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Everything posted by Xxx
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Hi, when re arming, on Supercarrier, with JSOW, the aircraft exterior model shows JSOW re armed. However, the DDI weapons page does not show the newly re loaded weapons. The DDI page shows what I had before re arming, namely two Sidewinders and empty pylons? A bug or just me? Thanks.
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Create a moving trigger or assign one to a moving object
Xxx replied to Bruce Killsocks's topic in Mission Editor
This works nicely, thank you for the info. I use it for units outside moving zone, specifically the Super Carrier. I've added some personalised ATC calls! As for "groups", there is no Group Inside/outside moving zone. However, you can add as many "Units" as you like, so you could get a group in there. Cheers -
As a solo player I can't comment on MP. I just bought the SC in the sale and like what I have purchased. If you take a look at Red Kite's Lua scripts, on the user files, he's done superb work with the deck configuration Lua's. You can add his scripts and have different take off and landing configurations. He even has a do it yourself script that lets you put whatever you want on deck and have them different at each take off and landing. Even an old fart like me can implement them! I would like a WW2 Carrier, with Corsairs, Hellcats, TBF's ready for the Pacific map! Cheers.
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Blimey, I didn't realize the Harrier is still in early access! Thanks for reminding me. Such a good module, requiring much study! Looking forward to BD's campaign, he does great work. My Mirage Red Flag got broken with the 2.5.6 release. I can't do the next to last mission? Just out of interest, I amended the last three Caucus campaign missions, replacing the Charlie with the Harrier. Great fun! Just need to alter the radio freqs, but they work nicely in the Harrier. Cheers.
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Thanks that's interesting! I'll try modifying the ship's course, currently 123°. Most of my home made missions are steaming north west off Caucuses. Cheers.
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I just bought the Supercarrier. I replaced the Stennis in my home made missions and have FLOLS display when I approach and call the ball. In the Supercarrier Case 1 recovery mission I don't get the FLOLS? Can someone tell me if this has a toggle somewhere? Or why it shows up in my own mission and not the one that came with the Supercarrier? I know about the Lua edit, my Lua shows the FLOLS as being visible, so I havnt touched the Lua. So don't know why its disappeared in the Case 1 training mission? A toggle setting would be great is I could find it? Thanks
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Thanks. I should have looked at the radio menu! I got an OK landing, then the wave offs started! Need to practice this, Wags makes it look so easy! Can't wait for the elevators and directors to walk you around! This is a great addition. Cheers.
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Hi just bought the Supercarrier. After landing and refuelling, how do I get the crew to hook me up for another launch? I taxi to behind cat 1 blast shield, there's no one else launching, but the guys don't seem to see me. Is there a key command? Thanks
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[CORRECT AS IS] JDAM - TPOD automatically 'TDC depressing' in TOO
Xxx replied to imacken's topic in Bugs and Problems
I can not get the TGP back to snowplough in 2.5.6 release. In fact I somehow got the pod stuck looking at the aircrafts belly?? WPDT did not work. Slew only kept examining the underside of the aircraft. After an age, somehow it flicked back onto the WPDT. Really a puzzle, I don't know what went wrong. Keep thinking its my brain...or lack of! -
Mission calls for LGB*6, GBU38*6. First target run using GBU38 and f10 map cords ok. Second run using LGB. Set up JTAC for marking target. DMT power on. Sensor select aft no view on DDI Sensor. Sensor select twice, no LST. Nothing! Flick DMT power switch on and off then on ...DDI flashes a quick image then fails? This worked in 2.5.5 release. Doesn't work in 2.5.6 Than you.
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Same here re the designate WP as target. I only get this working half the time, so I'm trying to recall what I did or didn't do during the procedure. Sometimes it's setting the altitude to zero that works! The pod sometimes is way off 180 °. Using the SA display the TDC pointer is shown as a small square, so you can slew it, given time. You think you are doing it right and next time it doesn't work? Cheers.
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Thanks, yes and Red Kites video and Chuck's Guide. I managed a non datalink lock last night. Seemingly the countdown clock (top leftDdi) doesn't count down. So after fiddling with cage/uncage for several minutes, I got a picture and somehow, a lock. When I select WEDL there is no TDC slew available on that DDI. I have to go to HUD SOI to slew the cross hairs. The DDI the WEDL is on does not show any Datalink OSB designation? I have DL on. I am also using the Litening pod for an initial target point. So I am left with a designation of target via TPod or HUD. Anyway thanks for the reply. I think I'll stick to my favourite JSOW with either PPI or TPOD lock. I found I can LSS a JTAC and transfer the coords to JSOW in TOO. That's impressively nice! Cheers
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Yes, could be related. But I can't slew the seeker on the DDI, my TDC slew control won't work with this weapon. I am guessing it's because you have to hold down the TDC depress knob as well as use the TDC slew. If I recall, the Maverick had similar slew problems when it was first released. Why do you need to hold down the TDC Depress when slewing the seeker? Anyway, I was just trying the Walleye, but after the fail, I prefer to use the JDAM/JSOW. Speaking of the latter, I use my JTAC to laze the target, then LSS to acquire the coordinates, then TDC the coords into the JSOW in TOO Mode. Works nicely with the A JSOW! Cheers.
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Raytheon are releasing their Storm Breaker super glide bomb for the Hornet! Designated GBU-53/B, it can be used in bad weather or dust, due to its multiple guidance systems. Milmeter radar, infra red or laser in terminal phase and GPS to guide it to target area. Perhaps one for ED to have a go at in future? Cheers.
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Walleye slew control 2.5.6 release. Walleye without Data link. DDI selected, walleye target cross visible. Press and hold TDC button but I can't get the crosshairs to move with slew command. I have a Saitek x55 with TDC slew mapped to a separate stick. I am wondering if pressing TDC and using the separate (axis) stick to slew, is conflicting somehow. I tried reassigning the TDC slew to a non axis button,but that doesn't work either. Or is this a bug? Thanks
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Hey guys its possible. 2 fights of AI Viggens with Rb15. One flight (2 ship) attacks from north, the second flight from the west (head on to the fleet) My Hornet flight is timed to arrive just as the Rb15's have hit! The fleet was set to "return fire". The Rb15 seems superior to the Harpoon....But its AI launched? Anyway they all sink with this method, provided you time the strike for everyone to synchronise the attack. Cheers. Oh, that's with o fighter screen. I bet with Su33 up, the story would be different?
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Anyone familiar with a dll that constantly crashes a mission I created? This never happened in 2.5.5. But in 2.5.6 it crashes all the time. The game sends crash reports to ED, but I never know if anyone is looking at them, or if anyone cares? Its usually on a LGB or JDAM hit, the module is always Sig[3].Value=Transport.dll Version=1 EventType=APPCRASH EventTime=132367196785188538 ReportType=2 Consent=1 ReportIdentifier=dde01d09-af36-11ea-b381-14dda9e204be IntegratorReportIdentifier=dde01d08-af36-11ea-b381-14dda9e204be Response.type=4 Sig[0].Name=Application Name Sig[0].Value=DCS.exe Sig[1].Name=Application Version Sig[1].Value=2.5.6.49798 Sig[2].Name=Application Timestamp Sig[2].Value=5ece3858 Sig[3].Name=Fault Module Name Sig[3].Value=Transport.dll Sig[4].Name=Fault Module Version Sig[4].Value=2.5.6.49798 I am going to have to write off the mission it crashes with Hornet or Harrier with LGB or JDAMS. Running the mission with the Ka-50 is fine??? Cheers.
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Let's hope for the period aircraft and ships! Should make for some interesting historical recreations. But we need a Vulcan and Victor Tankers to re do Black Buck....if the map extends to Ascention Island? Cheers.
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So attacking defended ships in the Hornet isn't really an option? Perhaps ED could increase our chances, say in bad weather, by reducing the ship's radar/defence capability? The Rb 15 has a terminal altitude of just five feet. In choppy seas, that would be a challenge for any system. At least it would give us s chance to "play". If we knew in bad weather we stood a chance? So I am thinking the only way I'm going to sink anything is by reducing the Kutznetzov's escort to a couple of Corvettes. Using a Ticonderoga to deplete it's missile magazines and then go in with my flight of Hornets/Viggen? Or just make them "hold fire" or "return fire' only in the mission planner? Hope ED does a Falklands map, I'd be interested in that one! Cheers.
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That's really interesting, thanks. And thanks to the other chaps for the advice. I put the ship's together as a test group. The Kutznetzov, alone would be difficult. Even without any fighter cover. I imagine it would be pure hell to attempt an attack with SU33's aloft! With destroyer protection it's impossible unless, as people have said, you mounted a massive package. Even then it would be carnage! My brave attack run at 30' and 500 knots looked impressive, for 20 seconds before those SAM's put me in Davy Jones' locker! I was re learning the Viggen, to try those Rb15's, just in case they were more resistant to the anti missile defense? However I think I am wasting my time. Things have moved on since the Falklands. Recall how those Exocets annihilated the task force ships? Granted the Sheffield was not at action stations, but it's doubtful if even Broadswords Sea Wolf system could have taken out the Exocet? The Sheffield's Sea Cat and sailors with GPMG's were no match. No CIWS back then on Destroyers. So there's the next project for ED! Falklands map with 1982 ships, aircraft and weapons. At least when recreating history we know we have a chance to actually prosecute attacks. The modern fleet defence is so good, no wonder they are moving towards hypersonic missiles and DEW? Cheers.
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I am trying an anti ship mission against a surface group. My side, two FA18-C Lot 20 Hornets, armed with 2 Harpoon and 2 AGM65F. Mission planner has final waypoint 50 nm from the group. Target group consists of, Kuznetzov, Pyotr Velikiy, Rezky and a Molniya. No air defence, "just" the groups self defences. Nothing I do can get the Harpoons past the defensive armaments of the group. Sea skimming Harpoons get blasted out of the sky! Attempting to close at 550 knots at 50 feet, to deliver the AGM65's is suicide! With no sea/ground radar its not easy. Anyone had any success against ships of this calibre with our Hornet...or anything? Do we have any stand off missile that can do the job? Perhaps a couple of Los Angeles class subs may work better? LOL! Cheers
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The last seven attempts to use LGB with active laser FLIR from the Litening have resulted in DCS game crashes. Each crash was auto reported. I am attacking tank column on a bridge at Poti in Caucuses. Crash happens before and after a hit. Since no one else has reported any issues, it must be my lousy procedures? Strange thing is, the E Maverick is just fine. Only the LGB crashes the game? Since this is my jet for the Supercarrier, I'm not going to buy the Supercarrier. Annoying thing is it's just my Hornet that's buggy!
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Thanks for the replies. I have a decent FLIR now. Trouble is, every time I use FLIR and target a tank, I keep getting DCS game crashes. Each time (7 now) DCS auto sends a crash report. Not a clue what it is, but the module is caput for me in LGB lase mode. Strangely, the E Maverick is fine using laser? JDAM is ok but no good against moving tanks. Since no one else has any issues it must be my lousy operating procedure? And since this is the only Jet I can use on the Supercarrier, I can't bring myself to buy it!
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I can use the Litening pod to self lase the target. My problem is when I try LST. On the Harrier, you see the scan in the HUD, then after acquisition, the target is on the TPOD display. Simple and foolproof for an old fool like me! It's great to just locate the target with waypoints and Litening. Then switch it off and just use Auto to lob them towards the target area. Works every time! CTLD then switches to next target in under 2 seconds. You can be in and out of the hot zone before they start shooting at you. I don't want to have to pause the sim to fiddle with the LST system. As long as your laser code is as per JTAC, drop em and go! Cheers.
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Yes, but only because I loose the radio menu after a couple of minutes, in real Comms. Cheers.