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EvilBivol-1

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Everything posted by EvilBivol-1

  1. Takeoff should not be all that difficult as long as you advance power carefully and landing should be pretty stable as long as you approach around 120 mph and drop power for a touchdown around 100 mph or slightly less. However, if you are finding it surprisingly easy, make sure Auto-Rudder and Takeoff Assistant options are disabled. These are in the Options > Special tab menu. It used to be much, much more difficult in early betas. :) Also worth noting, although takeoff is normally performed with about 5 degrees of right rudder trim, the trim model is still WIP. At this point turning the trim wheels moves the actual control surface, so if you are adjusting rudder trim for takeoff, you are actually turning the rudder and the tail wheel and not just the rudder trim tab.
  2. Yes, current keys for DCS Black Shark and Warthog will be accepted for integration into DCS World with the next patch.
  3. Someone try a multiplayer mission in singleplayer. Let us know if anything interesting happens.
  4. Yes, you should use differential braking for directional control when the tail wheel is unlocked (free castering, stick held forward).
  5. Will update to reflect in-game cockpit controls.
  6. There should be both throttle quadrant versions in the current version of the manual. We will likely remove the 4-position version.
  7. Post errors, typos, and suggested corrections for the P-51D Quickstart manual here.
  8. Post errors, typos, and suggested corrections for the P-51D Flight Manual here.
  9. Bugs and Problems area for DCSM now open: http://forums.eagle.ru/forumdisplay.php?f=173
  10. For those looking for some drawings of the governor system, you will find some good illustrations here: http://napoleon130.tripod.com/id697.html Keep in mind, the P-51 propeller was a different version that did not allow feathering.
  11. The second note, discussing the propeller governor system, has been posted and includes a couple of new screenshots to show the in-game effects of variable propeller pitch. http://forums.eagle.ru/showpost.php?p=1441842&postcount=92
  12. Our next subject - the propeller governor:
  13. :megalol: You can add dedicated keyboard commands to cockpit controls in the input options screen.
  14. Well spotted indeed! ;)
  15. We understand that some graphics or a video would be appreciated with these notes. Perhaps we'll be able to do something more for subsequent entries. For now, to help keep your interest - a new cockpit screenshot.
  16. Please mind forum rule 1.12 when using the Eagle Dynamics forums to discuss news of other products. 1.12. - While general news and updates on other simulation projects are allowed in the Other Sims section, this is a privately run forum for Eagle Dynamics projects. General discussion and product support of other titles does not belong here and should be moved to the appropriate publisher/developer website.
  17. For those interested, you can browse a complete Merlin engine manual with plenty of illustrations here: http://aviationshoppe.com/manuals/v-1650_engine_packard/merlin.html
  18. Our lead flight model programmer has put together a few developer note articles that discuss some of the more interesting features of both the real and the virtual DCS P-51D. We will be releasing these over the course of the the next couple of weeks. The first and probably most lengthy article overviews some of the principles behind the Manifold Pressure Indicator in the cockpit. You can read up on the developer notes here: http://forums.eagle.ru/showthread.php?t=87065
  19. Our lead flight model programmer has put together a few developer note articles that discuss some of the more interesting features of both the real and the virtual DCS P-51D. We will be releasing these over the course of the the next couple of weeks. The first and probably most lengthy article overviews some of the principles behind the Manifold Pressure indicator in the cockpit. Enjoy!
  20. Я наверное могу помочь. В этом списке все, кроме Выполнить действие ИИ и Задействовать аргумент является кабинными триггерами, созданным для разработки интерактивных тренировочных миссий. Поэтому в мануале не описаны. Тем не менее, мы ранее выложили небольшое пособие по кабинным триггерам, правда только на Английском. Можно и перевести, но от нас только позже. Док лежит тут: http://forums.eagle.ru/showthread.php?t=81376 Кратко по пунктам: - Выполнить действие ИИ: В расширенном режиме редактирования действий ИИ можно установить триггерные действия. Доступны все обычные действия которые для данного юнита можно установить как действие ППМ, только в этом случае действие входит в силу по исполнению триггера, вместо достижения ППМ. - Задействовать аргумент: активировать определенный аргумент анимации статического юнита. Например вращение РЛС. - Х: Кабинная индикация имеет текст: проверка содержания определенной строки на определенном индикаторе кабины. Для нормального пользования требуется игровая консоль, которая в релизах отключена. - X: Команда: принудительно задействовать команду из текущего профиля ввода (зависит от ЛА). У всех команд есть свой код. Так например можно принудительно выпустить шасси, включить автопилот, т.д. - Х: Команда с параметром: тоже самое, с дополнительным ограничением ввода в пределе от -1 до 1. - Х: Ожидание команды: Прослушивание ввода игроком заданной профильной команды, после чего устанавливается заданный флаг. - Начало ожидания отклика от пользователя: ожидание нажатия клавиши Space, после чего устанавливается заданный флаг. Профильное действие Space (стрельба) при этом не исполняется. Чтобы вернуть исполнение профильного действия Space, необходимо добавить триггер окончания ожидания отклика.
  21. It can be a lot to handle, even in the Training missions. If you find yourself getting stuck, I would recommend, like some others already have, to simply to back to the Quickstart manual. Of course it won't teach you all of the in-depth detail of the systems, but it will give you enough information to fly and shoot stuff, have some simple fun - which is sometimes what you need to take a break from all the brain work.
  22. The model audio is based on actual P-51 sounds specifically recorded by our team for the sim. There is a whistle when appropriate and in general I personally think the audio is excellent.
  23. But my images work. :p
  24. We are preparing a general product update and expect to release it shortly. Good luck in your deployment, Tyger.
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