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=Andre=

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Everything posted by =Andre=

  1. Maybe you could provide some SimShaker windows screenshots at the initial mission time, so we could see more details?
  2. What about SimShaker for Aviators version?
  3. What SimShaker for Aviators and DCS versions do you use?
  4. I sent you the key 3 days ago. Please check the spam folder. The key is tied to your Microsoft cloud account address. You will be able to reuse the key after formatting, PC change, etc., while the address stays the same. Please note that after PC change, Windows re-installation, etc. you will need to log into Windows with this account at least once. So, please keep the key.
  5. Hey Mike, Yes, I do check the mail. Yes, there are some options.
  6. I'm not a guy who develops SimShaker for Aviators. It's by f4l0. SimShaker Sound Module doesn't use the export.lua directly. null
  7. It's hard to say for sure remotely. There were some cases when those units became weaker in 100 Volts network. Replacing the power supply unit solved the issue.
  8. No. I think you'd better try to replace the power supply unit. You need one with 12 V DC, 1 A outuput. "A" value may be higher than 1. For example, 12 V DC, 1.5 A is fine as well.
  9. Looks like power supply unit is not powerfull enough. Is AC network voltage 100 Volts in your country?
  10. Very much outdated. Please get the actual version here https://simshaker-for-aviators.github.io/SimShaker-for-Aviators-Releases/
  11. What is SimShaker for Aviators version you've got?
  12. What kind of disconnect?
  13. This thread is dedicated to the SimShaker Sound Module. SimShaker for Aviators is by f4l0 but not me. Maybe that's a hardware issue.
  14. Please uninstall the previous version first.
  15. That's why I don't like the engine rumble effect Yes, you should able to reduce its intencity. As another option you could change the effect with customized .wav samples as we did with some guys in the Discord channel. I'm afraid I don't know what is that. Never heard before about such a thing.
  16. You've got 3 shakers. If you've got equal number of channels in the amps your choice is 3 - 6 bass-shakers option in the SimShaker Sound Module settings. If you've got 2 channels in the amps your choice is 2 bass-shakers. Yes, most likely you will want to edit samples containing "L" and "R" in their names.
  17. Basically that's possible. It's not hard to edit the correcpondent sample in a sound editor as Audacity for example. You can keep the waveform only in the channel(s) where you need it. But... as far as I'm concered the tubulence uses the very same sample as the ground bumps and the belly landing effects. Is it fine with you that those effects will change as well? If not, I'm afraid some changes inside SimShaker for Aviators and SimShaker Sound Module code are needed.
  18. No, in the current implementation of the SimShaker Sound Module it's not possible. Only one sound card with up to 6 audio channels is supported.
  19. They are different types of icons.
  20. I'm afraid this can't be a JetSeat message.
  21. Software looks good. Maybe that's due to a hardware issue? Can you test the hardware some alternative way?
  22. Maybe you provide some screenshots to let us see details?
  23. Please check that you updated not only DCS but SSA as well first.
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