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Everything posted by Eight Ball
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Here are the converted textures OV-10 Bronco dds Textures Contains: - converted textures for the external model, cockpit as well as liveries - new entry.lua Make a backup! You shouldn't notice any visual difference for the external textures and the liveries. You may notice a small difference regarding the cockpit textures, they seem just a tad less crisp to me but I'm not even sure. You may want to use only the external textures and keep the cockpit textures as png, you should still enjoy an improvement with loading times. Feedback would be appreciated since the devs are considering converting all the textures for the next update
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I converted the textures from the main texture folder and the liveries manually with paint.NET. Then I realised there was another 250 of them in cockpit/textures and decided to try with a proper converter. This is the one I've used: https://www.xnview.com/en/xnconvert/ You cant select a specific codec tho, I think it converts to DXT3. Just make sure you keep the same filename (by default it will be {Filename}_result. Change it to just {Filename}
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The biggest issue is that all the textures are .png not .dds...hundreds of them This not only impacts the Bronco itself but also the loading of all the other textures. Looks like DCS is really clogging up trying to load all these png's I've converted them all to dds and it cuts the overall loading time for the map by a lot. (I restarted the game between the 2 takes, the mission is just a single Bronco over Batumi, nothing else)
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You can try these: {"MAIN WHEELS_R", DIFFUSE , "mi8_main_wheel", false}; {"MAIN WHEELS_R", NORMAL_MAP , "mi8_main_wheel_nm", false}; {"MAIN WHEELS_L", DIFFUSE , "mi8_main_wheel", false}; {"MAIN WHEELS_L", NORMAL_MAP , "mi8_main_wheel_nm", false}; {"MAIN WHEELS_L", DIFFUSE , "mi8_main_wheel", false}; {"MAIN WHEELS_L", NORMAL_MAP , "mi8_main_wheel_nm", false}; {"FRONT WHEELS", DIFFUSE , "mi8_front_wheel", false}; {"FRONT WHEELS", NORMAL_MAP , "mi8_front_wheel_nm", false}; {"FRONT WHEELS", DIFFUSE , "mi8_front_wheel", false}; {"FRONT WHEELS", NORMAL_MAP , "mi8_front_wheel_nm", false}; Using the model viewer you can generate a full description.lua of any model using this button in the tool bar:
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Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
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The animation itself isn't hard, the tricky part is the rigging and the weight painting. I also wished I could have animated both the elevation and rotation but I just couldn't make it work. Right now the gunner animation is linked to the gun elevation arg and whenever I tried to animate the legs and to link them to the gun rotation arg I would end up with funky results...
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Post your favorite F14 Screenshots here!
Eight Ball replied to Matic_Prime's topic in DCS: F-14A & B
yeah, yeah, I know, burners yadi yada. The AI didn't get the memo apparently -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
Splendid work @crazyeddie and @Urbi! I remember switching the soldier M4 model for the Georgian soldier model in CTLD so I guess it's possible with the CSAR script but I don't know if it'll work with mods and I don't think you can spawn different objects over land and water. not at the moment -
Barthek's CAUCASUS REDONE 2022
Eight Ball replied to Barthek's topic in Texture/Map Mods for DCS World
As a temporary solution for the missing hangar textures, Swart2000 created a nice little mod: Terrain Matching Caucasus Hangar Textures For 2.8 Make sure to install it after Barthek's ground textures.- 1006 replies
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Love these easter eggs, keep them coming But I'm wondering, it's november 1st and I can still see them. Is this normal? Should I call an exorcist?
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Not all of them contain mods but they're from the same photoshoot so I'll just put them all here
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The placement of the MG wasn't optimal. I moved it back so it could provide 360° coverage. And added a couple of variants, now mounting a Mk-19 and a M134
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Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
Gorgeous @crazyeddie! -
Gorgeous mod, great job @Tomcat-Flyer! If you're interested, there's a SH-3 engine sound ingame sound_name = "Aircrafts/Engines/RotorSH3"
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Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
@DishDoggieI'm not sure I understand the issue, it might be easier with a small video? -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
Got it, thanks a lot Eddie! -
Civilian Objects And Vehicles
Eight Ball replied to Eight Ball's topic in Static/AI Mods for DCS World
Thanks @crazyeddie, the link seems to be broken, tho. I get an error 404 "can"t find the page" Weird issue Oban had, this is how I organise all my mods and this is also how ED and 3rd parties do