

Naruto
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Everything posted by Naruto
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Figured out when I had mostly all the settings maxed out is stayed at 45 FPS but when I lowered settings to test hansangb settings, it fluctuates all over from 29 to 90 depending where I was looking but I would say it averaged around 56 FPS if I had to pick a number. Now with the VR mod in DCSbeta, I was able to increase MSAA to 4X and SAA to 1.5 with max settings and it stayed mostly at 47FPS in Caucus and 45 in Persian Gulf. Viewing heavy populated ares it dropped to about 40 - 43 FPS. All in all, I am very happy with my setup. Now I just got to get a Primax 5+. BTW - I had the 2080 TIs OC to +130 core and +800 Memory.
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With a PD of 2.0 FPS is all over the place where I seen it go as low as 29 for a split second when looking at populated areas to 90 when looking at non populated areas. Looking out the HUD at cities with tall buildings anywhere from 43 to 65. If I were to fly over a city and bank 90 degrees looking at the buildings, the FPS is in the 50s but once again flying level looking out HD at a city at a distance FPS I would say would be closer to 47 to 50. The FPS bounces all of the place to get a average is not possible. I just feels smooth and did not get jittery. This is with stock DCSbeta no mods.
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What pixel density do you want me to try it at?
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I thought turning off aws allowed it to run higher than 45 which I did using the OculusTrayTool by setting DCS to off in a profile and globally?
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Yes, I have both.
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I have everything to max settings to high except MSAA is at 2x, setting of 4x kills FPS to around 30 FPS and SSAA off since 1.5 will kill FPS too. PD is set at 2.0 but anything higher than 2.2 drops FPS and makes DCS unplayable. Can't tell the difference at 2.2 from 2.0 so I leave it at 2.0. It visually looks very good but If I turn off MSAA it looks blurry so I leave it at 2x for better visuals I am at a constant 45 FPS on the Oculas but once in a while it drops a few FPS for a split second when looking at heavily populated areas. Game play feels really smooth but I get no increase in FPS even with AWS off unless I look straight up into the sky or ocean, FPS will go to 90. So not sure if AWS is turning off and locking me in at 45 FPS most of the time. There is no in between, looking though the HUD, I'm at 45 FPS, look up, it goes straight to 90 FPS, no other FPS in the middle ever shows up. I am not using steam to start VR but using the DCS Updater Utility to start it in VR. I have not really played around with it since I just got it stable last night and may not have the right programs installed to properly test the FPS. I have only tested it last night will stock DCSbeta version since I want to pass IC in multiplayer. I have not tested my DCSbetaMod version with the VR mod installed yet to see if I can increase the settings more. One thing that I think helps with how smooth the game play feels whether in VR or using a monitor with NVlink enabled, DCS load another 8 gigs to the VRM of the second card since I believe the VRM is shared with both cards. I actually felt like puking a few times in the F-18 after a few twist and turns last night which has only happened when I first got the Oculas.
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Yep, was always under the impression from the internet with enough memory, you didn't need windows page file and to turn it off to increase PC performance and having a page file made games run slower.
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OK guys I got my issue resolved. I can now play DCS with 20 series NVlink enabled with both 2080 TI strixs together in VR. I had thought with 32 gigs of ram, I didn't need a windows page file. Well boy was I wrong :). Turns out with no page file set up I would crash DCS in VR mode with SLI and I was also not able to get into any multiplayer servers and would get constant crashes there too. So I put page file back to default and all my DCS crashes are now gone in VR and multiplayer. Lesson learned. Hope this helps others.
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Yes I understand that but I could have swore DCS still ran in VR ok with it enabled and didn't crash when I had two MSI 2080 TI X Trios like it does now with two Asus 2080 TI strix. With NVLink, two cards didn't increase in FPS or share the work load but what it did do was share to memory usage to 16 to 18 Gbs of Vram between the two GPUs. It made the game very smooth and not jittery. I'm just asking if anyone else has crashes running in SLI mode with 20 series GPUs or if the sim actually runs with NVlink enabled, that's all.
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Maybe I'm the only one lol. Figured they may be more of us out there playing DCS in 20 series SLI or NVLink as they call it now. I may try going back a few Nvidia driver and see if I can get it to stop crashing.
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I know VR does not work with SLI cards but I do know that with DCS and SLI with a monitor, its a much more smoother gaming experience since I can see both cards use the same amount of VRAM roughly around 8Gs per card. Now I had two MSI X Trio cards in SLI mode that I believe DCS ran fine on with my Oculas Rift even though no real advantage in FPS but I got rid of them since I hate MSI and I bought two Asus Strix 2080 TI cards but now DCS crashes when trying to run in VR mode with the new cards. DCS runs fine with a monitor with the Asus SLI mode. Disabling SLI mode with the Nvidia user panel to get VR working with one card now requires me to kill several programs using the task manager and one of them happens to be my warthog which means I have to reboot my PC every time I switch between VR and a monitor every time I enable and disable SLI mode. Quite a pain in the butt. I could of swore VR worked when I had the MSI X Trio cards but its been a while and don't quite remember if it did or not now. If I disable SLI mode, one Asus card with work in VR fine. Using latest Nvidia drivers. Anyone else get crashes in DCS with 2080 TI SLI enabled in VR?
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An interesting F-18 Multimonitor thing....
Naruto replied to hawk2495's topic in PC Hardware and Related Software
That's just how it works at the moment, you have to play with the MDG_strokesDefs settings. I found a good compromise with these setting: stroke_thickness = 0.4 stroke_fuzziness = 0.4 -- Currently is used for DMC generated fonts black outline DMC_outline_thickness = stroke_thickness * 3 DMC_outline_fuzziness = stroke_fuzziness * 1.1 DMC_stroke_thickness = 0.35 DMC_stroke_fuzziness = 0.3 -
[Official] SimShaker for Aviators
Naruto replied to f4l0's topic in PC Hardware and Related Software
Yes, so glad I bought the jetseat. Can't wait for it to get here. -
[Official] SimShaker for Aviators
Naruto replied to f4l0's topic in PC Hardware and Related Software
Please confirm or not if you plan on getting HB's F-14 working with the jetseat and SSA? Jabbers early access review show the F-14 constantly vibrating and shuddering and would be bad ass in conjunction with the jetseat. DCS World - Heatblur F-14 Tomcat - Early Access First Look -
How hard do you suppose it would be to make the missile mounts rotatable in fast flight so if you have a enemy on you six, it could fire a missile backwards at the aircraft for defensive purposes. If rotating them is not feasible then have a few missiles pointed backwards for defense. I can't imaging we don't have the radar and engineering technology today to do something like this. Even have a second guy as a backseat do deal with enemy threats on your six so the pilot can just fly and evade. There is probably a logical reason why they don't do this but can't really think of any at the moment.
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[Official] SimShaker for Aviators
Naruto replied to f4l0's topic in PC Hardware and Related Software
Any plans to have the software work with the F-14 when its released or are you already working on it with heat blur. If not maybe you can ask for a preview copy of the F-14 to get started on it wink wink :). -
Heard on their facebook page from a purchaser, the new forcefeel does not support DCS yet. Apparently the API is different for the forcefeel than the jetseat version. I just bought a SE jetseat from Andre directly. https://www.facebook.com/Realteus/ 6 weeks ago - Edgaras Budrys To all other people who are interested. Here is the current situation. Replay from Realteus: We are working hard to bring the SimShaker Wheels and Wings support as soon as possible. Unfortunately, this situation happened that the product reached the first customers but not our developer Andrey from Russia, who is responsible for the SimShaker software integration. The customs process brought complications when there are EU sanctions against Russia, that product sample is already two weeks on the way. According to our latest news, the delivery of the item should be made within the next week. Andrey has already made some pre-arrangement in SimShaker, but he will need to check it with the physical product in order to trigger the integration. We think once he receives the sample it will not take long to release the beta version.
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:thumbup:
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Are you asking me if there is a problem? If so, I don't have any issues since I just ordered your seat.
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Too bad, just bought the Gametrix JetSeat FSE. Are you still looking at one week to build before shipment?
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Looking to order the Gametrix JetSeat KW-908AM. Are their any promo codes being offered now?
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I'll be getting my 4 slot Nvidia NVlink bridge for my two MSI 2080 TI X trios tomorrow, not hopeful SLI will help in VR but hoping my 4k runs more than 130 FPS or more. My single get me close to 100 FPS with max settings but when I use two other monitors and reshader it drops to mid 70s to 80s.
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Do you have V sync checked, uncheck it. I'm on 4K and get 75 to 90 FPS.
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3 Monitor Set Up for 2 Thrustmaster MFDs and 1 Main Monitor w/Auto Scaling
Naruto replied to Naruto's topic in Thrustmaster
Not sure I understand what you're trying to do because the scripts I made are meant to export the MFD data to separate individual monitors while not combining all the screen together. It seems your're trying to combine all three identical monitors as a main screen but also exports MFD data too to two other monitors to for a total of 5 monitors? The DCS standard default "3 Screen" LUA is what you want to get all three monitors as a main screen. You may have to mess with that DCS script to include MFD data to the other two monitors. Try adding this to that script and adjust the location and size accordingly, this is assuming your MFD monitors are 4 and 5 in windows, assuming DCS understands Left, Center and Right are your identical monitors 1-3: _ = function(p) return p; end; name = _('3 Screen'); Description = 'Configuration with 3 identical monitors each with its own camera' Viewports = { Left = { x = 0; y = 0; width = screen.width / 3; height = screen.height; viewDx = -1; viewDy = 0; aspect = screen.aspect / 3; }, Center = { x = screen.width / 3; y = 0; width = screen.width / 3; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect / 3; }, Right = { x = screen.width * 2 / 3; y = 0; width = screen.width / 3; height = screen.height; viewDx = 1; viewDy = 0; aspect = screen.aspect / 3; } } LEFT_MFCD = { x = displays[4].x - screen.x, y = displays[4].y - screen.y, width = displays[4].width, height = displays[4].height, } RIGHT_MFCD = { x = displays[5].x - screen.x, y = displays[5].y - screen.y, width = displays[5].width, height = displays[5].height, } UIMainView = Viewports.Center Cant help with testing the script since I don't have five monitors where three are the same size, you're just going to have to play with the scripting and hope for the best.