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mia389

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Everything posted by mia389

  1. Yes, you will have to do some editing. Below is the link to the script. You will have to add it where I have the other version of the script in my mission. Unit list. Script. Trigger Actions. You will see a bunch of them. I think its the first one. Paste the new code over the old one. http://forums.eagle.ru/showpost.php?p=1204921&postcount=23
  2. Heh, were you trying to make it bigger to get all the weapons data to show?
  3. Here ya go. \dialog \begin \tag{-1} \coord{0, 10, 1024, 300} \color{50, 50, 50, 50} \musthavecursor{0} \drawitself{0} \acceptmouse{0} \fixedposition{0} \dontinflate{4} \onmainview{4} \layer{1000} \bordercolor{255, 255, 255, 255} \hasborder{0} \end \static \begin \tag{2} \coord{802, 25, 1024, 40} \color{200, 200, 200, 50} \drawitself{0} \fonttype{font_arial_13} \fontcolor{255, 255, 255, 255} \alignmentleft \caption{} \end \multicolumnlistbox \begin \tag{3} \coord{800, 50, 1024, 300} \defaultitem{Radio/command_list_box_item.res} \columnswidth{224} \marker1{Radio/command_list_marker.res} \bordercolor{255, 255, 255, 255} \visiblescrollbar{0} \hasborder{0} \readonly{0} \end
  4. OK, Im off to the editor to change their Freq. I never touched it so Im guessing it put all on same. I thought guard was 121.5
  5. In a mission I have been testing my radio is getting out of control. I have a couple of SEAD flights and they are talking all the time between each other. Is there a way I can tune them out? I heard other clients calling ground. ATC talking to one. Flight of F16s talking about targets and my FAC talking. I figured the F16s and ATC would be on one radio and FAC was on FM 43.4 or something. Oh yea Appachies were also talking. I just don't want to hear the AI flights communicating. Maybe its because I use easy radios. Any ideas?
  6. New version is now available. I plan to do a very similar mission next week. Same system just differnt airport and task.
  7. I actually like the chat message. Unlike the trigger you can expand the chat to get the message if you missed it. I have not had any complaints so far. In fact its been the other way. People like it. They love the UTM format.
  8. I added the JTAC to 7 of the 10 task. Will test tonight and release V2.0 tomorrow. Also did some tweak to some sams and moved some vehicles around.
  9. Yep, they are. I just draged my radio menu. I do have menu.res edited to accept mouse though. \acceptmouse{1} Found here C:\Program Files\Eagle Dynamics\DCS A-10C\FUI\Resources\Radio So open Radio.res with notepad++ and change \acceptmouse{0}to \acceptmouse{1}. Think it was line 5
  10. My mission also uses Speeds script package so the folder would of been created already for you Ells228. Hence no Crash.
  11. Are you saying we can move our coms menu? If so that would be sweet.
  12. Thats a great idea! I could give the freq for him and activate him with each target. I to have a hard time finding some of the targets when its night. I might have to add this feature in, in the future
  13. Its great! Now you can set up all avionics without starting your engines. I would love to have a mission where you start with APU running but not engines.
  14. That was the problem. Thanks much guys. Not sure what happened but patch made it so I could not rearm even though I had plenty of U.S vehicles on airfield. I just removed them and replaced them and now all works fine.
  15. hmm, I have all kinds of GVS on it. Will the map say its USA?
  16. How do I make an neutral airfield USA? On one of my missions you have to rearm at the airfield and only lets the host do it. Clients can not rearm. On the map it says civilian so I was thinking that might be the problem.
  17. Thanks for the kind words Bast.
  18. This is a great mission Speed. I have it up on my sever now.
  19. Yes Danny you can. If you look at the script I have above you will see 6, 3, 15. The 6 is for 6 digit coordinates. The 3 broadcast it 3 times. The 15 is the amount of seconds between the broadcast. So The message will be 6 digits that broadcast 6 times with a delay of 15 seconds. You would have to change the 3 to a 1. Do it all 10 of the scripts. R1-R10. You will find them under the unit named SCRIPT, under triggered actions tab
  20. Editing this mission. First, I forgot to mention that the first time you run this mission you will get a CTD. Its using Speed's script. Thanks to Speed for this, as this mission would not be possible without it. Adding or deleting client aircraft: You will need to add or delete the aircraft from 1 trigger. Name of the trigger is: RANDOMMAIN/welcome. Changing the amount of task for mission complete: Look for a trigger named "MissionEnd/#of task". Condition by default is flag 200 value of 10. Simply change the value to the number of task you would like to be completed for mission to be ended. These task will still be random so you might get different task every time you run the mission. Adding more task to the mission: 1. Add your task to editor A. Add your groups in the editor. B. Make start time 13:0:0/5 C. Name your group R11 D. Name your units R11, R11_1, R11_2, R11_3 etc 2. Add your group to the script A. Click on view unit list B. Find unit named SCRIPT and check unhide box. C. Click on trigger actions D. Click on 14. Run Script "R10" then Edit E. Copy everything in box. Should be this R10 = { "R10", "R10_1", "R10_2", "R10_3", "cmd", "cmd1" } chatmsg_groupMGRS("Pontiac, UZI, We have found an enemy command center. Rain hell on it! ", R10, 6, 3, 15) D. Click on ADD tab. Type: Run command, Action: Run script Name R11 E. Paste the code from R10 in the box and edit it to something like this. R11 = { "R11", "R11_1", "R11_2", "R11_3", "R11_4", "R11_5" } chatmsg_groupMGRS("Pontiac, UZI, Your text will go here for the task ", R11, 6, 3, 15)3. Add the three triggers. A. Find the trigger named "Random10". Clone it and name it "Random11". Change its condition from flag 10 is false to flag 511 is false. Change its action flag on 10 to flag on 511. do not use flag 11. Sorry but I used that flag already as you can see. Look at the other randoms and you will see how it works. Flag 11 still needs to be in its condition and action just like the other randoms. B. Find the trigger named "R5 Dead". Clone it and name it R11 Dead. Move it down on the list so its after R10. Change its condtion to your group you made R11. Change the action flag of 105 to 111. Change the message to what you want the trigger to say when your group is mostly dead. C. Find the trigger named "R10". Clone it and name it R11. Under condition field change flag 110 to 111. Change flag 10 to 511. Under actions change group activate to your group R11. Also change the AI task run script R10 to R11. That should get you an idea on how these triggers work. You can add more than one group. Just add it the group to the R11 Dead and R11 group activate triggers. The script will tell you the average location of the units you put in the scipt, even when they are moving. This seems like alot but really its not bad at all. I just explained it step by step. Any questions just ask! If you would like more info on the script check link http://forums.eagle.ru/showthread.php?t=70782
  21. Latest Version is 2.1 This is a COOP 6 mission that will give you multiple task/objectives. You will be operating out of FOB Oreo, which is very close to enemy lines. Your flight was doing an reposition flight when you were called to FOB Oreo. Take off and get your tasking from UZI. UZI will have 10 task for you. After each task you can call UZI up to get the next task. At anytime you can call UZI to get your current task. You will communicate with UZI by typing task or TASK in the chat window. This only becomes available after you rearm,refuel and take off to the west. A trigger will then trigger. UZI will welcome you to the fight. Task are random. There is 10 task in all. The mission will end once all 10 are complete. This will take at least 4 hours. I will post some info later about editing the triggers to add more task if you would like. I will also post on how to make it only pull a certain number of task out of the 10. Version 2.1 change log: updated to work with current version of DCS and latest slmod Know issues: *Sometimes AI that are landing at the FOB will pile up on taxiway. Sometimes it works and sometimes they bug out. *sometimes when you call for task and vehicles are destroyed that the script uses it will not broadcast the coordinates of the current task. This has only happen a couple of times for me. Im sure you will have the coordinates by the time this would occur. Operation Saturn V2.1.miz
  22. That is really sweet. I never realized that the A10 did that. Really I dont use the FD much in the A10 until I am already on the localizer. I would of been really confused if I seen the FD telling me I am on course and my localizer full scale deflection.
  23. Of course but the FD is only flying the heading I told it too until it captures the localizer. It does not automatically give me an intercept heading.
  24. I have never flown a plane where the needles told me to fly the intercept. Now I know the CRJ I fly you can make the fms fly intercepts. I have no problems flying an ils approach with the A10 analog gauges. Reminds me of a 310 I used to fly actually. Of course its a bit twitchy in the warthog. You guys know it does not matter if your course is not set to the runway. Its just for your reference. For runway 09 I set my course to 090. Next time your lined up on the localizer, spin your obs knob and you will see your cdi will not change. Now a TACAN is a different story.
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