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Frank00

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Everything posted by Frank00

  1. With the second lua file the pilot appears in the nBFVG Harrier Pack objects menu and this one is fully textured without the need of copying texture. The only thing is that the object is very small in the menu selection. If I did an entry Lua this one will change? The pilot Im trying to use is the default flaming cliff f-15 pilot. I've tryed with the Razbam pilots (mirage 2000 and AV8B) and the problem is the same...
  2. Hi, I'm trying to add some objects to DCS by myself. I've tryed to add a pilot in EDM format and this one is working but once in DCS this one is half buried in the ground. How can I do to set it wit his feet on the ground? Lua 1 file (based on navy equipment mod) PILOT = { Name = 'F-15 Pilot', DisplayName = _('*F-15 Pilot'), Picture = current_mod_path.."/DECKCREW.png", Rate = 1, Shape = "pilot_f15_00", shape_table_data = { { file = 'pilot_f15_00'; life = 1; vis = 3; desrt = 'DECKCREW'; fire = { 300, 2}; username = 'DECKCREW'; index = WSTYPE_PLACEHOLDER; classname = "lLandPlane"; positioning = "BYNORMAL"; drawonmap = true; }, { name = "DECKCREW"; file = "DECKCREW-destr"; fire = { 1, 1}; }, }, mapclasskey = "P0091000201", attribute = {wsType_Air, wsType_Airplane, wsType_Intruder, WSTYPE_PLACEHOLDER , "Transports"}, Categories = {}, M_empty = 100, M_nominal = 100, M_max = 100, M_fuel_max = 1, length = 5, height = 4, wing_area = 5, wing_span = 5, wing_type = 0, wing_tip_pos = {0.5, 0.5, 0.5}, nose_gear_pos = {0, -0.001, 0}, main_gear_pos = {1.2, -0.001, 0}, tand_gear_max = 0.577, nose_gear_wheel_diameter = 0.3, main_gear_wheel_diameter = 0.3, stores_number = 0, V_opt = 208, V_take_off = 80, V_land = 75, V_max_sea_level = 1, V_max_h = 1, Vy_max = 1, Mach_max = 0, H_max = 100, Ny_min = 0, Ny_max = 2.5, Ny_max_e = 2, AOA_take_off = 0, bank_angle_max = 45, average_fuel_consumption = 0, range = 0, CAS_min = 0, thrust_sum_max = 0, thrust_sum_ab = 0, has_afteburner = false, has_speedbrake = false, tanker_type = 0, flaps_maneuver = 0, brakeshute_name = 0, is_tanker = false, air_refuel_receptacle_pos = {0, 0, 0}, RCS = 0, IR_emission_coeff = 0, IR_emission_coeff_ab = 0, engines_count = 0, crew_size = 0, crew_members = { }, fires_pos = { }, SingleChargeTotal = 0, CMDS_Incrementation = 0, ChaffDefault = 0, ChaffChargeSize = 0, FlareDefault = 0, FlareChargeSize = 0, CMDS_Edit = false, chaff_flare_dispenser = { }, detection_range_max = 1, radar_can_see_ground = false, CanopyGeometry = { }, Sensors = { }, HumanRadio = { }, Guns = { }, Pylons = { }, Tasks = { aircraft_task(Nothing), }, DefaultTask = aircraft_task(Nothing), SFM_Data = { aerodynamics = { Cy0 = 0.2, Mzalfa = 6.6, Mzalfadt = 1, kjx = 2.0, kjz = 0.00125, Czbe = -0.012, cx_gear = 0.015, cx_flap = 0.05, cy_flap = 1.2, cx_brk = 0.06, table_data = { {0, 0.024, 0.1, 0.0426, 1e-006, 0.5, 20, 1.2}, {0.1, 0.024, 0.1, 0.0426, 1e-006, 1, 20, 1.2}, {0.2, 0.024, 0.1, 0.0426, 1e-006, 1.5, 20, 1.2}, {0.3, 0.024, 0.1, 0.0426, 1e-006, 2, 20, 1.2}, {0.4, 0.024, 0.1, 0.0426, 1e-006, 2.5, 20, 1.2}, {0.5, 0.024, 0.1, 0.0426, 1e-006, 3, 20, 1.2}, {0.6, 0.024, 0.1, 0.044, 1e-006, 3.5, 20, 1.2}, {0.7, 0.025, 0.1, 0.045, 0.02, 3.5, 20, 1}, {0.8, 0.029, 0.1, 0.049, 0.05, 3.5, 20, 0.9}, {0.9, 0.04, 0.1, 0.071, 0.07, 3.5, 20, 0.8}, {1, 0.06, 0.1, 0.138, 0.2, 3.5, 20, 0.76666666666667}, }, }, engine = { Nmg = 67.5, MinRUD = 0, MaxRUD = 1, MaksRUD = 1, ForsRUD = 1, typeng = 2, hMaxEng = 19.5, dcx_eng = 0.0085, cemax = 0.37, cefor = 0.37, dpdh_m = 19000, dpdh_f = 19000, table_data = { {0, 608000, 608000}, {0.1, 568000, 568000}, {0.2, 520000, 520000}, {0.3, 484000, 484000}, {0.4, 440000, 440000}, {0.5, 418000, 418000}, {0.6, 410000, 410000}, {0.7, 436000, 436000}, {0.798, 470000, 470000}, {0.9, 524000, 524000}, {1, 560000, 560000}, }, k_adiab_1 = 0.037923, k_adiab_2 = 0.0562, MAX_Manifold_P_1 = 155774, MAX_Manifold_P_2 = 206570, MAX_Manifold_P_3 = 226648, k_after_cool = 0.54, Displ = 27, k_Eps = 6, Stroke = 0.152, V_pist_0 = 12, Nu_0 = 15.0, Nu_1 = 2.4, Nu_2 = 0.001, N_indic_0 = 1023040, N_fr_0 = 0.072, N_fr_1 = 0.02, Init_Mom = 220, D_prop = 3.45, MOI_prop = 65, k_gearbox = 2.088, P_oil = 495438, k_boost = 3, k_cfug = 0.003, k_oil = 0.00004, k_piston = 3000, k_reg = 0.003, k_vel = 0.017, }, }, Damage = { }, DamageParts = { }, lights_data = { }, } Lua 2file (based on British harrier pack) -- GT - Pilote Mirage 2000 GT = {}; set_recursive_metatable(GT, GT_t.generic_human) set_recursive_metatable(GT.chassis, GT_t.CH_t.HUMAN); GT.chassis.life = 10 GT.visual.shape = "M-2000C_pilot.edm" GT.visual.shape_dstr = "M-2000C_pilot.edm" --Burning after hit GT.visual.fire_size = 0 --relative burning size GT.visual.fire_pos = {0,0,0}; GT.visual.fire_time = 0 --burning time (seconds) GT.time_agony = 180; GT.mobile = true; GT.Name = "Mirage 2000 pilot" GT.DisplayName = _("*Mirage 2000 pilot") GT.Rate = 1 GT.DetectionRange = 0; GT.ThreatRange = 0; GT.mapclasskey = "P0091000201"; GT.attribute = {wsType_Ground,wsType_Tank,wsType_Gun,wsType_GenericInfantry,"Infantry","CustomAimPoint",}; GT.category = "Infantry"; GT.Transportable = {size = 1} add_surface_unit(GT) Thanks in advance for help
  3. What kind of viewer is it? And where can we find it?
  4. It would be nice to have both side of the helmet on the texture template. I think that everybody like to have a custom helmet.
  5. I can't find the download link where is this one? I want to try this beauty :helpsmilie: :helpsmilie:
  6. How to not love it?:thumbup::thumbup: It's the perfect addon for the incredible AV-8N from Razbam Thanks to you and all the team for this incredible job.
  7. Hi Suntzag, I've tryied it in openbeta too. I saw in the mission file that you did an offroad airport on the map but how you did a full runway?
  8. How can I build long farp surface to make a runway or a taxiway? Is it an option for this?
  9. How are you doing to align many farp runway? In DCS open alpha (2.2)the element are a little above the ground
  10. When this one will be released? I bought it and whe can see a lot of video from some privileged people....
  11. Hi can somebody say me how to switch between Nevada and Normandy map? I don't find the right manipulation to do :(
  12. Be sure that the AV8 will have a high level of fidelity for the avionics but also for the flight model. If you want to know what RAZBAM can do try theyr incredible Mirage 2000 :thumbup:
  13. I've uploaded my mirage 2000 helmet psd file here https://1fichier.com/?2ckokqrid7. You just need to add it to the liveries folder you want ;)
  14. Ok I found the problem I've switched inverter switch to "spare" position and again to "main" and after that the FM is working. Why this one is not working I don't know but I hope that my post can help the someone who've the same problem. Thanks Reflected for your quick help.
  15. are they working on the ground before takeoff?
  16. Yes but the needles of VOR are not moving anywhere... I've tryed to fly near the beacon but nothing happend... :(
  17. Big thanks a big mission not easy to code. I've a little problem with FM frequency who're not working for me....
  18. One trick is to use the FBW G-limiter switch and set it to ON to have an less reactive aircraft who become louder at the control and easier to refuel. https://forums.eagle.ru/attachment.php?attachmentid=155602&stc=1&d=1485154286
  19. What's the key to lock a ground target?
  20. For what aircraft?
  21. Aircraft is not steering left under 100 kts.
  22. There is a big problem at 100 kts when rolling on the runway. This problem is for take off and landing. When you 're taking off the aircraft steer left at 100 kts and when you're landing at 100 kts the aircraft is falling to his tail and when you're are trying to let the nosewheel touching the ground smoothly an alarm of nosewheel system is warning.
  23. There is a big problem at 100 kts when rolling on the runway. This problem is for take off and landing. When you 're taking off the aircraft steer left at 100 kts and when you're landing at 100 kts the aircraft is falling to his tail and when you're are trying to let the nosewheel touching the ground smoothly an alarm of nosewheel system is warning.
  24. There are missing british MK10 alpha helmet :D
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