-
Posts
1055 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by Xxx
-
Regarding INS alignment. In the Red Flag campaign by Baltic Dragon, if Auto Align is selected from main DCS menu, all waypoints are offset by 30 miles. Manual INS alignment, during start up, is fine. Not so much of an issue in Red Flag since most players want to do it the correct way!
-
[OLD BUG REPORTS] Cleaning and Organization of old posts
Xxx replied to RAZBAM_ELMO's topic in Resolved Bugs
2.5.4.26552 Full release version. Problem persists, no manual tuning no matter where the rotary is set. Also in a mission created in the mission planner, wingman and flight ignore radio commands, ATC ignores requests etc. when realistic radio is selected from DCS main menu. If Easy Radio Comms is selected from the DCS main menu, the radio works? -
The strange thing was, in mission #1 and #2 there was no problem. The misplaced waypoints only showed up in #3? I saved all my Tacview files from October, so I had a reference. But had forgotten that I used manual INS alignment. I hope this helps anyone with similar issues. The rule is not to use auto alignment and easy radio calls, when your flying Red Flag. Another strange thing is (off topic), when I create a mission and try to use realistic radios, the wingmen just ignore the radio? If I use easy radio comms from the main menu, the radio works? So something isn't right with the sims real radios? I read that there were some problems with the January 25 update. But I get confused as to what's in the "beta" and what's in the "release" version. I only use release version. Anyway the Mirage seems ok now, apart from the fact the pilot has lost his French Air Force arm patches!! He is just wearing an olive drab plain flight suit! I guess that's in case he lands at Area 51 and gets interrogated by the Secret Service!! Max will have to rescue him......LOL!
-
Aha! That was it! I had auto alignment set up in DCS main menu. The first time I flew the Red Flag I used manual alignment! So my mistake entirely! Auto Alignment in menu must not be used! Only use full manual alignment! Thanks and sorry for the trouble! This is a great Campaign! Regards DAvid
-
https://forums.eagle.ru/showthread.php?t=225527 The above linked post may have something to do with my issue? Strange thing is, I just checked my Tacview for the first time I flew the campaign back in October and the waypoints were flown in the correct positions. Now, afer at least two DCS updates, the waypoints are all offset to the west by approximately 30 miles. Just to confirm, the F10 map shows the correct waypoint positions, but the INS has them all too far west? Mission #1 and #2 were fine. I will press on with #4 and see if the error can be repeated. By the way, if I ever do mission 3 again, a re arm with two 530's, instead of four Magic's would help against F4's armed with AIM 7's. Looking at Tacview, I got nailed pretty easily by the AIM 7's long before I could get a heat lock with the Magic's! Thanks.
-
Hi, this is my second go at Red Flag. The first I completed a couple of months ago. I am up to mission #4. Firstly, mission #2 did not give me a radio report that I had completed the mission. I scored 85. I was 30 seconds behind Chevy #4, so adhered to the landing brief. Exited on Alpha, but no completion report? Mission #3 was a problem. I saw all the waypoints off set by about 30 miles to the west. For example, Moapa, WP#8, was over down town Las Vegas and not Moapa? The waypoints shown on the F10 map appeared to be correctly positioned, however the INS in the aircraft was displacing them all to the west. I first saw this after take off. The Patrol WP's, #4 and #5, were also offset to the west. These were well over the FEBA and WP#4 was perilously close to the Container. The Tornados were all east of the patrol waypoints #4,#5. I did not see this a few months ago when I did the campaign? I was over the RED positions on the patrol, well over the FEBA and when I got bounced got taken out by a F4! I tried with invulnerable on, still didn't manage to gat any kills! I am on the latest version of DCS 2.5.4, updated 25/01/2019 (full version not beta). So has something changed in the latest 2.5.4 DCS full version, or is this just a problem with my INS? Cheers David
-
It's a must have aircraft in DCS. A classic beauty!:) I just did a couple of large circuits in this classic, after many hours in the Mirage Red flag. campaign and the Hornet, doing case traps. The satisfaction in flying the Mig well, is sublime! :thumbup: I think because you have to learn it properly to fly and fight it, it's a complete challenge. I know the M2k has had flight model input from the French Air Force, so that little gem is as real as you can get. But the Mig has that special feeling of satisfaction, when you fly it well. When you fly it badly it will bite you very severely. I just wish they would do an English Electric Lightning! Imagine a match up with those cold war beauties!:D
-
[OLD BUG REPORTS] Cleaning and Organization of old posts
Xxx replied to RAZBAM_ELMO's topic in Resolved Bugs
For those who are not as well versed on the Mirage, what does the D/RLT mode do when you activate it on the PCN? After the last update on DCS 2.5.4 (release version not beta) I am seeing some drops in frame rate. I don't know what's causing it, but generally always fly with radar altimeter on. So I am interested in finding what's changed from a couple of months ago? Thanks. -
Thanks guys! There are some clever modders about for sure! The deck crew looks interesting, I will take a look. It would be good to place some aircraft on those big Nimitz class decks. They just look odd with nothing on them! :thumbup:
-
Is there a way to have our aircraft carrier decks populated with other aircraft? Something like the Javier carriers in FSX/P3D, where you can select different deck configurations, such as, recovery, launch, fleet parade entering harbour etc. Or simply a way to place some aircraft on deck. Also a rescue helicopter that shadows the carrier. Perhaps a way to have a helicopter "follow" a carrier. I know there are plans for deck crew, but I was just wondering if there is a way to make those empty decks a bit busier right now? Cheers.
-
Copy that, thanks Wags! I couldn't get guns selected with keyboard Shift + X for some reason? However I could assign a button on my stick, using the controls assign function.
-
Thanks guys. Got a bit more functional now. The Gun Select I re mapped to another stick button and works now. LGBs are a success! Cheers
-
Thanks for replying, I see the HOTAS designation for sidewinder, amram and gun. The gun is also Shift x. I can't get AA guns up with Shift x, neither mapping it to HOTAS. The weapons selector switch is not listed, as far as I can see. On the real Hornet stick it's a thumb switch (4way) on the stick, but it doesn't seem to be listed on controls menu, other than the ones you mention. On the training mission you are asked to select guns as a back press on the weapons selector switch, but since there isn't one, the training mission sticks at that point. I can't get the training mission to progress, neither can I get any AA guns up on the HUD? My Saitek x55 doesn't have a 4 way thumb for the weapons selector switch. I don't know if the Warthog stick goes 4 way, but even if it does, it's not listed in controls menu? Has anyone completed the training mission for AA guns? If so, how do you get them selected?:huh: Cheers:)
-
Thanks for the heads up, sorry no pun intended! The issue I think is because I have Maverick E loaded as well. I think the HUD gets a bit confused, along with myself! It doesn't take kindly to going from Laser mavericks to LGB. Anyway seems to be working a bit better. Also thanks Drippy for the tip re HSI Data page for WP altitude. Need that for iron bombs I would guess. Whist I have a couple of guys who know what they are about, how do I get AA Guns up? I have no clue where the weapons selector switch is? Its not listed in controls and selecting AA gives no "gun" at DDI PB 11? Shift + X doesn't select any guns? All I can select is AG gun in CCIP piper mode on the HUD? Thanks again
-
Where is the weapon select switch for AA Guns? In training mission AA Gun, I cant find the weapon select switch aft in controls. Shift X does not call up AA guns. Using mouse to select AA removes the "Gun" at Left DDI PB 11? The training mission sticks here, since I cant arm the AA Gun with either Shift X or the missing weapons select aft?
-
Using GBU12, in Auto Mode, JTAC lazing on a target, which is a Shilka. Ingress, select release mode, Auto, select FFuz instant, code selected from UFC. WYPT selected on Map DDI, WPDG selected on map DDI. The HUD target diamond is presented off the waypoint/target by half a mile north, trying to adjust the HUD diamond with the TDC does not work, the diamond is frozen in the HUD. Undesignate removes HUD diamond and re-designate does nothing. There is no way to move the diamond in the HUD. I am only able to drop GBU's with CCIP. DCS 2.5.4, latest version. Map is Caucuses.
-
Which tutorials are you using? The HARM doesn't seem to be a finished weapon yet. The TOO (target of opportunity) and PP ( or pre planned) isn't active. The SP or self protection mode is designed to be on all the time when ingressing to target. It should automatically lock the most lethal threat to the pilots aircraft. The pilot then just fires the HARM. Harm override is used to fire outside these parameters. If HARM is boxed on the ddi, it should release when you press the weapon release. Hopefully the other modes will get finished. These permit you to select your own target from the RWR, via a cursor. Also you can select a missile loft mode, or an aircraft loft mode. HUD cues should be available to guide you to an in range cue for each mode. Pre planned gives you the choice between inputting Lat/Long Target coords or using a pre planned waypoint/designated target waypoint. Again in a missile loft tragectory, the missile will loiter over the target until it received a viable threat, then it will accelerate to kill that threat. The HARM should be our most effective weapon when attacking defended targets. In Pre Plan mode, it's a killer against those radars that go cold. The HARM will memorise the last known active threat and go for that if they go cold! Cheers.
-
I have just installed the latest stable DCS World, so thought I would re visit all the WW2 Warbirds. The graphics have all been updated, which is nice, however I couldn't help but notice something which seems to be inhereant in all flight models of the period aircraft. Ths is just my opinion, but I think they all lack inertia when on the ground. Added to this is a torque factor which we can not adjust. If the ground inertia could be increased by about 30%, I think it would assist in ground handling, take off and landing. The amount of rudder and toe braking required to keep straight on the runway seems excessive. Whilst I appreciate a 2000 HP engine strapped to a light aerobatic airframe caused exciting handling, I think there is too much torque for the flight models. This spoils the simulation and suspension of disbelief. Of course this is my opinion. If we could have a slider in the settings, like FSX/P3D, that permitted adjustment of torque or p factor, it would help? Even with good stick and rudder controls on my sim, it's easy to end up sliding sideways from the runway and onto the grass! A slow careful build up of power helps a little, but there is not enough rudder authority to keep straight without use of wheel brakes. Wind in the sim is another subject, needless to say a crosswind take off and landing isn't really on! This is, of course, using the simulation setting and not the "game" setting, which I haven't tried. These are my ideas and not meant as moans. I would really like the WW2 aspect of the sim to be as great as the modern era aircraft!:thumbup: Tally Ho!
-
Agreed! I think that if we stick to entering the mission planner values into the ck 37, then we will get the wind "in game" correct! Even though "in game" it's actually blowing the opposite direction i.e. 090 v 270? Is it just me, or do the A.I. wingmen not use the BK90? Happy new year:)
-
I think that the wind direction in game, is in fact reversed 180 degrees. For example, in my video, I set 270 a 12, in the mission editor. I use 270 @ 12 in the ck 37 wind input page. However if you look at the drift on the parachute sub munitions. They appear to be drifting 090 @ 12??? This is before ck 37 wind input. After the wind correction, the submunitions are released more easterly and the hits are a bit more accurate. Despite the input of 270@12 as the ck37 input? Inputting 090@12 just makes the error worse! The AI wingmen won't release BK90 though, so I deploy them with 75's. Anyway, as you may see, the second, wind corrected pass seems better?
-
Thanks for the info. I tried xxjohnsxx mission again and found it's my mission planner selection of Bx6, bx7 and bx9, that appears to be inaccurate. Also firing the RB90 at an angle off the BX 8 doesn't work as John showed in his video. I have to be lined up with the BX 8 point. In his video he fires the missiles at 90 degrees to his M waypoint and 90degrees to the Bx6, bx7 and bx9? I can't duplicate that. So I don't use the mission planner waypoints and stick to locating the target ships by radar. Inputting the LoLa coords into the ck 35 computer does work, on the fly, but I find the best method is to locate the target ships on the radar and place the bx8 over it. Then do what you do, low level till in range, pop up and fire. Funnily enough I prefer the RB04, with the mission planner target selection of 1st and 2 ND targets prioritised. I just uploaded a You Tube video with a little demo! Cheers. David
-
I am having serious issues with the RB15 missile. I am in single player, on 2.5.3 release version. I tried to duplicate xxJohnxx attack training mission, from his You Tube channel. Entering the Lo/LA for the Bx8 position and pre entering the Bx6, Bx7 and Bx 9 in the mission planner. I can not get the Bx8 waypoint to input. I then tried a basic attack with manually entering the Bx8 spot on the target ships, but there was no Bx6, Bx7 or Bx 9 waypoints made by the system? I could not get the missiles to arm or fire? Moreover, when approaching the M waypoint, there is no attack symbology on the HUD and the missiles will not fire? All was OK with this back in April last year when I was flying the Viggen. Seems like going back to it is causing some difficulties for me? The RB04 is ok, just the RB 15 seems not to work anymore. Certainly following xxJohnxx videos does no longer work. His videos were done over a year ago also.
-
Hi chaps. I inputted the wind strength based upon what I had set in the weather parameters in the mission planner. the LS/SKU originally showed a one eighty degree discrepancy? Its still not firm in my mind what to set the wind to, but setting it to the MP wind certainly helps with the drifting of the chutes on the sub munitions. Strangely, if I use no wind at all, there is still a poor result. The skeets seem less effective? I see that the effects are not as nice as back in April, when I did my Mission Not Impossible mission. The double explosions from the Anti personnel vs the armour skeets are gone now? Their effectiveness seems to have been dumbed down also. I am only hitting 2 or 3 vehicles in a 10 vehicle column? The A.I are useless and wont drop the Mjolnir at all?
-
Just to answer my own question and perhaps help anyone else with this issue... The problem was wind! I had 12 Knots at 270 degrees over the target. So the sub munitions were drifting off target. Using the "Vind Ruta Mal" setting on the CK37 computer appeared to solve the off set targeting issue. I inputted 27012 or 270 degrees at 12 Knots into the target waypoint and saw that the munitions were released from the Mjolnir at the correct off set. The MJ2, anti armour, munitions parachuted down right onto the column! I have attached the CK37 input code sheet for anyone who's interested! I am not certain the take off wind display is correct though? I saw ninety degrees at 10 Knots for take off, but the mission planner was set to 270 at 10? Possibly something getting reversed? Happy holidays!
-
Just returned to the Viggen after the last update. I noticed the Mjolnir (type 2 anti armour) is consistently dispensing wide of the targets. Targets are simple BTR column with a few T80's, on a road, stationary. Entering the target waypoint either in cockpit via computer, or via pre loaded mission planner plan, the result is the same. Submunitions are dispensed 400 meters (approx) east of the target. No targets are hit. It's as if the guidance units in the weapon are ignoring the target coords? Code is 91100 (100m) and 921(long) or 922(wide). Anyone else experiencing any errors with the Mjolnir? Or is this just my error? It's an awesome weapon in DCS. I last flew the Viggen back in March and found the Mjolnir worked flawlessly with a simple vehicle column target.