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Xxx

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Everything posted by Xxx

  1. Thanks that sorted it! Whats happened to my memory? I cant recall how to go from AA gun to NaV and land the thing! OMG im going senile! Or have ED changed the keys? See, my VoiceAttack no longer regognises the commands!
  2. Thanks. That soves it! Now I cant get from AA mode guns to nav mode to land. All the original controls are goosed! WTF did they alter things for? I flew 2 Red Flags in this and now I cant fly it?
  3. OK Have Radar lock Have tone. Have Magic armed. Press fire...Nothing? What do I do to get Magic off the rail? Two years ago I did the Red Flag Now I cant launch a IR missile? Please?
  4. I think the training missions are out of date. The radios definately dont work. I cant tune Ch2 Green ATIS...Shes not there anymore? Thanks
  5. Ive just flown a mission in the 109. Its the same story. Flies like a paper plane/ no inertia. Please, please ED give the WW2 birds inertia. Substance! Or A serious flight model look-see! Try a ground loop at 10 knots! OMG! Its a paper aircraft! Over and over? No weight! In the air the P51 are fast, but I cant get a stady bead., the 109 is a paper aircraft, no inertia (Id like a real 109m pilot to fly this , slip and skid..there isnt any because thers no inertia (how sad there arnt any physics involved here? LUCKY for ED) The flight model has no inertia! Its a KITE! A model aircraft that you see at airshows, with 1/4 scale models!! You are in an arcade game in WW2! I fly the Mirage Charlie and an 100% OK in it. Ive done Red Flag twice so I can fly the damn thing. This has inertia! Proper dynamics! Yes I know its FBW! But the darned aircraft has inertia! WW2 in DCS is woeful...Its the flight model.. NO Inertia! I was going to buy the P47, bu didnt due to the poor inertia modelling...my god even the P47 was a paper airplane! A paper Kite! So sorry! I desparately want to fly DCS in WW2 but its crap! Regards David
  6. Thanks for replying. Ive been flying DCS for about ten years. This is new. Never saw this before? Also I must say the WW2 flight dynamics are atrocious! Ground handlind has NO INERTIA! They are paper aeroplanes! Me109 all over the place trying to get enemy in sights for 1/1000 second! Im ok in Mirage Charlie...my favourite! Thats fine! But WW2 birds are terrible! I was going to buy the P47 but declined due to the terrible flight dynamics! So thats my story! I cant fly WW2 birds at all...bad physics? Thanks.
  7. Sorry but this is rubbish! I just loaded up a Me109 mission I flew 2 months ago and now in a dive I get a Green Screen1 NOTHING! Screenblanls out. Game blanks out! No Im not on VR...Same monitor for 4 years! So Is it 1. my graphics driver 2 my game vrsion. 3 my fault 4 or its just updated code that doesnt sinch well? I am so sick of updats soiling the sim. Whats going on here? MSFS is terrible, now my main sim is acting stupid! If I cant use DCS Im done for! Thanks David
  8. ive tried the trial combo and the training missions. cant et the guns to fire?
  9. Many thanks. Forgot about Chuck's guide. Indispensible! I think what I did wrong was go from 530 radar mode into Magick mode via the PCA panel. Although I had a great lock and tone the Magick wouldnt fire. (still in 530 radar mode?) A short range mode was required. Although I'd selected Magick in PCA, I did not see the horizontal wide search mode, in the HUD? Since I dont have a HOTAS Warthog, only a Saitek X52, I am relying on Voice Attack for the other switches. This is a tricky aircraft. I thought Id learnt it well, but 12 months not flying it proved I'd forgot how to! Thanks.
  10. Hi all. I just got going again on a new PC. So thought Id better re do training missions. Air to Air mission. I got the C130 with a 530 then fired the other 530 at the SU27's. I missed, so selected Magicks. Got a radar lock and a tone, but pressing trigger nothing happened. Seemingly neither Magick would come off the rails? Is there a new step Im missing here? Thanks!
  11. After using AMRAM and selecting TACAN/ILS for landing on carrier, can not get rid of flashing target diamond on HUD. Undesignate target does not work. AA off Wep arm off, no joy. Looks like its a bug in the HUD logic. HUD stuck in AA AMRAM mode, even though no target is locked and radar off! Thanks
  12. I watched Wags video and have a handle on it now. I can not steer the SLAM using the TDC. It just flies to the TOO, or very close! I find the DDI image indistinct? All I see are blobs? Guess that's realism for you! Thanks
  13. After the 2.5.6.update, 52437, I cant fire the gun in AA or AG mode and cant fire sidewinders? I can shoot the AGM 122. I can drop bombs. My trigger is working for the AGM 122 but not for Gun and Sidewinder? Thanks
  14. Thanks Ill take a close look!
  15. I just installed the latest stable 2.5.6 Using AGM 65E SLAM, noted that its very inaccurate in TOO mode. The missile should engage a IR seeker in terminal phase. So designating TOO via IR lock from Litening should ensure a hit. Instead the missile veers off course. Using SLAM in PP is OK. So its only useful for fixed targets. Also noted the speed of the SLAM is very low. Launched at 300 Knots at 15000', the missile slows down to 250 knots for most of the distance to target. Its a sitting duck for SAM's! Also noted the attack altitude profile doesn't work. Low/Med/high is always medium, the missile doesn't change altitude. Is this still a work in progress? Thanks
  16. Thanks guys. I know the scenery removal command doesn't always remove scenery. The big dam in the Caucuses is obviously a non removable object. When we get the Lancaster and the bouncing bomb, maybe ED will make a destroyable dam for us? How do I know they are making a Lancaster? Well I don't but it's worth s mention in case any Devs are reading this! Best regards.
  17. Is there anything that will take down a dam in DCS? I've tried bombs with the "scenery removal" command in the editor, but nothing scratches it? Thanks.
  18. Anyone noticed there is a text "mask" in the middle of the HUD. When the mode is displayed, eg CCIP NAV etc, there is a rectangular mask around the letters that obscures any other symbology, eg. the Velocity Vector? Can it be got rid of?
  19. Here's a track file Have a laugh! Oops sorry its 17 Mb. I don't know how to cut it down to 5Mb?
  20. Thanks for the heads up. I forgot how you did that! Ill have a play with the numbers. I'm thinking if you can get the bomb closer to the ground before it opens, then the skeets have less time to drift. I realise that this will reduce the damage area, but worth a fiddle! I designed the mission, I am using, for the Viggen with its stand off CBU. But now use it to test various aircraft! Cheers.
  21. There's some clever airmanship going on here to determine a good release point. The Spi needs to be offset, upwind of the target, to get the 105 to dispense the sub munitions, so that they can detonate over the targets. Since you cant alter the Height of Fall, the 105 always dispenses at 1800'. So the skeets drift downwind until they reach their attack altitude and then do their IR seeking and bounce up on their rocket motors before spearing the armour with the penetrator. The trick, or skill, is knowing where to set the Spi or target point. My 105 is always set at 2.23 func time? HOF 1800, min alt 0. I don't know if you can edit that? Now the 97 has the same HOF as the 105 with a function time of .63. Again I don't know how to alter these parameters. However, I found that using the 97 with CCIP, in a ripple, with spacing, lets me get closer to the target (ground) and get the skeets closer to the target. My practice target is an armoured column of 20 vehicles, BMP, ZSU and some serious mobile SAM, TOR's etc. They are on a road, with forrest either side, in the Caucus hills a bridge one click north of Kveda-Llemi. N42.05-11.91, E 043-08-32.09. Wind is 15 knots from 315' magnetic. There must be a mathematical formula that can calculate a release point for wind speed and direction, but that's way beyond my pay grade! At the moment, for 15 knots, from 6000' down to ground level, I guess at 2000' upwind of the targets. The skeets then have drifted over the main bulk of the armour and I get results! Dropping 4 (97) at 200' spacing, gives a satisfying display. Out of interest, I tried the Harrier and Hornet with various loadouts against the target. The Hornet wins with the AGM 154A, launched outside the WEZ of the Tunguska and TOR. However, the SA-15 on the TOR does shoot down the AGM 154's...!! So, these need to be salvo launched to get through. I need a couple of HARM's as well. The Hog needs a SEAD package to help it on to target....two pairs of Tonks with GBU and Alarm! Cheers!
  22. That's the problem I am having. In the HOG. Drop from 12000', wind 15 knots NNW, all the bomblets are blown SSE! The WCMD is only the dispenser. I seems it doesn't correct for wind in respect of where the skeet's are going to end up! Once it splits open, the little guys just drift off target. A few do "see" a target, but most are off! Cheers
  23. OK, I am dropping from above 12000'. what I think is happening is the wind appears to be blowing the bomblets off the target. I have wind at 15 knots from NNW. Are the munitions wind corrected? WCMD, the dispenser canister should anticipate where the skeet's are going to end up being blown by the wind! In the HOG. Drop from 12000', wind 15 knots NNW, all the bomblets are blown SSE! The WCMD is only the dispenser. I seems it doesn't correct for wind in respect of where the skeet's are going to end up! Once it splits open, the little guys just drift off target. A few do "see" a target, but most are off! Cheers
  24. I'll have a go. Strange the 97 works but not the 105? HOF was set to 500 then I tried 0, made no difference. In Tacview, the bomblets separate but don't actually hit anything? Thanks
  25. I can not get any kills from the CBU 105. Looking at Tacview, I see the bomb disperse the bomblets, over a column of BTR's, but no hits are ever recorded? CBU 97 works well, it's just the 105 that doesn't do it for me. Anyone have the same results? A bug or just my bad luck? I'm on 2.5.6 release. Cheers.
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