thing and which i don't have, everthing is wired here + the need for SteamVR) - Wait for next gen headset "with" a display port that comes at a reasonable price.
  21. I think i can't do that from my BIOS. What is the setting called?
  22. Put your shortcut in the Windows Startup Folder.
  23. For me the only solution is limiting the hardware by capping FPS to 60. 120 isn't reachable in all situations so 60 it is. Although i keep my monitors refreshrate at 120 and not 60. GSync/FreeSync doesn't make it better since that's not the purpose, it's only usefull to prevent tearing when running non synced. How others do it, i don't know, i guess they don't notice it or don't bother.
  24. Just before my R&R my Rift-S had called it a day. Back home now and re-trying to get some life into it without much luck. Problem is the sensors won't track and the front blue led doesn't come on which means no display inside the HMD. Things i tried: - Uninstalling and re-installing the Oculus software. - Switched USB 3.0 ports - Switched Display ports - Re-seated Display port side HMD - Used PCI USB 3.0 card. - Used powered USB 3.0 Hub. When i start from scratch, setting up the device, i start the Oculus sofware, select the device, and go device setup. I plug in USB 3.0 and after a few seconds the green light comes on for USB 3.0 (whatever of the listed options above i use, i always get a green light). Next i plug in DP and directly the light for this turns to green also. Next step is the sensor check but it never passes anymore here. Either i get a sensor check error, a USB 3.0 not connected (although the light is still green) or a Display port error (although the light is still green also). In the end i don't get an image, the screen either stays black or has the 3 loading dots showing (which tells me the display itself is OK). In my memory i had 2 Rift-S Hub entries in the Device Manger under Universal Serial Bus Controllers. I now only have one. Questions: - How many do you guys have, just 1 or 2? - When does the front blue led turns on? My conclusion for now is that my cable is borked...and therefore also my Rift-S.
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