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Everything posted by Eight Ball
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DCS World 2023 Screenshots and Video Thread
Eight Ball replied to walker450's topic in Screenshots and Videos
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Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
Awesome liveries @crazyeddie, thank you! I will incorporate them in the next update. In the meantime, here is the link for those interested: CrazyEddie's Liveries for CAP Vehicles (drop in Saved Games\DCS\Liveries) The issue with MV and the EU log truck is odd but its UV is the same as the EU box truck. -
All his liveries are available here: https://my.hidrive.com/share/lwer0.o024#$/DCS_Skins
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DCS World 2023 Screenshots and Video Thread
Eight Ball replied to walker450's topic in Screenshots and Videos
It's not released yet -
DCS World 2023 Screenshots and Video Thread
Eight Ball replied to walker450's topic in Screenshots and Videos
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DCS World 2023 Screenshots and Video Thread
Eight Ball replied to walker450's topic in Screenshots and Videos
WIP -
UH-1H Attachments Mod
Eight Ball replied to Eight Ball's topic in Utility/Program Mods for DCS World
@DishDoggieThis mod has always been standalone. I have removed any mention of upuaut's mod from the first post because it's seems to confuse people. I just tried it and it seems to work. Well, I had a CTD the first time but then it worked. Oh and Stratos pointed out to me a few weeks ago that you cannot hide the default pylons on AI helos anymore. So enjoy it while it lasts because sooner or later it's going to be broken for good. -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
I tested these scenarios and those are just CA quirks, not specific to my vehicles. 1. Use the radio menu to briefly change the formation (I think the default is column so pick any other formation). This should get them moving, you can then switch back to the column formation. do note that they leave a relatively large interval between vehicles. You might also have to repeatedly asked them to "follow leader". 2. Another CA quirk. If the vehicle was given waypoints in the mission editor and you take direct control of it, it will wipe the waypoints. Autopilot wont work. If you occupy a tactical commander slot, give waypoints to vehicle and then take direct control of it, the waypoint will still show on the F10 map but the autopilot wont work. What you need to do is first take control of the vehicle and then give it waypoints. Now you can toggle the autopilot on and off No plans for women drivers. I know someone is working on a civilian "infantry" unit. I have forwarded your request. No ETA tho -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
@Arrow11Glad you like it --------------------------------------------------- Available in the first post- 603 replies
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Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
I see, I'll make a alternate animation for the next update. -
It's odd because pretty much at the same time, Kate (ED's COO) was saying the opposite on discord: Looking at both comments I assume Kate uses "plan" in a more literal way. They want to do it but at the moment they don't have a well defined slot for it on their internal roadmap and wont dedicate resources to it until the engine is capable of supporting such a map.
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Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
@Elphaba You can pause the animation with a trigger: @AvgeekJoe@Svelerdijk Sorry but I have already way too much on my plate with the civilian vehicles, the ships and some other projects I'm collaborating on. I do have a "Generation Kill" Humvee pack in the pipes but there's still a lot of work to be done. ------------------ The first wave of civilian vehicles is nearing completion. Still some polishing and cleaning up to do but it should be ready soon.- 603 replies
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Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
Maybe if I were to find a decent free model. I have a lot on my plate already tho, so it wouldn't be a priority.- 603 replies
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Massun92´s Asset Pack - Official (update march 2024)
Eight Ball replied to Massun92's topic in Static/AI Mods for DCS World
Glad to see you on the forums @Massun92, I love your pack. Very much a must have for me at this point- 289 replies
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Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
@ElphabaYes, I'm aware of that. Those vehicles have been fixed and are now part of my upcoming civilian vehicles pack. I wont update the ones already released individually because they use some shared textures with other vehicles and the lua or now integrated with the rest of the pack. -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
Still WIP'ing the lightbars I couldn't find "one preset fits all" for day/night/low light but fortunately I can alter the brightness by modifying the beacons' relflector roughmet. So you will be able to select the appropriate brightness simply by selecting a livery. -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
@RWC Thank you! Happy new year to you too! -------- Making progress with the lightbars. They are finally visible at a distance. Still a fair amount of tweaking to smoothen the transition between the LODs (right it's very obvious) but slowly getting there -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
I meant animate a mesh, in Blender. I think the play animation function is for static object? ------------------ New generic bridge for the drivable ships- 603 replies
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Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
As far as I'm aware you can't animate object in DCS. You animate bones to which you parent said objects. -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
@Elphaba For the static objects on sinking ships it's a limitation of the sinking animation implementation. No way around it as far as I know. For the flashing lights it's how DCS works. For some reason when the vehicle is stopped the light "object" stops rotating eventhough if you look closely you can actually see the beacon itself is still rotating. The speed of the vehicle shouldn't impact the rotation speed of the beacons tho, it rotates the same wether the vehicle is moving at 1km/h or 100km/h. Just today I found a new way of adding lights to vehicles and I'm confident it should fix that issue as well as make the lights visible from futher away but I still need to test it. -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
More drivable ships coming soon Even with some weapons, thanks to Currenthill- 603 replies
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