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Everything posted by christopher m
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Lun Class ekranoplan Early Access Release
christopher m replied to Beldin's topic in Static/AI Mods for DCS World
So cool, THNX -
Military Assets for DCS by Currenthill
christopher m replied to currenthill's topic in Static/AI Mods for DCS World
Nope, just the 3 I downloaded from the currenthill website the other day...all latest versions. Just downloaded the Ukraine Asset Pack to see if that works and it does with no problems. But enabling the Russian Asset packs gives me that error every time - The Ukraine pack is 1.9gb and the Russia pack is 14gb the OvGME cannot handle zip files bigger than about 2.9gb for the Russia pack I use it in OvGME unziped and it works fine I don't know if your using OvGME but you might want to check your "Saved Games" folder and see if it has been installed correctly by the game manager program. -
Military Assets for DCS by Currenthill
christopher m replied to currenthill's topic in Static/AI Mods for DCS World
DCS really is turning into a WORLD of it's own I seen a lot of Ariel Combat ViD's like (GLOWING AMRAAM's) which are really stupendous and I've seen a few CA ViD's but this ViD with CH assets hits a new high mark for Ground Based Assets Can't imagine the amount of time and effort involved in making a ViD like that? I made some missions years ago with big gun's and ships and I dreamed of the kind of equipment and action we are getting today I'll just keep building a new rig every few years and try to keep up with the action -
Military Assets for DCS by Currenthill
christopher m replied to currenthill's topic in Static/AI Mods for DCS World
What a beauty, line em up on the PG, Arabian Peninsula shore lines -
Military Assets for DCS by Currenthill
christopher m replied to currenthill's topic in Static/AI Mods for DCS World
Real Weapon made for Real War, Combined Arms Ideology -
Military Assets for DCS by Currenthill
christopher m replied to currenthill's topic in Static/AI Mods for DCS World
That's a beautiful thing -
@CEF THNX these are cool batteries to have to be able to drop any where, on any Map I have downloaded the DCE manager and installed it and used the ASTI_ tool to install your Live-AAA Template Groups and your Live-SA-2 protected Template Groups with and without the REF_ units to test missions. I understand how it all works now but I am wondering if the Template Groups act NORMALLY in a Mission since you include the Static Units, and Unit Grouping of Support Vehicles with the Unit Grouping of - Launchers, Guns and Radars? COMMON DCS CONSENSUS contends that the Support Grouping's should be separate from the Weapons Grouping's and Static Units? or am I behind the curve on this one? - also Statics mixed with Live Unit Groupings? does it work in a Mission? I'll have to test it? I'll have to test this and see how well the ASTI_ installed Templates perform in a Mission. THNX for your work and I'll report back my findings.
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Military Assets for DCS by Currenthill
christopher m replied to currenthill's topic in Static/AI Mods for DCS World
truth -
DCS Airborne aircraft carrier
christopher m replied to tigershark1-1's topic in Static/AI Mods for DCS World
@tigershark1-1 That would indeed be cool to land on a fantastically huge flying platform, In clouds and weather it would be mind bending for sure -
@intruder11 It's more about Mig's and limited visibility landings and precision approach radars placed at the end of the runways with control operators calling you in with approach vectors and little-high - High, little-low - Low, and little-left - Left, little-right - Right calls to the landing aircraft when ILS is not an option. BUT THNX anyway, I'll keep watching for your software release Best Regards,
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@Xeno426 Great stuff THNX so much i am doing/playing with a SP Falkland mission right now with Harrier's flying around from the HMS Invincible will let you know the effectiveness of the Redeye's, Strela's and Blowpipe from on the ground perspective miz with updated LDSAM's attached Round-Round_Mi-24P_CAS_SA.miz
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@intruder11 Well this will make the cold war assets MiG-15, MiG-19P, and others really come alive looking forward to it, i'll definitely subscribe to your GitHub i wonder did you ever see this bit of code for Precision Approach Radar? https://www.digitalcombatsimulator.com/en/files/3316509/ it was very interesting and i was wishing for further development Best Regards, GCA script mt_w_explanation.lua Precision Approach Radar.zip
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Military Assets for DCS by Currenthill
christopher m replied to currenthill's topic in Static/AI Mods for DCS World
well.... if i had a link i would certainly provide it -
Military Assets for DCS by Currenthill
christopher m replied to currenthill's topic in Static/AI Mods for DCS World
@flag02004 & @Scoop That would be a Dream come true, great addition -
Military Assets for DCS by Currenthill
christopher m replied to currenthill's topic in Static/AI Mods for DCS World
THAT was EASY! BIG THNX @currenthill best, -
Military Assets for DCS by Currenthill
christopher m replied to currenthill's topic in Static/AI Mods for DCS World
@CH i'm having a problem with M777 LTH stationary installation of a battery in Caucuses. i am positioning the M777's @ 242Deg Mag dev and when the game/mission starts the M777 position them self's @ 353 Deg Mag North I have tried many ways to resolve the issue but cannot figure it out? This mission and the M777's were working fine until latest DCS update 22-Feb This mission uses CH MoD's exclusively no other MoD's are involved please have a look when time permits, mission attached best regards Round-Round_Mi-24P_CAS.miz -
Military Assets for DCS by Currenthill
christopher m replied to currenthill's topic in Static/AI Mods for DCS World
@KyserSoze62 i can see you really love your ships those three type 23, type 26, type 45 frigates, and Destroyer are OLD CH MoD's you have to DEPRECATE them i don't know what's in that 'main' folder? but you should check it out also my eyes are not so good so i can't figure what is below the 'IDF Assets Pack'? any way check all your ships for conflict, see if they are somehow older ver of CH's ships -
BUMP: this would be a great "option" for us 'Wrong Way Corrigans' we know who we are we just don't know where? we are
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Military Assets for DCS by Currenthill
christopher m replied to currenthill's topic in Static/AI Mods for DCS World
@CH along with tips from @Rudel_chw have re-organized my MoDs section of THE GAME er... SIMULATION and also added a SUPER COOL NEW BOMBER into the mix The OvGME combined with zip archives is the way to go My DCS OB is much easier to trouble shoot after UPDATES!! and it runs "slicker than sh*t from a gooses ass" i'd like to turn over my computer to remote management by @CH but he'd probably say he'll get to it when he's good and ready anyway SUPER THNX for the organizational re-fit, WELL DONE! -
Maps that accurately reflect (in both scales) all the DCS Maps, not having to re-position the Map Marker when switching scales, and yes we need to be able to "mark it up"
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OK i got it, for the DISS-15 to be "in sink" with the MAP flight plan you need simultaneous initiation of the MAP and DISS-15 then the data read-out on the DISS-15 will be in sink with the MAP flight plan or from the point of initiation when using MAP Marker as a starting point check' we really need that MAP FUNCTIONALITY to be FLESHED-OUT for some increase in IMMERSION (wink-wink to TPTB)
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Attached is a link to a Description and Usage Guide for the DISS-15 by couple of GUY's that i translated, it has some interesting info on how to integrate Radio and Doppler Navigation. and use them together for complicated flights where one of the systems is insufficient for correct Navigation. https://drive.google.com/file/d/1H_CmM3D8N1kXuQgGZemPBjSjJmgKrwfw/view?usp=sharing the original post on DCS World User Files is here: https://www.digitalcombatsimulator.com/en/files/3328257/
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i have chucks guide and have studied it pretty intensely, so we have to turn on the Map and the DISS-15 at the same time? OR would it work to have the DISS-15 powered up and then just flick on the Map when you fly over a reference point that the Map Marker is fixed to? i really like to use the DISS-15 and the Map in my personal PVE missions along with Auto-Pilot Route following just wish the Maps had better FUNCTIONALITY attached is a link to a Description and Usage Guide for the DISS-15 by couple of GUY's that i translated, it has some interesting info on how to integrate Radio and Doppler Navigation and use them together for complicated flights where one of the systems is insufficient for correct Navigation. https://drive.google.com/file/d/1H_CmM3D8N1kXuQgGZemPBjSjJmgKrwfw/view?usp=sharing the original post on DCS World User Files is here: https://www.digitalcombatsimulator.com/en/files/3328257/
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AeriaGloria, "A few patches ago they implemented the DISS-15 taking 5 minutes to fully warm up. So I would suggest getting generators on as fast as possible and doing rest after. I have also been setting the map marker at a point in the flight path a few minutes away, then turning it on when I pass over it on F10, works pretty much just as well" i get that you place the Map Marker "ahead" on the planned flight path please exactly what do you "turn on" ? is it the map? Do you initiate the DISS right after the "Geben Synchronize button" is pressed? so as to warm it up? THNX in advance
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Military Assets for DCS by Currenthill
christopher m replied to currenthill's topic in Static/AI Mods for DCS World
help is on the way,