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Frank00

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Everything posted by Frank00

  1. With the second lua file the pilot appears in the nBFVG Harrier Pack objects menu and this one is fully textured without the need of copying texture. The only thing is that the object is very small in the menu selection. If I did an entry Lua this one will change? The pilot Im trying to use is the default flaming cliff f-15 pilot. I've tryed with the Razbam pilots (mirage 2000 and AV8B) and the problem is the same...
  2. Hi, I'm trying to add some objects to DCS by myself. I've tryed to add a pilot in EDM format and this one is working but once in DCS this one is half buried in the ground. How can I do to set it wit his feet on the ground? Lua 1 file (based on navy equipment mod) PILOT = { Name = 'F-15 Pilot', DisplayName = _('*F-15 Pilot'), Picture = current_mod_path.."/DECKCREW.png", Rate = 1, Shape = "pilot_f15_00", shape_table_data = { { file = 'pilot_f15_00'; life = 1; vis = 3; desrt = 'DECKCREW'; fire = { 300, 2}; username = 'DECKCREW'; index = WSTYPE_PLACEHOLDER; classname = "lLandPlane"; positioning = "BYNORMAL"; drawonmap = true; }, { name = "DECKCREW"; file = "DECKCREW-destr"; fire = { 1, 1}; }, }, mapclasskey = "P0091000201", attribute = {wsType_Air, wsType_Airplane, wsType_Intruder, WSTYPE_PLACEHOLDER , "Transports"}, Categories = {}, M_empty = 100, M_nominal = 100, M_max = 100, M_fuel_max = 1, length = 5, height = 4, wing_area = 5, wing_span = 5, wing_type = 0, wing_tip_pos = {0.5, 0.5, 0.5}, nose_gear_pos = {0, -0.001, 0}, main_gear_pos = {1.2, -0.001, 0}, tand_gear_max = 0.577, nose_gear_wheel_diameter = 0.3, main_gear_wheel_diameter = 0.3, stores_number = 0, V_opt = 208, V_take_off = 80, V_land = 75, V_max_sea_level = 1, V_max_h = 1, Vy_max = 1, Mach_max = 0, H_max = 100, Ny_min = 0, Ny_max = 2.5, Ny_max_e = 2, AOA_take_off = 0, bank_angle_max = 45, average_fuel_consumption = 0, range = 0, CAS_min = 0, thrust_sum_max = 0, thrust_sum_ab = 0, has_afteburner = false, has_speedbrake = false, tanker_type = 0, flaps_maneuver = 0, brakeshute_name = 0, is_tanker = false, air_refuel_receptacle_pos = {0, 0, 0}, RCS = 0, IR_emission_coeff = 0, IR_emission_coeff_ab = 0, engines_count = 0, crew_size = 0, crew_members = { }, fires_pos = { }, SingleChargeTotal = 0, CMDS_Incrementation = 0, ChaffDefault = 0, ChaffChargeSize = 0, FlareDefault = 0, FlareChargeSize = 0, CMDS_Edit = false, chaff_flare_dispenser = { }, detection_range_max = 1, radar_can_see_ground = false, CanopyGeometry = { }, Sensors = { }, HumanRadio = { }, Guns = { }, Pylons = { }, Tasks = { aircraft_task(Nothing), }, DefaultTask = aircraft_task(Nothing), SFM_Data = { aerodynamics = { Cy0 = 0.2, Mzalfa = 6.6, Mzalfadt = 1, kjx = 2.0, kjz = 0.00125, Czbe = -0.012, cx_gear = 0.015, cx_flap = 0.05, cy_flap = 1.2, cx_brk = 0.06, table_data = { {0, 0.024, 0.1, 0.0426, 1e-006, 0.5, 20, 1.2}, {0.1, 0.024, 0.1, 0.0426, 1e-006, 1, 20, 1.2}, {0.2, 0.024, 0.1, 0.0426, 1e-006, 1.5, 20, 1.2}, {0.3, 0.024, 0.1, 0.0426, 1e-006, 2, 20, 1.2}, {0.4, 0.024, 0.1, 0.0426, 1e-006, 2.5, 20, 1.2}, {0.5, 0.024, 0.1, 0.0426, 1e-006, 3, 20, 1.2}, {0.6, 0.024, 0.1, 0.044, 1e-006, 3.5, 20, 1.2}, {0.7, 0.025, 0.1, 0.045, 0.02, 3.5, 20, 1}, {0.8, 0.029, 0.1, 0.049, 0.05, 3.5, 20, 0.9}, {0.9, 0.04, 0.1, 0.071, 0.07, 3.5, 20, 0.8}, {1, 0.06, 0.1, 0.138, 0.2, 3.5, 20, 0.76666666666667}, }, }, engine = { Nmg = 67.5, MinRUD = 0, MaxRUD = 1, MaksRUD = 1, ForsRUD = 1, typeng = 2, hMaxEng = 19.5, dcx_eng = 0.0085, cemax = 0.37, cefor = 0.37, dpdh_m = 19000, dpdh_f = 19000, table_data = { {0, 608000, 608000}, {0.1, 568000, 568000}, {0.2, 520000, 520000}, {0.3, 484000, 484000}, {0.4, 440000, 440000}, {0.5, 418000, 418000}, {0.6, 410000, 410000}, {0.7, 436000, 436000}, {0.798, 470000, 470000}, {0.9, 524000, 524000}, {1, 560000, 560000}, }, k_adiab_1 = 0.037923, k_adiab_2 = 0.0562, MAX_Manifold_P_1 = 155774, MAX_Manifold_P_2 = 206570, MAX_Manifold_P_3 = 226648, k_after_cool = 0.54, Displ = 27, k_Eps = 6, Stroke = 0.152, V_pist_0 = 12, Nu_0 = 15.0, Nu_1 = 2.4, Nu_2 = 0.001, N_indic_0 = 1023040, N_fr_0 = 0.072, N_fr_1 = 0.02, Init_Mom = 220, D_prop = 3.45, MOI_prop = 65, k_gearbox = 2.088, P_oil = 495438, k_boost = 3, k_cfug = 0.003, k_oil = 0.00004, k_piston = 3000, k_reg = 0.003, k_vel = 0.017, }, }, Damage = { }, DamageParts = { }, lights_data = { }, } Lua 2file (based on British harrier pack) -- GT - Pilote Mirage 2000 GT = {}; set_recursive_metatable(GT, GT_t.generic_human) set_recursive_metatable(GT.chassis, GT_t.CH_t.HUMAN); GT.chassis.life = 10 GT.visual.shape = "M-2000C_pilot.edm" GT.visual.shape_dstr = "M-2000C_pilot.edm" --Burning after hit GT.visual.fire_size = 0 --relative burning size GT.visual.fire_pos = {0,0,0}; GT.visual.fire_time = 0 --burning time (seconds) GT.time_agony = 180; GT.mobile = true; GT.Name = "Mirage 2000 pilot" GT.DisplayName = _("*Mirage 2000 pilot") GT.Rate = 1 GT.DetectionRange = 0; GT.ThreatRange = 0; GT.mapclasskey = "P0091000201"; GT.attribute = {wsType_Ground,wsType_Tank,wsType_Gun,wsType_GenericInfantry,"Infantry","CustomAimPoint",}; GT.category = "Infantry"; GT.Transportable = {size = 1} add_surface_unit(GT) Thanks in advance for help
  3. What kind of viewer is it? And where can we find it?
  4. It would be nice to have both side of the helmet on the texture template. I think that everybody like to have a custom helmet.
  5. I can't find the download link where is this one? I want to try this beauty :helpsmilie: :helpsmilie:
  6. How to not love it?:thumbup::thumbup: It's the perfect addon for the incredible AV-8N from Razbam Thanks to you and all the team for this incredible job.
  7. Hi Suntzag, I've tryied it in openbeta too. I saw in the mission file that you did an offroad airport on the map but how you did a full runway?
  8. How can I build long farp surface to make a runway or a taxiway? Is it an option for this?
  9. How are you doing to align many farp runway? In DCS open alpha (2.2)the element are a little above the ground
  10. When this one will be released? I bought it and whe can see a lot of video from some privileged people....
  11. Hi can somebody say me how to switch between Nevada and Normandy map? I don't find the right manipulation to do :(
  12. Yes I think that too no more landing problem.
  13. It's what I did but when you're pulling gently on the stick the aircraft bounce on the ground and go again in the air verticaly take some feet and crash on the tail and this at a speed near 100/110 and less than that when crashing on the tail.... It's a bug thrust me :smilewink:
  14. Yes but it's not a real feeling to push down the nose wheel :smilewink:
  15. No it's on the 1.5 open beta...
  16. I have a too old version. I've installed the new one and everything is ok :thumbup: Thanks to you
  17. I can't read your acmi file :( :( it's seen to be zipped I rename it and inside I've one file called Tacview-20170402-113836-DCS-Caucasus M-2000C Landing.txt.acmi but this can not be readed by tacview....
  18. Yes exactly that but the airraft is going directly in the air and take some feet...
  19. No this happend when I've landed after a mission when the speed reach 100/110 kts and when the nose is going down to touch the runway I pull gently on the stick to have the kiss landing with the nose wheel. And when I do this the aircraft is going verticaly and take some feet above the ground before falling on the tail.... It's a bug not a pilot error. :smilewink::smilewink:
  20. I must let the nose wheel going down before 100 kts but not pushing for this. And the thing who's is coming is not natural because the aircraft is restarting in the air totaly verticaly alone without throttle or anything else.... That the problem, they're some other guys on another forum who have the same problem.
  21. since last open beta 1.5 updtate the Mirage have sometime a very strange reaction after landing. When you're pulling to the stick near 100kts the aircraft is going vertical before falling on the tail. It's very strange and for my part I prefer the flight model just before.
  22. Be sure that the AV8 will have a high level of fidelity for the avionics but also for the flight model. If you want to know what RAZBAM can do try theyr incredible Mirage 2000 :thumbup:
  23. I've uploaded my mirage 2000 helmet psd file here https://1fichier.com/?2ckokqrid7. You just need to add it to the liveries folder you want ;)
  24. Ok I found the problem I've switched inverter switch to "spare" position and again to "main" and after that the FM is working. Why this one is not working I don't know but I hope that my post can help the someone who've the same problem. Thanks Reflected for your quick help.
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