-
Posts
1055 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Everything posted by Xxx
-
My two penneth. The flight models for the the 109 and Spitfire are all in need of review. They suffer from excessively difficult take off and landing characteristics. My view is it's due to a lack of ground inertia and too much adverse torque from the propeller? It's like trying to take off a model airplane in a crosswind? In the 109, I have to fight with rudder pedals on take off. There is always a tendency to impart too much right rudder and then the corresponding left roll sets in. Excessive rudder should not be necessary. Whilst gear down does demonstrate a pitch down moment the drag is not sufficient. Same with flaps. Not enough drag when they are down. This applies to the Spit, albeit to a lesser degree. I was excited when I first got Normandy and all the warbirds. But gave up flying them after a while. Engine damage model being a putt of. The Spits powerful two stage supercharger was negated by the early demise of the engine cooling system in a climb. Also the Spitfire lower cockpit is excessively bright, which doesn't do the graphics any good, they look cartoon like, whilst the instrumment panel is excellent. I only use the release version of DCS World, so I look forward to seeing any future improvements.
-
Same here. Also today I had the IR head slew freeze after firing the first AGM65F. Also second AGM65F hangs and wont fire! Well it wont slew anyway so I cant lock anything! It doesn't help having to assign a Throttle Designator Controller Depress before using the Designator up/down/left/right! Even mapping the slew to a separate joystick access and the controller depress button to the trigger doesn't help. Still freezes! I have Rock eyes on the other pylons. At least those work! This is DCS 2.3 release version. Saitek X55 HOTAS. Second joystick is a Logitek 3d pro.
-
DCS 2.3 latest release. After a sorte using 65f's, RTB, rearm and refuel. Fly out to target and missiles will not fire. I can lock with tdc, but missiles hang? Other stores used were Rockets, which dropped ok.
-
The CTLD JTAC has no delay, gives lat/long Target coords, switches to next nearest target automatically and doesn't involve a long protracted "conversation" with the forward air controller!:music_whistling: Yes, Red Flag is definitely the most satisfying DCS experience! No crashes, flawless comms and a fast jet. While the A10c has by far the best attack avionics (It's origins in the training of National Guard crews shows) it's so terribly slow! Still, it was one of the first DCS modules and the one that hooked me on DCS. Then the Black Shark followed on with great tactical awareness from the displays. This needs updating to look better in the new DCS engine. If they eventually get all the weapons on to the Hornet, along with the Lightning pod, that will be an exciting fast jet to pin a Red Flag campaign around! :thumbup:
-
Thanks Baltic. The mission is on the User Files for download, it's called Bedlam Bridges under my psuedonym "herky". Although I used the M2k in the original mission, just swapping to the Hog shouldn't break anything? I got JTAC working by reverting to "easy comms" in the main game options menu. Without easy comms, the frequency is ignored in the Hog's am radio. Having got my JTAC working, I must say that I prefer to use the CTLD JTAC mod. CTLD JTAC is faster and fool proof. The DCS JTAC takes far too long to be effective. When it works I spend ages going through the menu and by the time he is "lasing" I've been shot down!:music_whistling: Regards. Ps I am going to do a re run of the Red Flag for M2K....It's a brilliant campaign!
-
Its my latest User File upload, called Bedlam Bridges. Single player mission. Its ok if I use the M2k, but swapping in the A10c causes a loss of comms with the JTAC. I tried different frequencies for JTAC, but no joy. 30 FM, 30 AM, after initial contact there is no reply. So I loaded up the Kashogi Gap (misspelled!) mission from the A10c Missions. None of the JTACs work in that one either? Since JTAc works with the M2k, it must be something I am doing (not doing) with the A10. Thanks for the reply.
-
Is anyone experiencing problems with JTAC in the latest stable DCS world? I can't get a reply after initial check in. Neither am or fm frequencies work. New mission or original missions don't have comes with JTAC? Strange thing is, when I swap aircraft from A10 to M2K, I get JTAC comms back? Easy comms are off, radios are tuned to FAC frequency. Thanks.
-
With inspiration from my friend William, I compiled a single player mission. Available now on user files, search "herky". It's a time pressure mission!
-
This works spot on for me! The key was not to select "binding to transport" when embarking. Thanks for the help. :)
-
[REPORTED]JTAC gets stuck on copy remarks
Xxx replied to Lord of War's topic in Aircraft AI Bugs (Non-Combined Arms)
Further to the above, it seems JTAC is not working properly at all. No Lasing or WP on target. That's Armour, BMP's. When using M2k with no on board laser designator, its a shame! No BDA. Nothing working as it used to. CTLD does work though. -
[REPORTED]JTAC gets stuck on copy remarks
Xxx replied to Lord of War's topic in Aircraft AI Bugs (Non-Combined Arms)
Armour with Tunguska and Tor appear to stall JTAC? Tried same column with CTLD JTAC and no issues seen. -
Hi, not sure if I am in the right forum? Anyway I recently encountered a problem in a mission I am doing. T90 Tanks cross a river (south of Beslan, 2.5 Caucuses map), after the bridge had been blown (bombed Mk 84). There is also an APC on the bridge, who was unlucky enough to get caught on the bridge when I bombed it! He doesn't move, but sticks above the river in some celestial afterlife? The T90's then scale a bank on the opposite side of the river...well they "hop" up actually. Can the river/Tank AI be looked at please? I did a brief movie of it, link below; Regards David
-
Absolutely superb campaign. Unfortunately I missed where to see my score for mission 16. So looks like I will have to fly them all again....! The immersion factor in this campaign is superb. I really felt like these guys were my buddies meeting in the o club every evening! Many thanks for your hard work! Regards David
-
Thanks, I re flew and it followed the sequence. I think the AI and the Tacview sometimes get things wrong! But this was a great "final" mission...well combat one anyway! Regards David
-
Hi. Anyone done mission 15? A few problems, probably just me? First attempt. Firstly, my wingman does not respond to any commands. Neither Ch #1 Red or Ch #1 green? Neither Ch #2 for package? He is unable to reply, therefore his weapons are useless. Noble 2, does not attack, they just circle the target. They get no orders to attack. Even after I destroy the AAA. Since the Gazelles show up I assume they are not cleared to attack? However I don't have CAP or my wingman available so I wonder if this is intentional or DCS AI bug? There is no "X" for the lazer spot on the Hud? Although I think a couple of Paveways hit the Gun Dish's? From what I recall, there should be an "X" where the JTAC is lasing? JTAC does respond properly on Ch#10 "Moonbeam", but I end up with no Paveways and Moon beam requests "Guns". Meanwhile Gazelles appear! Max does not engage these, although he is CAP? Seems I loose contact with everyone once I contact Moonbeam? Could my first reply on the radio chat be the cause? I reply to Max's Gazelle hunt with sarcasm? The other reply is to back him up? Anyway its a bit mission impossible at the moment. Needless to say, if my wingman was "awake" the mission would probably be ok? EDIT; Re did mission and replied to first question, that Max did well against Gazelles in mission where he got shot down. This appeared to alter some parameters and allow a more orderly mission progression. I completed both tasks. The Gun Dish AAA were destroyed, by LGB from myself and wingman. Final Zsu by my cannon! and both Gazelles were shot down by myself and Noble 2. Noble 2 completed his attack on the train. But there was then a message to request help with the Gazelles? JTAC confirmed all targets destroyed, but the mission didn't appear to recognise the completion? However I RTB and to my surprise got a mission completion? After JTAC reported all units destroyed, there was no mission message to switch radio frequencies. I tried all of them, but only F10 menu item was request help with Gazelles? I believe the problems are with the DCS AI. I saw a Mirage that had been destroyed, bouncing up and down (several hundred feet), the AI entity obviously hadn't been removed! Only the wreck of one Gazelle was shown in F2. Looking at Tacview was even stranger. It showed F15's self destructing? My kill on the Gazell was shown as a kill by Noble 2? I bet this plays differently every time, due to AI misbehaving! Hope this post helps a bit and isn't too rambling!:cry: I used to use CTLD JTAC as a mod. If this still works it's much better than the DCS JTAC. However, not everyone may have it as a mod? The need to have the JTAC Warroir in close proximity to the targets is an unfortunate necessity, until DCS fixes it! Regards David
-
It's got iron bombs, gun and rockets for air to ground. So does the F-86.:music_whistling:
-
Mission 14, delivers a real challenge! Cheers David
-
This campaign gets even better!
-
Mission 13 proves what you can do with good old fashioned rockets and guns! Regards David
-
Exactly my thoughts! The A10c has almost all the desired features, except ground mapping radar. I don't think that programmer is available anymore?:cry:
-
Roger that. It's cool that in asking the wingman to confirm coords, he gives a range+bearing from Bullseye. Then you can set the rho and theta on the HSI and go right over Max! So you don't need to enter the coords in your INS. Bit of a character that Max. I recall an RAF pilot who did an exchange with the French air Force and flew the Mirage with them for a while. He described the French fighter pilots as being just like Max. Praised them for being very aggressive and even a bit "gung ho"! But he loved the c. Bit different from the F3. Regards David
-
I answered "Tigers and Phantoms" to the question, what do you think they will put up today? That didnt trigger any AGR opposition. Got a message to use F10 and say "Hogs are Winchester", RTB and a mission success will be given. Thankfully, upon landing I saw mission wasn't passed. So I re flew it and next try, answered "they will do something unconventional and put helos up". That did the trick and a swarm of angry Gazelles with 36 Mistal missiles swarmed into view! OMG, moral #1, in the Mirage, don't dogfight helo's! You will be on afterburner and either run out of fuel, run out of weapons, run out of altitude or run into a Mistral...:lol: No sir! Let the A10' s kill the Gazelles. They are better equipped! Again, nice mission. Lots to trap the unwary, or aggressive fighter pilot.:thumbup: Regards.
-
Hey guys, I think there may be some conflicting information here? Or at least, I am a little confused? Re the Dryad cypher; "Numbers are enciphered one digit at a time. A ciphertext letter is chosen from the selected row (the row designated by the SET LETTER) in the column under the plain text digit. If the digit occurs more than once in the number, the coder is instructed to choose a different letter in the same column. All the digits in a single plaintext number are encoded from the same row." I read that to mean, using the example in the instructions, the set letter Mike + Foxtrot is Delta. Therefore the D, Delta row depicts the number Golf, Mike, Sierra, Tango, Hotel as; G=7, M=0, S=3, T=2, H=8. Not 2, 4, 6, 6, 2, as on the instruction card. That depicts what's on the top most line in red text. GHJ=2, MN=4, ST=6, ST=6, GHJ=2. Hence, 2, 4, 6, 6, 2. This is not how I understand the Dryad works, or the "Set Letter" cypher is meaningless, since we are always using the very top red letter row and ignoring the cyphers G to L, M to R and S to X. If that's how we are to interpret the Dryad then its different from how I understand it. Let me use the missions examples; In mission 12, there are two Set Letter cyphers given, namely Set Letter RU and Set Letter GC. Set Letter RU cypher is N. Set Letter cypher GC is W. Given the cypher N for the first set of coordinates, then we read as follows from the N row; K=5, I=7, G=7, U=0, S=8, W=3 H=1. Thus 5770831. Given the cypher W for the second set of coordinates, then we read the following from the W row; D=2, E=2, S=7, F=5, T=8, M=7, W=1. Thus 2275871. These are the correct Dryad cypher numbers. But they are not Lat/long for our DCS map and incorrect for INS entry. If we use just the top row of red letters, (cyphers A to F) then the above codes become; K=3, I=3, G=2, U=7,S=6,W=8,H=2. Thus 3327682. D=1, E=1, S=6, F=1, T=6, M=4,W=8. Thus 1161648. These are closer to the Bullseye coordinates given as 242 for 24? Hope that clarifies things. For this mission if you just use the very top block of cyphers from A to F then the cords approximate to Max's position. Regards David
-
#11. Answered "Tigers and F4s". Got no AGR opposition. I thought, well fine, sometime it's routine! But, after wp6, on route to Truck Stop, there were radio messages to re engage back in the AO? Almost as if the program didn't know I'd RTB after the Winchester call on behalf of the Hogs? So bit concerned about the flow on this one? Crosswind was nice though.:lol: Regards David