

Naruto
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Everything posted by Naruto
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I find this part informative which I forgot to quote in the reddit post. Voodooimaxx (I’ll probably get my hand slapped for this but...) It was is for the handful of shipment of units that got out and was issued about a week ago in order to get a latent issue fixed. I’m expecting for things to get rolling again within the next week. Also thsi part as well I already posted. I can’t go into details as to what was being investigated for the above reasons but there were some minor hardware tweaks that needed to happen to prevent future failures.
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From the HP VR Manager: Voodooimaxx I do. I’m the VR Quality Manager. (You can blame me if needed. :P) I wish I could go into details but I’d rather wait for the “official word” before I dive in so as to not anger The Powers that be. (And believe me, I’ve been pushing them to get off their duffs and speak to the people.) Edit: wanted to clarify my position. The title is correct and I help do extensive testing, but I do not work in R&D. My main function will be to monitor the product post launch to catch any quality issues that may have been missed (As somethings can show up, over time, with use and sometimes somethings can unexpectedly go awry, just before launch, and need to be jumped on then. cough.) and drive improvement changes. As much as I want to just explain everything, I can’t as I’d be worried about repercussions. HP LOVES running all communications through the proper channels, Ike legal, before presenting them..... I personally believe that all that isn’t necessary for this, but this is why I’m not in upper management. :P I can’t go into details as to what was being investigated for the above reasons but there were some minor hardware tweaks that needed to happen to prevent future failures.
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MRTV said the mura is very apparent in single color views like the Steam cliffhouse and thought it was the doom of the HMD until he played games and its gone in games.
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DCS 200% SS Textures High 47 FPS on a 1080 TI per MRTV His rig Asus Rog Strix Z370-F Gaming Mainboard Intel Core i7 8700k Processor 32GB DDR4 Ram (G.Skill Ripjaws) 1 TB Samsung SSD NVMe 4TB Seagate HDD Fractal Design Define R6 Blackout Case Seasonice 850W Focus Plus Power Supply be quiet! Dark Rock 4 cooler
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Latest Tested Podcast Talks about Reverb Resolution + with Vive Controllers (watch from 1:21:00)
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DCS - Through-The-Lens shot!
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Unboxing review. Nothing really new here.
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Hands on with HP's Reverb VR Headset! (Not Road To VR)
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Disappointing early review. :(
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You can get the vive controllers to work with a Windows Mixed Reality headset so it should work with the reverb.
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No the Cameras are only for pass through
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Tried both setting and prefer Pitools set to 2, SteanVR set to the recommended 32% and DCS to 1.4 PD. I get around 45-55 fps in caucasus free fight depending on plane. Prop planes perform best and F-14 has lowest FPS in the 40 - 45 FPS range in Pimax 5K+.
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Have same issue and brought it up here https://forums.eagle.ru/showthread.php?t=239146
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Yes, you need PP for pimax to get Vr zoom working as the cost of lowering FPS. You dont need PP if you VR zoom with one eye closed.
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I completely agree, the Pimax resolution is too high even for the best available system today to get a good enough framerate to stop the judder even with the lowest visual settings unless Pimax comes out with a equivalent ASW of their own that actually works. I'm holding out on ED's VR optimization but not counting on it to resolve the Pimax and judder issue as I can't see getting the necessary performance gains with a Pimax 5K+. With my SO+, I had no problems once I found the right visual settings in maintaining 45 FPS with the smaller FOV to stop the judder.
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I'll give this a shot too and report back later today.
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Settings used to stop judders when looking at terrain while looking outside of canopy in a sharp banking turn left or right. Fairly consistent 45 FPS in F-18 on Caucasus free flight mode. Have Windows 10 page file set manual at 32 gig min and 64 gig max, not getting any micro stutters. Textures - high Terrain Textures - high Civ Traffic - off Water - medium Visible Range - high Heat Blur - off Shadows - flat Cockpit Resolution - 512 MSAA - off Depth of Field - off Lens Effects - off Motion Blur - off SSAA - off Clutter / Grass - 0% Tree Visibility - 100% Preload Radius - MAX Chimney Smoke - 1 Gamma - 1.8 Anisotropic Filtering - 16x Terrain Object Shadows - flat Cockpit global illumination - on DCS PD - 1.3 SteamVR SS - 100% SO+ Motion Reprojection - on
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Ok I was able to get rid of the judder on the SO+ but not on the Pimax 5K+ at any settings in DCS, Pitool and SteamVR. It really sucks about the Pimax as I love the FOV but I can't stand the judder at all. Either the Pimx is buggy or the resolution is too high for DCS at the moment. Will experiment more on the Pimax when the VR optimization for DCS is released. The SO+ is a def upgrade from the Rift. I was planning on getting the HP Reverb but may hold off and let other be the guinea pig first since the res would likely murder my system as I'm sure judders will occur on the Reverb as well. I pretty much lowered ever setting to low or off and moved all the sliders left and gradually increased each setting until the judders came back and backed off. Also Motion Projection must be on for the judders to go away. Here are my SO+ settings, anything slightly higher will make judders return: Textures - high Terrain Textures - high Civ Traffic - off Water - medium Visible Range - high Heat Blur - off Shadows - flat Cockpit Resolution - 512 MSAA - off Depth of Field - off Lens Effects - off Motion Blur - off SSAA - off Clutter / Grass - 0% Tree Visibility - 100% Preload Radius - MAX Chimney Smoke - 1 Gamma - 1.8 Anisotropic Filtering - 16x Terrain Object Shadows - flat Cockpit global illumination - on DCS PD - 1.3 SteamVR SS - 100% SO+ Motion Projection - on
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I have the latest Pimax Brainwarp 121 installed with latest Nvidia drivers and it does not fix this not matter where I put the settings. Either using 90Hz or 72Hz with PP enabled or not and smart smoothing/FFR on or off. I've messed with so many stettings and with everything from DCS, Pitools and Steam set to the lowest setting to get the highest FPS, the judder is still present. I'd be interested in hearing from Wags if he has judder with his Pimax 5K+ on his system as well. If he he doesn't, then hopefully he can share his settings.
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I own both these HMD's. There is no terrain ghosting going on when looking straight down the hud when banking left or right but when I look out the sides of the canopy, the terrain and buildings, trees get double vision when banking sharply. If I bank really slow, the ghosting stops. I don't remember it doing this with my Oculas rift. I get no ghosting when looking inside the cockpit. The gauges and displays look normal when banking or just moving my head around, its just the objects on the terrain that get blurry when banking and stops blurring as soon as I stop banking. It also does this with one eye open or both so its happening on each individual VR monitor. Also I am noticing the trees look like they are growing as I fly closer to them. The are no trees on the ground at a distance and they just grow from a sprout to a full size tree like magic. This occurs when DCS VR setting are set to lowest values to highest values. It occurs with or without steam SS and motion projection off and on. It just gets annoying to have nice HMDs for DCS for this issue to crop up when I don't remember having this problem with a Rift.
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First review I seen that was bad for the Reverb. I would hold off on getting until you see more user reviews. I thought the sweet spot was big but not according to this reviewer.
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No mention of SDE?
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Pitool 1.0.1.121 Beta Test Release for Brainwarp 1.0 Beta Test Release link: http://piplay-us.pimaxvr.com/PiToolSetup_121_R211_beta.exe PLEASE MUST DOWNLOAD AND INSTALL THE LATEST NVIDIA DRIVER!OR THE HEADSET WON’T CONNECT Release notes: What’s New: 1.Add color contrast and brightness adjustment (Beta function) 2.Add the function of IPD offset adjustment (when physical IPD adjustment is unable to continue anymore, try to use this function, Beta function) 3.Support Knuckles controller 4.Update Nolo controller support (Support latest NOLO_UPDATE) 5.Support Oculus v1.35 6.Added the “Restart Service” option in the “HMD” tab Issue Fixed: 1.The helmet can’t be connected due to the long enumeration time of USB devices in computer 2.Some graphics card which do not support 5K Plus+90Hz can not be connected to the headset. 3.Exceptionally high memory occupancy by piservice. 4.FOV become smaller when AMD graphics card adjusts IPD. 5.OC game - Lucky Tale 's picture height is not right. 6.Modify the method of closing the screen and brightening the screen after the helmet is immobile for a period of time to repair the occasional problem of inability to wake up after sleeping. 7.Incorrect rendering model of locator 8.Incorrect display of individual base station location when there are more than two base stations 9.Some headset adjust IPD will flash black picture. 10.Excessive display of some OC games. 11.Collapse of Pack Services on Non-20xx Graphics Cards and the Unusable Smart Smoothing. Improvements: 1.Optimizing Smart Smoothing Effect. 2.Optimizing the smoothness of the picture when adjusting the IPD. 3.Optimizing AMD Card Stability of Connection. This is a Beta test Release not a formal release, only for test. Please leave your feedback to this thread, and we will review, fix and improve it! Tks to support Pimax! https://forum.pimaxvr.com/t/pitool-1-0-1-121-beta-test-release-for-brainwarp-1-0/18306/12 Will test is out after work today.