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Everything posted by Xxx
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The Ka50's cockpit in 2.5 has become too dark. So dark in fact, that the indicator switch lights, specifically the data link and auto move switches are dark when selected? Also the route mode switch on the collective can not be clicked on now, it has to be assigned to a key or HOTAS assignment. The TV resolution of the optics is also looking very grainy and making target recognition difficult. It was the first module, now its in need of some updates to look right in 2.5! Best regards.
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This aircraft is on my wish list. However, I take it that the above listed missions can not be fully performed, due to the fact that the systems required to fly them are not fully functional so the aircraft can not be flown properly? As an early access beta it's a shame it's priced at $69!:cry: With the impending release of the Hornet, I fear the Harrier sim may fall behind and be placed on the back burner.:( Best regards.
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Actually the guy with the laser set nowadays will switch targets as they are destroyed without you asking him to. He will data link you with the next target coords and the laser code (if he's switched) and you just continue to plink away. It's more like, as you say, a "video game". That's what is being simulated the CTLD program. In the M2k there is no laser spot tracker, so you have to be accurate with the drop. If not the LGB won't be inside the cone and you get a miss. A nice mission to use this in is my " Mission not impossible" (user files). You can drop above the clouds deck, on to the lat/long and the LGB will pick up the cone provided your flying is accurate. :smilewink: The nice thing is this works well in 2.5. But watch those trees! Laser can't go through em!:D
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Try the ctldJTAC autolase. Here is a video and links to the download. This works in the 2.5 release DCS World, The JTAC autolase is superb and acts like a RW JTAC. Once you destroy a target, the JTAC will re acquire another for you!:thumbup:
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Just downloaded 2.5 today. First I can fly in Normandy with "some" ground units placed in the mission planner and get smooth flight at over 90 fps. Normandy looks like they have reduced the ground autogen. Trees and hedgerows look less cluttered and hence framerate is nice and high. :thumbup: First impressions are that I can get back to making some combat mission scenarios! Early days yet, but looks promising so far. I imported a couple of 2.1 missions and all seems fine:D
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It's a new install. I altered the X55 to "slider" and fiddled with the settings until I got a range that moved from zero to 100%. Not how I had it before in 1.5 or 2.1 but it permits throttle to move in full range. Thanks for the reply. BTW. First look at 2.5 is super smooth with fps at 80-100.:thumbup: Cheers.:)
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I just updated to 2.5 and now my Saitek X55 throttle will not calibrate to zero. The thrust is at 50% when before it was zero. Anyone any ideas how to fix this? Regards.
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I too am considering buying the Harrier. I am a big fan of the Mirage, it's now a very nice simulation! It did take a year before the HUD could be read in NTTR in bright sunlight, but never mind, it's done now and if the graphics get extra eye candy it will be a treat! I am awaiting the release version of 2.5. I think then I will move the Harrier up the line. When I bought the A10c and the Black Shark, they were finished simulations, I know things have changed since those early days, but I am no fan of this "early access"..."beta" release method of marketing. If it's "beta" then it's clearly an unfinished simulation that's still in development. Regards.
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Totally agree! Plenty to do elswhere until the release version emerges! I hope the plan is not to delay release, so more folks become beta testers?
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I don't think it's your SSD that's causing stutters. I see them whenever I try to use the sim as a combat sim! Create a battle scenario in the mission editor and when bullits fly and units move, everything gets bogged down. People are doing You Tube videos just flying around the map, no one is showing any battle? Digital Combat Simulator is supposed to simulate battle. Early 1.5 was fine, but these new eye candy maps don't seem to be combat optimised. I hope ED does some optimising?
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I never said bla, bla bla, so don't miss quote me!
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Setting up an Infantry JTAC Mission for LGB Practice
Xxx replied to 104th_Maverick's topic in AV-8B N/A
I don't think line of sight is in the calculations:( I used to be able to put JTAC on high ground up to 2000 Meters away, now I am putting them 200 meters away and "pretending" they are we'll camoflaged! This was driving me to think there was something else wrong, but it was definitely the range of the laser that's got less? Thank goodness for "imortal + invisible":music_whistling: -
Totally agree with the carrier requiring TACAN! It spoils the shipbourn aspect of the sim. If VRS can do TACAN and ils on their Nimitz and Ike in TacPack, we should have the same here. Speaking of fleet carriers.... It's going to be essential for the F/A 18 when the Hormuz map gets done. Or are we expected to use F10 all the time?:huh:
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Setting up an Infantry JTAC Mission for LGB Practice
Xxx replied to 104th_Maverick's topic in AV-8B N/A
I'll give it another try. I have indications in the mission planner that the JTAC are in laser range, less than 1 mile actually. But the Lua doesn't recognise I am there. Using the mission planner method, the JTAC stops instructions after "continue", so I don't get "laser on". It may be my high approach though. At 25 k the bomb fall time is quite long? I'll try again. Thanks for the reply. EDIT This works now, but I need to place the JTAC much closer than I had, about 200 meters works. That was the issue. So the "invisible" and "immortal" actions need to be in my mission planner for the JTAC. Thanks for the heads up!:thumbup: -
Setting up an Infantry JTAC Mission for LGB Practice
Xxx replied to 104th_Maverick's topic in AV-8B N/A
I just tried this with the Mirage 2000, (don't yet have the Harrier due to £). I can not get the scripts to work. I did exactly as you did in DCS 1.5 (latest update). So I tried to set up the mission the old way, using the mission editor to create the JTACs. I find that I can not get the JTACs to designate the target with a laser. I surmise that something is broken, either with the new DCS 1.5 or with my install? Anyone else seeing trouble with JTACs not lasing? The radio comms does not continue to the "LASER ON" "SPOT" it halts after "cleared to attack". Cheers David -
Setting up an Infantry JTAC Mission for LGB Practice
Xxx replied to 104th_Maverick's topic in AV-8B N/A
Thanks for the video. Once I have downloaded these Lua files, what do I do with them? Where do they go? Or do they install automatically? Sorry for the "numpty" question! Cheers David Edit. I just looked on your You Tube channel and found what to do in the description. Didn't realise the DCS mission engine would find the Lua's, will give this a go. Normally I assign the JTac to lase the target, from the menu. -
Good news re WW2 AI. Yes, I am re flying my "Deep Strike" mission and for fun, I am using all my DCS modules, in turn to see if I can complete the mission! (Most fun in the Ka-50 BTW!) In the case of the Mirage and Viggen, the wingman always gets the chop! If he doesn't collide with the ground, he gets a radar AAM or a SA-19 for his breakfast! In spite of adding all the extra mission instructions, i.e. Use Chaff and Flares/ECM etc., it makes no difference he always dies! So the AI that are not my wingman, are obviously better trained? I can not get him to shoot at anything. "Cover Me" is also useless. In each case I am better off flying solo, which is not at all realistic? Happy Holidays Regards David
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All WW2 modules. Getting hits is definitely not easy. AI appear to have engine that run at Max boost with no damage? Damage to the AI also seems inconsistent, you can't hit the pilot, which often resulted in a kill in WW2, so bullits/cannon need to knock out engines/controls? Or I may just be too used to Magics and Aim 9's...:music_whistling: In the Mirage, I can not get my wing man to attack anything, cover me or fly with me. He just flies off, does his own thing and 99% of the time gets the chop.....mostly because he's flying at 3000' in a hot SAM/AAA zone!:cry: The mission is the "Deep Strike" I uploaded to user files. The mission is altitude critical. Allied aircraft are required to keep below a radar hard deck. Invariably, my wing man zooms off 3000 feet higher than myself. Cheers David
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Please can the AI effectiveness level be worked on? If an average AI skill is selected then can the AI pilots flying reflect a lower level of skill. At least so as to give pilots with "Human" skills a chance of scoring a kill, when going up against AI as enemy? Also can the AI wingman be a little more attentive to commands from the "Human" flight leader. Many times the AI wingman just ignores mission objectives and radio commands. If this is not possible, then at least allow a court martial when your wing man flies off, does his own thing and if he doesn't get killed, just acts daft!:pilotfly: Happy holidays Best regards David
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Happy Holidays Chuck. Thank you for your guides. I find them essential. The updated Mirage will be well received and we'll read! Best regards. David
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Just installed 2.2 and I see the Mirage HUD is now superbly clear in all weather, day and night!:thumbup: Thanks to all involved. The split HUD with a simulated an Ultra Violet filter on the top half, works brilliantly. Best regards. David
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I have lost the ability to record with TACVIEW, with DCS 2.2. Thanks for the fixes here, I have Tacview working again in 2.2. 2.2 is great but seems like something else always gets broke! Best Regards David
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+1. The main issue I have is with the HUD symbology against the bright sky. The cockpit appears better lighted in the latest 2.1. The HUD is still not right! A UV type filter (fitted to most aircraft HUD's) would help. Or perhaps a HUD symbology colour selector (black/grey/yellow). I hope the Harrier HUD is better and if so, that they "fit" it into the Mirage! Regards David. BTW the Deep Strike missions were filmed and flown by myself. Mission available from DCS User Files. The mission was a collaboration with William, another fast jet fan!:D
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Here is a re-run of the Deep Strike Mission. This video shows off the new DCS 2.1 lighting and boy is it good! No need for any Helmet Visor or cockpit flood lighting now. The M2k cockpit looks good! Deferred shading is on with MSAA at x2. Getting 70 fps on a 4790 CPU at 4.5 and a GTX 1080 with 8 Gb. The mission is available for download from User Files along with my replacement sound packs. Cheers.
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In NTTR I still can not read the HUD due to the brightness of the sky. It requires a UV filter, similar to the FA-18. That's the real life F-18, I don't know if the DCS Hornet will have one?